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The State Of Bishop's Summoner Thread


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#81 Quicksilver Aberration

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Posted 06 March 2015 - 06:22 PM

View PostUltimatum X, on 06 March 2015 - 05:13 PM, said:

If you, or anyone, has any ideas on how I can improve that and also how I can generate a tonnage vs. heat vs. damage efficiency value, I am all ears.

Part of the problem with generating this, is the value of range and damage per tick for lasers.
Damage vs Heat vs Tonnage is fairly easy since you can technically calculate how many DHS it takes to get to a similar amount of leftover heat.

Range is important since ERML have the range of an IS LL (which is still pretty terrible).
Damage per tick is also pretty important, since it can indicate how much damage can be spread which is often underrepresented (brain can't think of a better word atm).

Edited by WM Quicksilver, 06 March 2015 - 06:31 PM.


#82 Ultimax

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Posted 06 March 2015 - 06:32 PM

View PostWM Quicksilver, on 06 March 2015 - 06:22 PM, said:

Part of the problem with generating this, is the value of range and damage per tick for lasers.
Damage vs Heat vs Tonnage is fairly easy since you can technically calculate how many DHS it takes to get to a similar amount of leftover heat.

Range is important since ERML have the range of an IS LL (which is still pretty terrible).
Damage per tick is also pretty important, since it can indicate how much damage can be spread which is often underrepresented (brain can't think of a better word atm).



Agreed.

If you have some ideas for efficiency scores or similar, send a PM and I'll add it to the sheet.

#83 Soy

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Posted 06 March 2015 - 06:54 PM

View PostWM Quicksilver, on 06 March 2015 - 06:22 PM, said:

Damage per tick is also pretty important, since it can indicate how much damage can be spread which is often underrepresented (brain can't think of a better word atm).


It's of monumental importance, particularly for Clans.

Really it's just about shortening the time it takes to shoot it, within the context of other stuff it's important, like the apex of a tart, proper soaking to snap shots in brawling, quickscoping strafing Lights, etc.

This is what I refer to as burn time, and why pulse lasers own for Clans (well, and compared to IS counterpart's range as well) in my opinion.

Edited by Soy, 06 March 2015 - 06:58 PM.


#84 Mcgral18

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Posted 06 March 2015 - 07:21 PM

View PostUltimatum X, on 06 March 2015 - 05:13 PM, said:

We need to look at the whole picture, or we miss the forest for the trees.








Quote


What is that you actually want?

When you say heat efficient do you mean heat neutral?


Something between 3 and 6 heat; 4.5, let's say. For double tonnage, same damage, and less range. Heck, put it back to 5 heat, where it was before the damage buff.



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If clan lasers were any cooler, they would be ridiculous because you can, in fact, stuff clan mechs with 20+ heatsinks with some mechs able to get 25+. We had this already, and it was clearly an issue.


If you can't see how that was problematic when they were cooler, then there is really nothing to discuss.



There's never anything to discuss with you. You're always right, and Clams are always OP. Cute Fox would be way to powerful it if could have lasers that aren't 6 heat; the WubFox was far too OP; so someone touched his WubMakers.

Timby has more efficient loadouts than boating MPLs. Longer range, cooler, better short range. Doesn't hurt to, perhaps, not have the MPL and ERML at the identical heat value.




Quote


Except one faction's "heat efficient" laser weighs FIVE TIMES the clan rough equivalent.



Hm...isML weights 1 ton...ERML weights 1 ton....4 heat VS 6 heat?

Hm...I'm not sure I can Math correctly here, mind showing me? isMPL, 4 heat, cMPL, 6 heat.

Both are more heat efficient...though the isML is still nerfed from LunchBacks.

Quote

The equivalent IS build costs around 25 tons before you can even add heatsinks. They are more heat efficient, because they have less tonnage efficiency.



Tonnage efficiency is a very critical build aspect, it separates what builds can run STDs and which ones have to run inferior IS XL.


My BJ doesn't have an issue matching both the heat efficiency and the damage of the Fridge, though perhaps not the best example.

Nova vs Hunch. 16 tons VS 20.5 tons. The Hunch has a STD while the Nova has a XL. That sounds like much better tonnage efficiency than the Nova.... A more durable engine, head laser, superior AC and 30 extra IS+A to its big gun.

4P, with the same XL250, can mount 9 ghost-heatless MPLs with 16 DHS, and half a ton free. Use that to upgrade to a XL265 and move faster.

HBK-4P

Moving 94, with a 54 point alpha, with high mounted hardpoints.

Each alpha is ~45% heat, with a half second burn time. Pretty standard heat for those alpha strikes. With 20DHS, 6 ERMLs have 42 damage.

Alternatively, to showcase the superior IS mech choices, here's a STD version which makes use of quirks:
HBK-4P

18 DHS, but only a 36 damage ghost-heatless alpha strike followed by 10. While being more durable, faster, with....equally poor(?) hitboxes?


Doesn't seem like a terrible comparison, XL or STD.



Quote



Do you think clan lasers should be more tonnage efficient AND more heat efficient AND have across the board superior range?


There should be a choice involved if you don't want to partake in the very boring long range ERLL fests, and longer than the 200M ERSLs. MPLs were supposed to fill that gap, but were inflated in both heat and damage, while being cut in range.

Range is fine, but one point of damage was not worth two points of heat. It could even have the same damage; but that does hurt the hardpoint starved mechs.




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Where is the balance point in there?


Do you think I should just hand wavium away the range and tonnage differences?


cERML or cMPL is barely a choice. They fulfil the same role for the same heat; one has twice the tonnage for less range and the same heat, for one extra point of damage.

Seems rather flawed to me. Same damage, less range, less heat. That sounds better.






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I have put up different builds, and worked out math on a number of occasions and you usually just ignore it because it is not what you want to hear.


Like this, for example:

Posted Image



As for the Thud, are you forgetting it's also as durable as a 90 ton Assault mech? With a greater alpha, for significantly less heat, at identical ranges?
That's on top of shorter burn durations. Less than 10 KPh slower, while being far more durable.

You're ignoring key features of the Thud in there. It is beastly.



Quote



I look at whole builds or load outs, instead of vacuum isolating ONE laser vs. ONE other laser.

I do this because no one plays the game with one laser - they play full builds, with a specific alpha score, with a specific number of heatsinks and a specific range the build is capable of playing at.



You certainly try to, but miss some key factors, see above.


Quote

This is what I work from when I make my comparisons, I'm always happy to hear actual constructive feedback even when it show a clear error or miscalculation I've made (as WM Quicksilver did a few posts up).




https://docs.google....dit?usp=sharing


If you, or anyone, has any ideas on how I can improve that and also how I can generate a tonnage vs. heat vs. damage efficiency value, I am all ears.


Module affected ranges, perhaps TC1 (as it's just about mandatory on most Clam builds).

Listing some quirked heat and DPS would be nice, for common numbers, but a large hassle. At least the modules. It's unlikely to be used without them.

#85 Ultimax

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Posted 07 March 2015 - 01:13 PM

View PostMcgral18, on 06 March 2015 - 07:21 PM, said:

Something between 3 and 6 heat; 4.5, let's say. For double tonnage, same damage, and less range. Heck, put it back to 5 heat, where it was before the damage buff.



Right now, from a full build standpoint it’s not double tonnage based on damage vs. heat.

They’re still heavier for sure, but it’s not double.

5x CMPL = 40 damage
6x CERMLAS = 42 damage

That’s 6 tons vs. 10 tons.
That’s 30 heat vs. 36 heat.

This is why I look at the full build as opposed to a singular weapon.

HBR - CERMLAS
HBR - CMPLs

Take a look at the cooling efficiencies, take a look at the ALPHA, take a look at the DPS.

The CERMLAS build gets ONE percent more cooling efficiency even though it has FOUR more DHS.

The reason for this, is because in order to hit roughly the same 40 point alpha - it requires SIX CERMLAS, not 5.

(CERMLAS = 8.67 HPS with 5.36 DISS vs. CMPL = 7.79 HPS with 4.71 DISS)


At that point, you then need to decide "do I want a 25% shorter burn time for more concentrated damage or do I want 23% more range?"


View PostMcgral18, on 06 March 2015 - 07:21 PM, said:

There's never anything to discuss with you. You're always right, and Clams are always OP. Cute Fox would be way to powerful it if could have lasers that aren't 6 heat; the WubFox was far too OP; so someone touched his WubMakers.



This is where you veer off into strawmanning me.

If you can refrain from this, we could probably have an actually good conversation.

If you insist on making things up, that I have never said, and just ignoring all of the posts I've made in favor of things like Endo/FF unlocks for clan mechs, CUAC projectile speed buffs, -heat gen quirks for Clan Lights, then I'm not really sure how we can have a real conversation.


Anyway

The problem, from a macro view, is that those 6 heat lasers compete with LLAS at range - not MLAS.







View PostMcgral18, on 06 March 2015 - 07:21 PM, said:

Hm...isML weights 1 ton...ERML weights 1 ton....4 heat VS 6 heay?
Hm...I'm not sure I can Math correctly here, mind showing me? isMPL, 4 heat, cMPL, 6 heat.



The CERMLAS is being compared to the LLAS in my example, you should know better.

If you want to pretend that range doesn’t exist, then I will tell you to play with CERSLAS on all your clan mechs and enjoy 2 points of damage for 1 heat.

There are some outliers in the range conversation (things that are ridiculously short, and things that are ridiculously long) but for the most part range does matter and is very important.


Alternatively, you are comparing a FIVE damage weapon to a SEVEN damage weapon that also has FIFTY PERCENT more range.

So of course it's going to be higher heat.


That's where looking at the whole build comes into play, but most people build clan mechs aren't satisfied with IS level firepower.

So a 4 CERMLAS 28 point alpha feels "weak", even though SIX MLAS are required to hit a similar alpha level, or THREE LLAS.




View PostMcgral18, on 06 March 2015 - 07:21 PM, said:

There should be a choice involved if you don't want to partake in the very boring long range ERLL fests, and longer than the 200M ERSLs. MPLs were supposed to fill that gap, but were inflated in both heat and damage, while being cut in range.



You often make a big deal about IS laser burn times, and yet here you seem to discount it.

Yes, the CERMLAS are completely amazing, possibly the best laser in the entire game on an overall.

So yes, they are always going to be a more efficient choice.


However I do think CMPLs can make for good, fun builds with more concentrated damage at near IS LPL ranges. That’s why I use them on some builds anyway.

You have a really weird stance here, where you almost seem to be saying that between ERLLAS and sub 200m the clan faction does not have a good laser option.

To be honest, I don’t think I could say that with a straight face.

The CERMLAS is amazing, if you think it’s too hot you probably have too many of them slotted.




View PostMcgral18, on 06 March 2015 - 07:21 PM, said:

As for the Thud, are you forgetting it's also as durable as a 90 ton Assault mech? With a greater alpha, for significantly less heat, at identical ranges?
That's on top of shorter burn durations. Less than 10 KPh slower, while being far more durable.

You're ignoring key features of the Thud in there. It is beastly.



I’ve made that comparison directly to you, several times. I’ve never pretended the Thud wasn’t a good mech.

The 5SS is excellent.

The point of that comparison is that the two mechs have advantages vs. one another, and the HBR can actually compete vs. the 5SS at its own specialty (medium pulse).

The Thud has higher DPS, shorter burn.

The HBR has higher cooling, higher heat cap, more speed, ECM, more mounts that are higher.

I think they are relatively even. (The lower heat is a bit of a misnomer, once you look at the overall picture of heat cap & cooling efficiency – it’s all in the chart)

It took very good quirks, for the Thud to be even in this comparison, this is why I am against buffs to clan MPLs or clan CERMLAS – weapons I tend to use a lot and - the CERMLAS in particular - is easily one of the most problematic weapons from a balancing standpoint.

#86 Bishop Steiner

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Posted 07 March 2015 - 02:19 PM

McGral18...just..stop. Jesus could blind him on the way to Damascus, and he would argue it was the Buddha. When he gets an idea in his head, he will grab onto a few cherry picked data points and worry those like a pitbull. check the various convos on Summoners, TDR-9S, etc.

His anti Clan bias is pretty obvious to everyone but himself. So basically, while he posts a lot of good stuff on other subjects, when it touches anything remotely close to Clan balancing, I just move along.

#87 Ultimax

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Posted 07 March 2015 - 02:27 PM

View PostBishop Steiner, on 07 March 2015 - 02:19 PM, said:

His anti Clan bias is pretty obvious to everyone but himself.


If that's what you read in that last post of mine, then I think you didn't really read it or understand it.

#88 Bishop Steiner

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Posted 07 March 2015 - 02:29 PM

View PostUltimatum X, on 07 March 2015 - 02:27 PM, said:


If that's what you read in that last post of mine, then I think you didn't really read it or understand it.

That's what I read over the 200 or so printed pages you have posted on several topics on the subject. OMG Timby / Stormcrow overrides all other considerations.

#89 Mike Forst

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Posted 09 March 2015 - 12:21 PM

Hello thread.

#90 MarineTech

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Posted 09 March 2015 - 01:33 PM

Hello Mike. Bout time you got here.

#91 Mike Forst

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Posted 09 March 2015 - 03:01 PM

I had a 3-day weekend.

#92 MarineTech

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Posted 10 March 2015 - 01:29 AM

Completely understandable then.

#93 Mike Forst

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Posted 10 March 2015 - 03:52 PM

Thanks.

#94 MarineTech

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Posted 11 March 2015 - 04:48 AM

You're welcome.



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