Mcgral18, on 06 March 2015 - 02:06 PM, said:
Or perhaps a heat efficient laser past 200M?
Something the Clams do not have. MPLs were supposed to be that. Pay tonnage for heat efficiency.
What is that you actually want?
When you say heat efficient do you mean heat neutral?
If clan lasers were any cooler, they would be ridiculous because you can, in fact, stuff clan mechs with 20+ heatsinks with some mechs able to get 25+. We had this already, and it was clearly an issue.
If you can't see how that was problematic when they were cooler, then there is really nothing to discuss.
Mcgral18, on 06 March 2015 - 02:06 PM, said:
Instead, you just have to pile on PoorDubs. IS has more efficient long and mid range lasers.
Except one faction's "heat efficient" laser weighs FIVE TIMES the clan rough equivalent.
The equivalent IS build costs around 25 tons before you can even add heatsinks. They are more heat efficient, because they have less tonnage efficiency.
Tonnage efficiency is a very critical build aspect, it separates what builds can run STDs and which ones have to run inferior IS XL.
Do you think clan lasers should be more
tonnage efficient AND
more heat efficient AND
have across the board superior range?
Where is the balance point in there?
Do you think I should just hand wavium away the range and tonnage differences?
Mcgral18, on 06 March 2015 - 02:06 PM, said:
you just bring up some heat efficient IS lasers whilst saying "Look at this damage! Look at it!"
I have put up different builds, and worked out math on a number of occasions and you usually just ignore it because it is not what you want to hear.
Like this, for example:
I look at whole builds or load outs, instead of vacuum isolating ONE laser vs. ONE other laser.
I do this because no one plays the game with one laser - they play full builds, with a specific alpha score, with a specific number of heatsinks and a specific range the build is capable of playing at.
We need to look at the whole picture, or we miss the forest for the trees.
This is what I work from when I make my comparisons, I'm always happy to hear actual constructive feedback even when it show a clear error or miscalculation I've made (as WM Quicksilver did a few posts up).
https://docs.google....dit?usp=sharing
If you, or anyone, has any ideas on how I can improve that and also how I can generate a tonnage vs. heat vs. damage efficiency value, I am all ears.
Edited by Ultimatum X, 06 March 2015 - 05:14 PM.