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So 4 Clan Getting Quirked Are!


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#101 SgtMagor

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Posted 05 March 2015 - 04:09 AM

Summoner, been saying for a long time the jump jets need a over haul, this mech is supposed to have the jumping ability of a medium mech iirc, and with 5 fixed jump jets it should get quirks to make it the fast mobile Omni mech its supposed to be!

#102 Mirumoto Izanami

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Posted 05 March 2015 - 04:20 AM

Yay! Summoners getting quirks!

View PostScoutMaster, on 04 March 2015 - 11:10 PM, said:


Mechs like summoners and gargoyles are meant to spearhead the attack, maneuver and apply constant damage to the enemy.




Spearhead attacks? Gargles, sure, but summoners? Maneuver and apply constant damage, yes, but spearhead an attack? Not quite. You can kinda build a summoner for that, but that is not its traditional role.

#103 tatersaladftw

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Posted 05 March 2015 - 05:27 AM

Ironically, two of my most played mechs are the ferret and summoner >.> I'm cool with this,

Also, summoner works best in a flanking striker role. Too many times I've been amped up on bravado spearheading an assault in it only to get obliterated after 7 seconds.

Edited by tatersaladftw, 05 March 2015 - 05:28 AM.


#104 Widowmaker1981

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Posted 05 March 2015 - 05:29 AM

View PostGreenjulius, on 04 March 2015 - 09:17 PM, said:

I think there are some people on these forums that don't play enough IS mechs, and have a very skewed view on the 'hawk. Sure, it's not a Direwolf. It can never be. What it can do well however, is wub like there's no tomorrow.


The Warhawk is my most played clan mech, and the Banshee is my most played mech.. the Warhawk doesnt even come close to comparing to the Banshee, (or Battlemasters or stalkers tbh)

However the Warhawk is still decent, id say it comes in 5th best at the moment, id put them in this order personally (taking their tonnage into account):

1) Stormcrow
2) Timberwolf
3) Dire Wolf
4) Hellbringer
5) Warhawk
6) Mad Dog
7) Kit Fox
8) Summoner
9) Nova
10) Adder
11) Ice Ferret
12) Mist Lynx
13) Gargoyle

Note that based on what we know now, I think Wave III will bump the Warhawk down 3 spots at least, with only the Gladiator being below it. And even that will be close i think.

Edited by Widowmaker1981, 05 March 2015 - 05:29 AM.


#105 Bigbacon

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Posted 05 March 2015 - 05:54 AM

and the quirks are still junk...

#106 Lostdragon

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Posted 05 March 2015 - 05:58 AM

Nova > Ice Ferret. The IFR has very little pod space, few hard points, and struggles with heat. At least the Nova can pack enough medium lasers to be dangerous.

The Summoner and Adder both definitely need help, but I believe the Mist Lynx needs it more. I don't own Gargoyles so I can't speak to them.

#107 tatersaladftw

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Posted 05 March 2015 - 06:07 AM

Give the ferret heat quirks and I think you put it in a good spot for a striker role. Able to roll in with some heavier energy weapons, dump shots, and roll out.

#108 CDLord HHGD

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Posted 05 March 2015 - 06:15 AM

It's a good line-up for the first wave.

#109 Macksheen

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Posted 05 March 2015 - 06:16 AM

View Postcdlord, on 05 March 2015 - 06:15 AM, said:

It's a good line-up for the first wave.

And I think that's what it is - first wave.

For folks worrying about the Nova, I wouldn't - it'll get something at some point.

#110 3CLIPZ3

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Posted 05 March 2015 - 06:21 AM

Sorry guys... I am the reason the Nova is not getting quirked lol
Look forward to the new changes!

Edited by 3CLIPZ3, 05 March 2015 - 06:21 AM.


#111 Time Bandit

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Posted 05 March 2015 - 06:22 AM

It makes me sad that people say the Warhawk is a bad chassis.

#112 Ultimax

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Posted 05 March 2015 - 06:28 AM

View PostSigilum Sanctum, on 04 March 2015 - 10:38 PM, said:


I'll have to give this a try. I wanted something more punchy so I went with this. Cheeky little ****.

Essentially a crappier Shadow Cat until I get mine this summer...


It's very straightforward to run, and it at least lets you fend off IS lights (you can't compete head to head, but they definitely should not underestimate you).


Here is your build with some optimizations:
http://mwo.smurfy-ne...dcc4e2e13e98eec

Removed armor from LA
Maxed out armor on Legs (high importance)
Shaved head down a touch
Added a half ton of Gauss ammo
Put all Gauss ammo into Gauss arm to pad crit slots and better protect the Gauss Rifle. (Gauss ammo doesn't explode)


View PostMcgral18, on 05 March 2015 - 04:05 AM, said:

No, it's worse than that. It's old Dragon and Awesome hitboxes combined; with a jutting CT as well as gigantic arms, legs and large STs on top of everything else.

It's not just not God tier hitboxes, it's some of the worst hitboxes in the game.


You overestimate it greatly. I've had some good games, but I'm not blind to its very large downsides. 9 kills and 1300 damage is my current record with 12 ERSLs. That's with plenty of Terribad games due to getting you 48 IS+A arm getting one shot because it's bloody large.



I agree on it's scaling and size, that is IMO what is the issue for the Nova.

Otherwise it has good firepower, good range potential, potentially 2 amazing snipe mounts in the torsos, can run asymmetric loadouts and has Jump Jets the Stromcrow does not have.


Due to it's size I feel it needs LA/RA/LT/RT/LL/RL +Internal Structure quirks.

#113 0bsidion

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Posted 05 March 2015 - 07:05 AM

View PostTime Bandit, on 05 March 2015 - 06:22 AM, said:

It makes me sad that people say the Warhawk is a bad chassis.

I think that most people don't give it a fair chance. I know I didn't at first. After all, when you've got the Dire Wolf as a more instantly appealing option why would you go with the Warhawk? But then CW beta rolled out, and it was a lot easier to fit the Warhawk in my drop deck than the DW, so I started getting into it and tweaking builds and found it really isn't a bad mech at all. It can fit very similar builds to the Atlas, which I've had some success with. After that I started achieving more with the Warhawk because I started piloting it like I would a slightly more fragile Atlas.

#114 Kristen Redmond

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Posted 05 March 2015 - 07:14 AM

The Nova Prime is under-rated. Do not underestimate the ability to double tap 6xCERML. That's the prime though, the others are kinda junk.

The four they have picked are the four least used. They are least used because they are crud. I really like the Summoner, but it is crap to be fair.

#115 1xLocustx1

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Posted 05 March 2015 - 07:51 AM

The Adder and the Ice Ferret are in dire need of some quirks, preferably energy heat gen quirks.
ERPPC quirks in the range of 25% should be golden for the Adder.

The Ice Ferret would suck less with the gift variants right arm, to sport 5 energy hardpoints.But it would still need massive arm durabillity quirks and energy heat gen quirks.

#116 Mcgral18

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Posted 05 March 2015 - 08:34 AM

View PostUltimatum X, on 05 March 2015 - 06:28 AM, said:

I agree on it's scaling and size, that is IMO what is the issue for the Nova.

Otherwise it has good firepower, good range potential, potentially 2 amazing snipe mounts in the torsos, can run asymmetric loadouts and has Jump Jets the Stromcrow does not have.


Due to it's size I feel it needs LA/RA/LT/RT/LL/RL +Internal Structure quirks.


Even the torso mounts are barely higher than the arm mounts; about a PPC width higher. Crow has them higher, without the JJs. ShadowCat has some high mounts.

Posted Image

Crow for comparison:
Posted Image

The fact it's the same legs makes it worse...

#117 DasaDevil

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Posted 05 March 2015 - 08:38 AM

Personally speaking, I really really enjoy the Summoner in CW. It's probably one of the top mechs in that game mode.

Of course, one really, really needs to take advantage of its current mobility and use a pretty basic loadout.. But I've had nothing but success with the mech, especially with how well it can tank damage.

#118 Time Bandit

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Posted 05 March 2015 - 08:43 AM

View Post0bsidion, on 05 March 2015 - 07:05 AM, said:

I think that most people don't give it a fair chance. I know I didn't at first. After all, when you've got the Dire Wolf as a more instantly appealing option why would you go with the Warhawk? But then CW beta rolled out, and it was a lot easier to fit the Warhawk in my drop deck than the DW, so I started getting into it and tweaking builds and found it really isn't a bad mech at all. It can fit very similar builds to the Atlas, which I've had some success with. After that I started achieving more with the Warhawk because I started piloting it like I would a slightly more fragile Atlas.


I've always preferred my Warhawk over the Dire Wolf. Play the Warhawk right and it CAN be better than the Dire.

#119 STEF_

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Posted 05 March 2015 - 08:50 AM

View PostKmieciu, on 05 March 2015 - 02:27 AM, said:

Nova has a great offensive potential. It can mount 6 ERSL + 5 ERML with 22 DHS for a great medium and short range poke. It can dish out 65 damage within 1.5 seconds with no ghost heat. It has decent JJ performance. Did I mention 10% heat reduction?

The only downside is the low durability, compared to a Stormcrow.

The only downside is the low durability, compared to a Stormcrow, esactly.
And this is a huge issue, 'cause if you have a good alpha, but nova's arms wrecked.... you don't have that alpha anymore.

Hitboxes are the prime requirements for a good mech.

#120 Ultimax

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Posted 05 March 2015 - 08:55 AM

View PostMcgral18, on 05 March 2015 - 08:34 AM, said:

Even the torso mounts are barely higher than the arm mounts; about a PPC width higher. Crow has them higher, without the JJs. ShadowCat has some high mounts.




IMO the ST mounts are fine because they are roughly cockpit level and the NVA has JJs.

Both the Victor and Highlander, former top tier jump snipe mechs, both have nipple mounted energy hardpoints and waist mounted arm weapons - easily worse locations for the weapons but mitiaged by jump jets.





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