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All The Same Clan Mechs


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#81 Johnny Z

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Posted 11 March 2015 - 08:52 AM

View Postshad0w4life, on 11 March 2015 - 08:46 AM, said:



30 Point alpha for 30 heat, and only 20 of it will go to one location. and you can lose 5 of it as well.

FS9-A SPLs X 8 = 32 point alpha, 16 heat without any quirks, 50% faster.
Jenner 7-F, 6xMls 30 Point alpha, 24 heat without quirks, 50% faster.

Jenner 7F you can put 200 XL and be about 5kph slower, toss in 3xERLls and do 27 Dmg, with the exact same heatsinks as an adder, except you get 7 extra damage to a location for 24 heat instead of the 20 dmg to a location for 30 heat in the adder


So why is the adder so amazing?

You can complain all you want but last night IS beat us 48-7 and we were defending...ruh roh.

Did I mention that when I played IS I did a lot more damage and lead(based on dmg and kills/assist) a pug group to be a 12 man wolf team? It was just so easy to peek unload and duck behind cover with the awesome laser burn times, hit and run specialist mech advantage.


Again whats the range of the FS 32 point alpha vrs the Adders 30 point alpha. The Jenner you mention has a beam duration of how long vrs the CERPPC of the Adder?

Your arguement says that the Adder isnt far off from the best Inner Sphere lights......and yet Clan players say it is the worste Omni mech and needs quirks....

Edited by Johnny Z, 11 March 2015 - 08:54 AM.


#82 Widowmaker1981

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Posted 11 March 2015 - 09:02 AM

View PostJohnny Z, on 11 March 2015 - 08:18 AM, said:


I like it when a player that prefers to play "Cheese Mode" attempts to argue a point so well. The Warhawk has the advantage in range, speed, damage and cooling and yet you still think it is the lesser of the two mechs. Priceless. Your augument relies on the weight of its insults. A typical "Cheeser" reply. LOLOLOL :lol:

Even the durability of the Warhawk vrs Battlemaster is in question.

Your arguement that 10 + 20 does not = 30 almost had me for a minute though. HAHAHA :lol:


HAHAHAHAHAHA.

Its 3kph faster (negliable - and since the BLR can customise its engine.. not set in stone)

Its a wash on the cooling, 25% more cooling coping with 25% more heat generation for the same damage output

Yes, it has range. against hardpoint placement, durability, customisation (you can stick in a big XL and move at 80+ if you want, etc), precision (0.6s to alpha all weapons with no ghost heat vs 1.62s) and effective alpha (51 vs 26). If you think range wins out against all that you were dropped on your head as a baby.

Oh, and yes, i do prefer to play the easiest mech that give me the most damage and kills most of the time.

Posted Image

OH WAIT ITS AN IS MECH.

Edited by Widowmaker1981, 11 March 2015 - 09:05 AM.


#83 Johnny Z

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Posted 11 March 2015 - 09:07 AM

View PostWidowmaker1981, on 11 March 2015 - 09:02 AM, said:



HAHAHAHAHAHA.

Its 3kph faster (negliable)

Its a wash on the cooling, 25% more cooling coping with 25% more heat generation for the same damage output

Yes, it has range. against hardpoint placement, durability, customisation (you can stick in a big XL and move at 80+ if you want, etc), precision (0.6s to alpha all weapons with no ghost heat vs 1.62s) and effective alpha (51 vs 26). If you think range wins out against all that you were dropped on your head as a baby.

Oh, and yes, i do prefer to play the easiest mech that give me the most damage and kills most of the time.

Posted Image

OH WAIT ITS AN IS MECH.


Amazing graph you have there. Its the worste Omni mech so say the "Cheese Mode" brigade. Why does the Warhawk need quirks then?

#84 Widowmaker1981

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Posted 11 March 2015 - 09:14 AM

View PostJohnny Z, on 11 March 2015 - 09:07 AM, said:

Amazing graph you have there. Its the worste Omni mech so say the "Cheese Mode" brigade. Why does the Warhawk need quirks then?


Because its obviously worse than the directly competing IS 85 ton options, at least to anyone not completely biased?

It doesnt need big quirks, its the best out of the 'bad' clan mechs, but it needs something. (id go with ERPPC heat gen 10%, ERPPC velocity +20-30% as a nod to its prime layout)

and you havent answered my point that if im part of the 'Cheese mode Brigade', then why is my most played mech by a factor of almost 5 an Inner Spere mech? hmmmmm?

Edited by Widowmaker1981, 11 March 2015 - 09:16 AM.


#85 Verkhne

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Posted 11 March 2015 - 09:18 AM

View PostKraftySOT, on 02 March 2015 - 01:41 PM, said:

And let me add....if youre not rocking infantry, artillery, tanks, aerotech, mechs, on at least 8 map sheets, youre doing it wrong.

Your TT games should include predesigninated artillery zones, mines, APCs, paratroopers, resupply dumps, coolant trucks, lifter mechs, ammo loaders, aerofighters with bombs, thunder lrms, ECM, BAPs, entrenched positions, engineers, bridging trucks (and mechs), mine clearers, and possibly, a hot drop lance.

And if you dont have Yellow Jackets. FU.

Triage/medical tents, and using your Doctors and Astechs are optional.


Sounds great! In our campaign as tech levels advanced we converted obsolete Griffins into SAR mechs with space for emerg techs, medbays and lift devices. We didnt like to lose our experienced pilots on ejections!

#86 Johnny Z

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Posted 11 March 2015 - 09:24 AM

View PostWidowmaker1981, on 11 March 2015 - 09:14 AM, said:


Because its obviously worse than the directly competing IS 85 ton options, at least to anyone not completely biased?

It doesnt need big quirks, its the best out of the 'bad' clan mechs, but it needs something. (id go with ERPPC heat gen 10%, ERPPC velocity +20-30% as a nod to its prime layout)

and you havent answered my point that if im part of the 'Cheese mode Brigade', then why is my most played mech by a factor of almost 5 an Inner Spere mech? hmmmmm?


Posted Image

#87 Dawnstealer

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Posted 11 March 2015 - 09:29 AM

View PostKoniving, on 02 March 2015 - 12:52 PM, said:

Problem with a chassis limit:
85 tons, 75 tons, 55 tons, 35 tons. Largest of each. You know people would be all over it, and complaining about tonnage limits if they had a chassis limit.

I personally believe the mandatory 4 mechs thing should be dropped, and the tonnage lowered substantially. Say 115 tons. Most you can bring is five 20 ton mechs (with 15 tons left over). Least you can bring is a single 100 ton mech (with 15 tons left over).

When is PGI going to hire you?

#88 BARBAR0SSA

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Posted 11 March 2015 - 09:33 AM

View PostJohnny Z, on 11 March 2015 - 08:52 AM, said:

Again whats the range of the FS 32 point alpha vrs the Adders 30 point alpha. The Jenner you mention has a beam duration of how long vrs the CERPPC of the Adder?

Your arguement says that the Adder isnt far off from the best Inner Sphere lights......and yet Clan players say it is the worste Omni mech and needs quirks....

You're putting words in my mouth that I didn't say. I pointed out that you can get 30 point alphas to one location for less heat using mechs that are much much faster and can run, dodge, flank, take cover.

Adder 20 Points of damage to one location for 30 heat @ 106KPH, vs 30 dmg for 24 heat to one location @ 150ishkph. 50% speed increase over the adder puts the Fires and Jenners worlds above an adder.

Hit and run goes to the IS lights big time, along with ability to take cover. Would you rather be in an adder facing a direwolf or a fast IS light?

2 Gauss rounds will core an adders leg so any range battle you're in deep doodoo and why you don't see them running erPPCs(along with heat issues). For such a lightly armored mech, you want speed!

You can put 4 MPLs on an adder and have 32Point Alpha, I'd still take a speedy IS light over it.


I love how you're trying to say a mech that's on the quirk list is this OP mech like a firestarter.

Again stop trolling like every other thread you post in.

Edited by shad0w4life, 11 March 2015 - 09:35 AM.


#89 Koniving

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Posted 11 March 2015 - 09:34 AM

View PostDawnstealer, on 11 March 2015 - 09:29 AM, said:

When is PGI going to hire you?

Probably never. I confess I'd want to redo the game from the ground up.

(Is it bad that I think there's too much focus on mechs and not enough combined arms?) >.>

#90 Squarebasher

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Posted 11 March 2015 - 09:35 AM

View PostSummon3r, on 10 March 2015 - 06:36 PM, said:


lol seriously?? dragon, thunderbolt, stalker rinse repeat.
I do not own any of those mechs.

#91 Metus regem

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Posted 11 March 2015 - 09:40 AM

View PostKoniving, on 11 March 2015 - 09:34 AM, said:

Probably never. I confess I'd want to redo the game from the ground up.

(Is it bad that I think there's too much focus on mechs and not enough combined arms?) >.>



In all fairness Koniving, I think they should shift that way soon... hell I'm putting together a PDF document with what I think they should do to the skill system.. it's a total overhaul... but I think it would work better than what we currently have.

#92 Koniving

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Posted 11 March 2015 - 09:44 AM

View PostMetus regem, on 11 March 2015 - 09:40 AM, said:

In all fairness Koniving, I think they should shift that way soon... hell I'm putting together a PDF document with what I think they should do to the skill system.. it's a total overhaul... but I think it would work better than what we currently have.

Seen their original skill system? Dev Blog 4. That, in my opinion, is a solid design. Choose your upgrade. Better cooling or higher threshold tolerance? Faster twist or wider twist? Better acceleration or improved brakes? Etc.

My problem is they never implemented THAT system. :(

Also I'd be interested in seeing that document when you're done. I've been working on a lot of design documents for how to make the Battletech Simulator that BT fans would enjoy.

Edited by Koniving, 11 March 2015 - 10:04 AM.


#93 Metus regem

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Posted 11 March 2015 - 10:21 AM

View PostKoniving, on 11 March 2015 - 09:44 AM, said:

Seen their original skill system? Dev Blog 4. That, in my opinion, is a solid design. Choose your upgrade. Better cooling or higher threshold tolerance? Faster twist or wider twist? Better acceleration or improved brakes? Etc.

My problem is they never implemented THAT system. :(

Also I'd be interested in seeing that document when you're done. I've been working on a lot of design documents for how to make the Battletech Simulator that BT fans would enjoy.



When I have it done, I'll send you a copy, let me know what you think.

#94 Wingbreaker

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Posted 11 March 2015 - 10:38 AM

View PostJohnny Z, on 11 March 2015 - 09:07 AM, said:

Amazing graph you have there. Its the worste Omni mech so say the "Cheese Mode" brigade. Why does the Warhawk need quirks then?


You've got a pretty curious definition of good if you think 1.12 or .89 is a good *KPM

Edited by Wingbreaker, 11 March 2015 - 10:45 AM.


#95 Funkmaster Rick

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Posted 11 March 2015 - 11:28 AM

View PostKoniving, on 11 March 2015 - 09:44 AM, said:

Seen their original skill system? Dev Blog 4. That, in my opinion, is a solid design. Choose your upgrade. Better cooling or higher threshold tolerance? Faster twist or wider twist? Better acceleration or improved brakes? Etc.

My problem is they never implemented THAT system. :(

Also I'd be interested in seeing that document when you're done. I've been working on a lot of design documents for how to make the Battletech Simulator that BT fans would enjoy.

Holy **** is that an interesting way of doing that. Why we didn't have it, I do not know. I love that it offers choices aside from just "Which 'mech," "Which guns," and "Which equipment."

#96 Deathlike

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Posted 11 March 2015 - 11:31 AM

I see the frequency to these threads and wonder... "what are the Clans serious alternatives?"

If your answer to that is Adder, Kitfox, Mist Lynx, Nova, Summoner, and Gargoyle, I suggest you run that in some serious 12-mans or league play and see how enjoyable that is. (Hint: It is generally not for everyone.)

While min-maxing is a factor, but anyone that understands the overall productivity of a dropdeck depends on his choices. If these choices outright stink compared to the alternatives, then it stops becoming an option.

Edited by Deathlike, 11 March 2015 - 11:32 AM.






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