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All The Same Clan Mechs


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#1 Squarebasher

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Posted 02 March 2015 - 12:33 PM

Having dropped into clan wars for the first time tonight, I can see why there has been talk about stopping players taking the same mech more than once.

At the moment i can see that clan mechs are a little short on choice, but once wave 3 is out for cbills then i see no reason why a rule like this should not be brought in.

#2 Malcolm Vordermark

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Posted 02 March 2015 - 12:40 PM

Is the IS ready to only take one Thunderbolt as well? I think this deal works out worse for them.

Edited by Rouken, 02 March 2015 - 12:40 PM.


#3 Strykewolf

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Posted 02 March 2015 - 12:43 PM

I would rather players were able to bring whatever mechs they want within tonnage requirements.

#4 Sean Kye

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Posted 02 March 2015 - 12:45 PM

View PostSquarebasher, on 02 March 2015 - 12:33 PM, said:

i see no reason why a rule like this should not be brought in.


Personally I see no reason to ever force people to play mechs they don't want to, outside of drop tonnage. Ever.

#5 Leggin Ho

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Posted 02 March 2015 - 12:48 PM

I would not mind a limit of chasis type per drop, of course only if IS mechs were actually hardwired for the weapons they have in the TRO books and tabletop. Limiting choice should apply all around if it's going to appy.

#6 Dawnstealer

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Posted 02 March 2015 - 12:49 PM

View PostRouken, on 02 March 2015 - 12:40 PM, said:

Is the IS ready to only take one Thunderbolt as well? I think this deal works out worse for them.

I have zero tbolts in my deck. Are people still taking them? Post 9S requirkening, they're back to being a middle of the road, tanky heavy.

#7 Herodes

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Posted 02 March 2015 - 12:51 PM

It is bad enough with the tonnage limits, please no more restrictions in CW!
Being an assault guy sucks in CW :-) ... you have to play, wargh, light Mechs. Little crawly buggers that faceplant when you point a gun in their general direction.

#8 Koniving

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Posted 02 March 2015 - 12:52 PM

Problem with a chassis limit:
85 tons, 75 tons, 55 tons, 35 tons. Largest of each. You know people would be all over it, and complaining about tonnage limits if they had a chassis limit.

I personally believe the mandatory 4 mechs thing should be dropped, and the tonnage lowered substantially. Say 115 tons. Most you can bring is five 20 ton mechs (with 15 tons left over). Least you can bring is a single 100 ton mech (with 15 tons left over).

#9 Kain Demos

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Posted 02 March 2015 - 12:55 PM

View PostDawnstealer, on 02 March 2015 - 12:49 PM, said:

I have zero tbolts in my deck. Are people still taking them? Post 9S requirkening, they're back to being a middle of the road, tanky heavy.


The Thunderbolt is still king in the drop decks of the upper-tier teams that I have dropped against in CW but now they are taking large lasers instead of PPCs. It pretty much works like this:

First wave all lights
Second through fourth waves mixture of large laser boating Thunderbolts and Stalkers

it seems the recent change to the "large" laser family has really shifted the builds of the IS.

#10 Tasker

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Posted 02 March 2015 - 12:56 PM

View PostRouken, on 02 March 2015 - 12:40 PM, said:

Is the IS ready to only take one Thunderbolt as well? I think this deal works out worse for them.


lol

Happy to take only one Thunderbolt in deck if mean that Clan can no longer take drop deck with three stormcrow.

#11 Malcolm Vordermark

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Posted 02 March 2015 - 01:03 PM

View PostDawnstealer, on 02 March 2015 - 12:49 PM, said:

I have zero tbolts in my deck. Are people still taking them? Post 9S requirkening, they're back to being a middle of the road, tanky heavy.


Then what has taken its place? From my side of such exchanges, Thunderbolts are still the best IS heavy I face. Jagers get an honorable mention since they pack a punch but are also more fragile.

View PostTasker, on 02 March 2015 - 12:56 PM, said:


lol

Happy to take only one Thunderbolt in deck if mean that Clan can no longer take drop deck with three stormcrow.


If you're happy, I'm happy :)

#12 Tuefel Hunden

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Posted 02 March 2015 - 01:12 PM

I really like being able to drive what I want, as long as I can fit it in the drop deck. I am sure you can find some other way to nerf clans if you try hard enough.

#13 An Anime Princess

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Posted 02 March 2015 - 01:15 PM

View PostLeggin Ho, on 02 March 2015 - 12:48 PM, said:

I would not mind a limit of chasis type per drop, of course only if IS mechs were actually hardwired for the weapons they have in the TRO books and tabletop. Limiting choice should apply all around if it's going to appy.


The Tabletop Was A Bad Game, Homie

#14 Pz_DC

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Posted 02 March 2015 - 01:26 PM

Guys its not only about SCR or TDR... How many GAR you see in CW? What's about SMN and WHK as well was rarely DWF? 95% of clan pilots didnt ever play it - only MDD, SCR, HBR, TBR... Same goes to IS - how many HGN, VTR. BNC, KTO, TBT, ON1, (AS-7 at last!) you see at battlefield? My list is not full - claners have wery limited amount of chassis so those SCR-MDD-TBR are more concentrated. Come on, face it - 95% of claners and 70% of IS pilots play ONLY "best of class" mechs. You can do nothing with it. Sad but true. Same time CW limit assault usage - its too slow when firepower is not so critical - 3x heavy or 4x mediums can do same as 2x assaults but with better speed...

P.S. For now i see no way to solve this problem as well as PUG-vs-Premade problem cant be solved... Only one thing here that 95% of players will agree - CW need to be re-worked.... As well as UI 2.0 :P

Edited by MGA121285, 02 March 2015 - 01:27 PM.


#15 KraftySOT

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Posted 02 March 2015 - 01:37 PM

View PostAn Anime Princess, on 02 March 2015 - 01:15 PM, said:


The Tabletop Was A Bad Game, Homie


Thats why its been successful for 30 years right? *smh*

Even without mechs...its almost as good as Steel Panthers, when you consider all the things Steel Panthers (or Squad Leader, Rifts WW2, or even Warhammer) doesnt have, that BT has.

BT is only missing Morale. If it had that, itd stand shoulder to shoulder with ANY tactical (or strategic) table top game.

Just infantry, tanks, arty and air, youll have a game thats comparable to the top of the line table top wargames.

That it has Robots™ just makes it that much better.

I used to be able to say it needed Morale, and Infantry unit facing, but it added unit facing about 12 years ago.

If infantry popped smoke and routed. Id never play Steel Panthers again.

#16 KraftySOT

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Posted 02 March 2015 - 01:41 PM

And let me add....if youre not rocking infantry, artillery, tanks, aerotech, mechs, on at least 8 map sheets, youre doing it wrong.

Your TT games should include predesigninated artillery zones, mines, APCs, paratroopers, resupply dumps, coolant trucks, lifter mechs, ammo loaders, aerofighters with bombs, thunder lrms, ECM, BAPs, entrenched positions, engineers, bridging trucks (and mechs), mine clearers, and possibly, a hot drop lance.

And if you dont have Yellow Jackets. FU.

Triage/medical tents, and using your Doctors and Astechs are optional.

Edited by KraftySOT, 02 March 2015 - 01:42 PM.


#17 Squarebasher

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Posted 02 March 2015 - 02:11 PM

I am certainly not trying to nerf clans or anyone else, it just looked really odd I ran through early on the game, and pretty much all I could see were timberwolfs. I don't see anything wrong in having to bring a variety of mech, whether you are IS or clan, it might just make things a little more interesting.

#18 Yokaiko

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Posted 02 March 2015 - 04:40 PM

View PostSquarebasher, on 02 March 2015 - 02:11 PM, said:

I am certainly not trying to nerf clans or anyone else, it just looked really odd I ran through early on the game, and pretty much all I could see were timberwolfs. I don't see anything wrong in having to bring a variety of mech, whether you are IS or clan, it might just make things a little more interesting.



The issue is that bringing an assault means that you are dropping with essentially three mechs. EVERYTHING under 55 tons is pretty bad, Warhawk isn't good enough to justify the trade and Dire Wolf is too slow for most CW applications.

Specially not when you are looking at forcing a Myst Lynx into your deck, there is literally no saving "LOOK MA NO ARMS"

#19 Kain Demos

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Posted 02 March 2015 - 04:46 PM

View PostYokaiko, on 02 March 2015 - 04:40 PM, said:



The issue is that bringing an assault means that you are dropping with essentially three mechs. EVERYTHING under 55 tons is pretty bad, Warhawk isn't good enough to justify the trade and Dire Wolf is too slow for most CW applications.

Specially not when you are looking at forcing a Myst Lynx into your deck, there is literally no saving "LOOK MA NO ARMS"


I ran TBR/TBR/HBR/MLX for a while just to get those three heavies in there and yeah, it was pretty much a throwaway 'mech.

I mean it had some uses--I ran ECM and two MPL so I could at least contribute to the team and sometimes I would break away from the main force and stealth a generator down or something but it is in no way a "real 'mech" so I usually drop TBR/TBR/SCR/ADR or TBR/SCR/SCR/SCR these days.

#20 An Anime Princess

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Posted 02 March 2015 - 04:47 PM

View PostKraftySOT, on 02 March 2015 - 01:37 PM, said:

Thats why its been successful for 30 years right? *smh*


warhammer has been popular since the first world war but thank god poor marketing will hopefully see it brutally put down soon, too





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