Almond Brown, on 06 March 2015 - 11:10 AM, said:
My issue was attempting to comprehend that gibberish you called conversion vs generated C-Bill/XP rate(s) or whatever.
C-bills and XP are generated on a Match by Match basis and their level of generation can swing wildly from Match to Match depending on many factors. Some of which you have "zero" control.
So how do you see players over-all C-Bills being reduced, that is what you said right, due to there being a 2X XP Event going on?
No, what I said is that the C-bills
compared to the XP will be reduced. Everything that has rewards has both a C-bill and an XP reward, and these are in roughly the same proportion to each other regardless of which reward is the reward in question. This results in a comparative rate of gain of both C-bills and XP that falls within the same range regardless of win or loss, a proportion something like 100:1. When a double XP event happens, for the duration that proportion becomes more like 50:1.
Here's the math.
At the base roughly 100:1 ratio, the process of Mastering a 'mech (requiring 57,250 total XP) earns a pilot approximately 6 million C-bills, which you can then compare to the cost of buying and outfitting a 'mech- usually 2-4 million for a Light, 3-7 million for a Medium, 5-10 million for a Heavy, and 8-15 million for an Assault. Per variant. Assuming a moderate engine cost (smaller XL engines for the chassis or up to a fairly large Standard engine).
In the process of Mastering a Light 'mech variant, you would then expect to see a gain of roughly 3 million C-bills on average.
In the process of Mastering a Medium 'mech variant, you would expect to see a gain of roughly 1.5 million C-bills on average.
In the process of Mastering a Heavy 'mech variant, you would expect to take a loss of roughly 1.5 million C-bills on average.
In the process of Mastering an Assault 'mech variant, you would expect to take a loss of roughly 7 million C-bills on average.
You can get back some money by selling 'mechs, but it's a rare pilot who sells back everything, and even then Assaults still mean taking a loss on C-bills- but that's not quite the point.
If you earn your entire C-bill amount on 2x XP matches, you're earning less C-bills
over the time it takes to Master a 'mech. Regardless of whether or not this is an actual loss of C-bills, it
feels worse for the player (and being a recreational activity like MWO is, that's really
really important) in the case of pretty much any player who derives enjoyment from progression.
Since each 'Mech you Master has a certain cost defined by the chassis weight and the cost of components, this then means that a player earning their Mastery one way winds up with more C-bills than a player earning their mastery the other way. As a result of that, the player who is operating at the 50:1 ratio and can't afford to pay real-life money for the cost of the 'mech in the first place winds up doing one of two things.
1) They accomplish the mastery and then find they don't have enough C-bills to purchase the next variant or the first variant of the next chassis they want to work on. This feels unsatisfying because progression is a natural desire that is worked into the system of the game, and by their perception, the progression is not satisfied. Additionally, they have spent less time in this 'mech adjusting to its movement profile, size, hardpoint location etc. than in a 'mech they mastered at the 100:1 ratio, and thus have a poorer understanding of how to pilot it, and may even not have fun with it where they could if they had driven it more and either adjusted more to it or adjusted their customizations to it to fit themself.
2) They pilot the 'mech until they have enough C-bills to purchase the next variant or the first variant of the next chassis. The extra XP then lingers on the 'mech they just mastered until they spend real life money to buy XP conversion- which may well never happen. Depending on the pilot, this either feels unsatisfying because they're getting a benefit they can't use from the event, or they don't care at all and the event has achieved only the GXP increase as far as the pilot in question is concerned.
Because of this, the increased XP gain rate without an accompanying increase in C-bill gain rate is often either unsatisfying or mostly meaningless (GXP increase being the functional result, and there's a limited amount of stuff to spend XP on, where you can always spend more C-bills). Keep in mind that this mostly applies to those of us who can't afford to or don't want to spend real-life money on MC which is then spent to buy 'mechs.
In comparison, more C-bills means being able to do more loadout adjustment (costs of upgrades, engines, equipment) and being able to either save money, or pre-purchase the next chassis/variant you want to work on, or actually being able to afford modules, all of which are things that feel good for
everyone.