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Solo Players In Cw - A Pain

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#81 Templar 14

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Posted 09 March 2015 - 05:39 AM

View PostaGentleWarrior, on 06 March 2015 - 06:19 AM, said:

I also play solo and would love to have more CW fun. Why not try sth like that. 12 vs 12 battle, or 8 vs 8 battle - but a group could only consist of a 4 mech lance. So a battle would consist more often from organized lance + pug lance vs, organized lance + pug lance. In such environment pug players would often learn more from their mate-pug lances then from being crushed by a 12 man organized drop.


Why not have 12 IS v 10 Clan; 3 Lances v 2 Stars; could make up for differences in tech...just a thought.

#82 sycocys

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Posted 09 March 2015 - 05:50 AM

View PostTemplar 14, on 09 March 2015 - 05:39 AM, said:


Why not have 12 IS v 10 Clan; 3 Lances v 2 Stars; could make up for differences in tech...just a thought.


It could probably be 12 IS v 6 Clan with the average competency of IS pugs v the average of Clan pugs and Clan would still generally win out. The problem really isn't in mech balance other than maybe the ecm debacle (constant problem since its release), the issue is more or less letting anyone into CW regardless if its their first match or 1500th match.

Pugs dropping in CW not understanding the concept of a push or focus fire, that ignore every command given literally destroy every team they are on.

#83 Iskareot

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Posted 09 March 2015 - 06:04 AM

View PostWhite Bear 84, on 05 March 2015 - 05:49 PM, said:

We dropped against clanners last night (Aus time, defending Havdem, Arkadakka or whatever they were called.

We dropped as a 6 man group, with the rest of the team made up by PUGS. We actually only lost one counter attack 38-43 with the Omega down, it was a fun night of games.

The in game voip helped a lot with communication between our group and pugs, the fact we one all but one indicates that its not such a big issue.

That said, since we were in a group of 6 with pugs, I do not think we were unfortunate enough to drop against a full 12 man group - that would have been another story im sure.......


FYI thats the best score outcome I have seen in my 25 attempts... so grats on that for sure.

All of mine but one were losses... CW winning by at least 25 or more.. most are over fast and just a waste of time so far.

To be honest the maps are the coolest thing to see and that is it. I think I can safely say as IS and speak for most of us when I say we are sick of being easy content as pug IS for the CW game. They need to think of ways to balance it more to at least give us a chance against 12 clanners *****.

I know people get all "WELL THAT IS HOW THE CW WENT AND HOW IT SHOULD GO".... well thats great in the table top... I loved it too but lets be honest... this is not cannon and really it becomes a waste of our time to be your content when we get nothing for it.. but a loss and waste of time. It's not even fun when you lose at by 45 or so. Soon you will not have content and you end up waiting even longer becuase who wants to be part of a sure lose game every time. (Or I dare say 90% of the time).

If you want to see the game thrive you better get to agreeing with apealing to the masses or this will be over faster then you thought it would be.

#84 Gyrok

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Posted 09 March 2015 - 06:11 AM

View PostIskareot, on 09 March 2015 - 06:04 AM, said:


FYI thats the best score outcome I have seen in my 25 attempts... so grats on that for sure.

All of mine but one were losses... CW winning by at least 25 or more.. most are over fast and just a waste of time so far.

To be honest the maps are the coolest thing to see and that is it. I think I can safely say as IS and speak for most of us when I say we are sick of being easy content as pug IS for the CW game. They need to think of ways to balance it more to at least give us a chance against 12 clanners *****.

I know people get all "WELL THAT IS HOW THE CW WENT AND HOW IT SHOULD GO".... well thats great in the table top... I loved it too but lets be honest... this is not cannon and really it becomes a waste of our time to be your content when we get nothing for it.. but a loss and waste of time. It's not even fun when you lose at by 45 or so. Soon you will not have content and you end up waiting even longer becuase who wants to be part of a sure lose game every time. (Or I dare say 90% of the time).

If you want to see the game thrive you better get to agreeing with apealing to the masses or this will be over faster then you thought it would be.


You must not be on the Clan borders much then...

We have had several fights against tougher IS units that were close, some go either way depending.

#85 Jon Gotham

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Posted 09 March 2015 - 06:57 AM

View PostIskareot, on 09 March 2015 - 06:04 AM, said:


If you want to see the game thrive you better get to agreeing with apealing to the masses or this will be over faster then you thought it would be.

Trouble is agreeing to the masses means WOT:mech edition. PGI might as well pull the plug now and not sully BT any further. If it keeps heading solowarrior online way, I'd dearly love a refund option for all my money spent. Because as it is, the long term potential of this title is being eaten away by the "I don't want to's."
A lot of the causes for the whines here are caused by the players themselves, mostly self fulfilling prophecy. But they refuse to admit or see that.
Instead screaming louder and louder for things to change to suit them. When the solution has been staring themselves in the face all along, yet they refuse to embrace it.
Group players might as well have the plague for all the poor attitude I'm seeing from people :ph34r:

#86 wanderer

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Posted 09 March 2015 - 07:59 AM

Quote

Why not have 12 IS v 10 Clan; 3 Lances v 2 Stars; could make up for differences in tech...just a thought.


Because it was PGI's stated intention that a Clan Mech = IS Mech, despite the really, REALLY brutal nerfjobs it takes to even get close.

#87 HARDKOR

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Posted 09 March 2015 - 08:11 AM

There is nothing that can be done server side to fix a pebcak and unfortunately, the reason 50% of the people are bad at this game is that 50% of the people will be bad at anything. The fact that people that are good at it tend to find other good players to team up with, only exacerbates this problem.

Having two tech trees will give bad players an excuse to lean on instead of getting better, but it doesn't really change the fact that they are just doing it wrong and blaming their tool.

The only solution is, for the bad players to stop being so bad, or, maybe they can go play candy crush. If the latter option is chosen, please do not send me an invite.

#88 Wingbreaker

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Posted 09 March 2015 - 08:18 AM

View Postwanderer, on 09 March 2015 - 07:59 AM, said:

Because it was PGI's stated intention that a Clan Mech = IS Mech, despite the really, REALLY brutal nerfjobs it takes to even get close.



To be fair, we did try out 10v12 with a pretty big group with a very wide skill level chunk and the thing we noticed was that it didn't make much, if any, difference. The group with the higher skill was still going to win regardless of which faction they played, but this was pre-heat nerfs and pre-cw.

#89 Kjudoon

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Posted 09 March 2015 - 08:37 AM

View PostHARDKOR, on 09 March 2015 - 08:11 AM, said:

There is nothing that can be done server side to fix a pebcak and unfortunately, the reason 50% of the people are bad at this game is that 50% of the people will be bad at anything. The fact that people that are good at it tend to find other good players to team up with, only exacerbates this problem.

Having two tech trees will give bad players an excuse to lean on instead of getting better, but it doesn't really change the fact that they are just doing it wrong and blaming their tool.

The only solution is, for the bad players to stop being so bad, or, maybe they can go play candy crush. If the latter option is chosen, please do not send me an invite.

Applying a modified version of Sturgeon's Law tempered with raw egotism?

"You suck, but don't worry, half of you suck. You should go play candy crush and leave this game to people who can play"?

Is that the protip now?

#90 HARDKOR

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Posted 09 March 2015 - 08:51 AM

Well, if you suck, probably stay in the solo cue, where noone is taking it seriously.

It's OK to suck, as long as you realize it and know where to go.

For example, I am terrible at disc golf and bowling. I enjoy both these sports. I play them drunk and am bad on my best days. Luckily, I know that I am bad and I do not join leagues, because to do so, would be a bad time for me and a bad time for my team. I keep my terrible skills to myself and have a great time, with other equally terrible players(and some better ones, who we make drink more, to keep it more fair.)

BTW - saying 50% of the players are bad is not egotism, it's a fact. If half the players are better than you, then you are bad. Egotism would be to insist that people who are min/maxing the game are doing anything other than playing it correctly so that ones own poor performance can be explained away.

#91 Wildstreak

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Posted 09 March 2015 - 09:15 AM

View Postkamiko kross, on 09 March 2015 - 04:07 AM, said:

Prosolorager: clubbing baby seals, these idiots should be proud
Me:what?
Prosolorager:you stupid?
Me:I don't get what you are on about?
Prosolorager:there is a point where is taking advantage yes
Prosolorager:but your too stupid to understand that
Me:so, when exactly are unit players allowed to play mwo?
Prosolorager:try group and cw dummy
Prosolorager:coming into solo is no proff your good
Prosolorager:just that you like to club baby seals
Me: so, what if no one in their unit is on?
Prosolorager: <silence>

Now, should I have goodwill towards this chap? His is one of the voices that has affected my enjoyment of the game.

This sounds like some other chat I encounter, not aimed at group vs solo players, more, "Oh look, another chat genius who most likely died first and blames the team."

View Postkamiko kross, on 09 March 2015 - 06:57 AM, said:

Trouble is agreeing to the masses means WOT:mech edition. PGI might as well pull the plug now and not sully BT any further. If it keeps heading solowarrior online way, I'd dearly love a refund option for all my money spent. Because as it is, the long term potential of this title is being eaten away by the "I don't want to's."
A lot of the causes for the whines here are caused by the players themselves, mostly self fulfilling prophecy. But they refuse to admit or see that.
Instead screaming louder and louder for things to change to suit them. When the solution has been staring themselves in the face all along, yet they refuse to embrace it.
Group players might as well have the plague for all the poor attitude I'm seeing from people :ph34r:

Some soloists are on the way if not at anarchy with their desire to go full on, "Do what I want."
To be fair, some soloists have legit reasons for playing solo. Example, some people with disabilities have some skill to play games and a right to but tend not to join anything that looks like group play because they believe their disabilities will drag the group down and are such that they cannot improve beyond the limitations the disability creates. Can't really blame those or the ones with certain schedules that they cannot regularly play with groups.

Edited by Wildstreak, 09 March 2015 - 09:22 AM.


#92 Jon Gotham

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Posted 09 March 2015 - 09:50 AM

View PostWildstreak, on 09 March 2015 - 09:15 AM, said:

This sounds like some other chat I encounter, not aimed at group vs solo players, more, "Oh look, another chat genius who most likely died first and blames the team."
----------------------------------------------------------------------------------------------------------------------------------
<Not very cool dude,you are sidestepping the point very widely. Don't sidestep the point because it's an uncomfortable one, there is a very real streak of truth in it-seen it all before on other game forums sadly.>

Some soloists are on the way if not at anarchy with their desire to go full on, "Do what I want."
To be fair, some soloists have legit reasons for playing solo. Example, some people with disabilities have some skill to play games and a right to but tend not to join anything that looks like group play because they believe their disabilities will drag the group down and are such that they cannot improve beyond the limitations the disability creates. Can't really blame those or the ones with certain schedules that they cannot regularly play with groups.
---------------------------------------------------------------------------------------------------------------------------------------
<The ones that have legit reasons that can't, of course anything I say is NOT aimed at them whatsoever. Suggesting otherwise would be pathetic, and untrue. But for the rest? No excuse for that at all.
It took me sub 10 mins from meeting guys in game to speaking on TS to get my social aspect sorted. Even if I don't have much time to play many games-nothing stopping me from popping on TS and having a quick chat. Why would anyone deny themselves that?
Cutting your nose off to spite your face is ridiculous in the extreme and many here do it willingly then complain about the results-that is the definition of INSANITY.>

Edited by kamiko kross, 09 March 2015 - 09:51 AM.


#93 mekabuser

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Posted 09 March 2015 - 03:24 PM

View Postkamiko kross, on 09 March 2015 - 04:07 AM, said:

I apologise for making friends. I also apologise for getting on team speak so I can chat to those friends. I also apologise for wanting to play shoot robots with my friends, whilst chatting.
Don't blame me and construct cack because you don't want to to that please. It's already offensive and it's not fair to vilify all of us for actions only a select ultra tiny section of the playerbase does.

Also HOW can you think the solo queue is fantastic? The gameplay is utterly shocking! It's like watching a box full of lsd pumped frogs hop about....

You should apologize for making me vomit with the tripe in the beginning of your post.

you are right.. Its obviously not ALL groups.. but ill tell you one thing.. its NOT an ultra tiny minority of groups that play like complete morons drunk with power.
I will caveat ALL my complaints against groups with the fact that the DEVS have sucked 100percent in understanding that its HUMAN nature for groups to be azzholes.. THat is a fact.. A fact our wonderful devs never got ever..

It was a common occurrence in the first year of this game to encounter an enemy team that didnt even try to be cool, they would just steam roll across the map with all the various bull shite builds our awesome devs let out into the wild. RUnning meta tripe ALL the time while "chatting with their friends"

Skirmish mode, pub que is excellent.. You can think what YOU want.. Oh.. and yeah about the honor of groups.. constant spawn ******, farming.. Taunting.. you S o b;s taunting pugs with Full 12 mans.. I heap every curse known to man on you.

but seriously, I dont "blame" the groups.. i blame the devs.. Oh.. and no pugs in cw equals/.. idk .. a freakin ghost town by and large. ..

#94 Zordicron

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Posted 09 March 2015 - 05:28 PM

So, late® last night, I decided WTH, and joined an "attack" with what I think was an 8 man group in FRR, OLD. They were right nice gents, dropped one or two in game VOIP brief "commands" so me and the other 3 pugs knew where we were going, etc.

We dropped on sulfer map, against a 12 man CWI unit. TBR and crows everywhere with an occasional ECM Loki here and there. clan ERML, so many, I couldnt count. ANYWAY-

I dropped in a slightly modified deck I had from quite a while ago, one T-bolt, a firebrand, a Illya, and my ECM cicada I had removed something and it was invalid, but I had the 250 ton limit anyway so I hasitly grabbed my unmoduled HBK-g to fill in the space.

Things started out well. Got a couple VOIP orders about position and tactics from OLD, and as I am not a total n00b, wasnt to hard to fall in and fight with them. Early, we held our own, score was pretty much tied up, held them at the gate. We even trounced their first push, I scored 300+ dmg and a kill and multiple assist with my Firebrand, though I got beat up for it after the first "wave" from those clammers.

then, things got a bit interesting. We werent in the best shape, and the clammer team held at spawn(no, we did not pursue out to their spawn and camp, KUDOS to OLD for not being *******) Anyway, they came in force, and we held, but slowly crumbled. I did not make it too long in my exposed internals Firebrand, and nabbed my HBK with an AC20 because the fighitng was pretty close range at the gate at that point. unfortunatly, be it my fellow pugs or just bad timing on how people were being defeated and respawning, we sort of... were, i dunno, perpetually outnumbered for a bit. I did OK in my little HBK, scored some critical hits on enemy TBR, but not any kills, nor really big dmg before they ganged up on me as I tried with one other pilot to hold a side pass(we succeeded, but then got cut off from our team) and my little HBK was cored next to my team mate.

I dropped then in my Illya. by this time, CWI had pushed in a bit, and, unfortunatly(for my play experiance) my Illya got shot out of the sky as it dropped, and landed with orange RT internals and red CT armor. 3 seconds later it was dead. A couple other team mates recieved this same treatment before the enemy got thinned enough to be pushed back to the gate.

my team mustered up at the gate, but we were down by 9 mechs. I had my last PPC thud, and we held them for a while, and brought the score much closer. I was eventually focused and downed.

So, in the end results: I had overall a poor game. 1 kill in the end, but a decent amount of assist. poor dmg(IMO) especially for 4 mechs. However, I did not expect much from my HBK, as IMO it is not suited for how CW works, especially against 12 mans. my Illya got one shot of its pair of ERLl off before it was blown away, and i do not think the HSR even counted it.

My feelings: I waited 10 minutes for this match. 50% of the mechs I had brought to it(35% of my HBK and 65% of my tbolt, and my initial Firebrand) actually played out in a "fun" way.

CW does not promote any "real" movment, it is mostly one form or another of camp vs camp, especially when units are in field. Some units are very good all around gents, others are the "villains" the puggies like me refer to, where "do what it takes to win" also includes "use whatever gimick, exploit, ********** available to win" like spawn camping, and then trash talk with jokes a juvenile delinquent 14 year old would spout off. Flaws in the game mechanics as to how they pertain to battletech are magnified, like the clan laser meta, poptarting PPC/mega alpha combos, etc.

All in all, it was less than 50% fun for me, despite dropping with a suitably decent unit. Getting shot out of the sky in a 70 ton mech without being able to respond left a sour taste in my mouth for sure. IMO, something as basic and old a spawn camping in a FPS game, I mean, c'mon man, 1998 called PGI, they want you to put something in the game to prevent this. The rest?

Well, it is the age old issue in MWO, an organized unit of 12 players on their own coms, that have practiced together, know each other weaknesses, and have a solid standing on their own tactics ands movments is going to beat an enemy that is not made up of the same. OLD was a solid unit from what I saw, IMO I added what I could, minus my spawn camped death, certainly I didnt create a situation that lead to a roflstomp by being there. I would do it again, EXCEPT i can not tolerate the spawn camping, and a ten minute wait time was simply too long. Wait time= player counts, plain and simple. More players in CW would bring that right down. The other issues, thats on PGI, surely they can not have forgotten the lessons from splitting group and solo sections of the game.

IMO, gating CW to favor 12 man units, well, it is going to fail. There arent enough 12 man units to fight each other. If there was, none of this PUG vs 12 man talk would even exist, as match maker wouldnt be pairing them up just to create a match. IMO, that reeks of a severe minority in the player base. Maybe I am wrong, only PGI would know. But feeding the epeen of a minority is not a sound buisness model either way, and something is going to give whether they like it or not.

#95 Gyrok

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Posted 09 March 2015 - 05:58 PM

Here is the underlying issue:

1.) People who refuse to join a group are at an immediate disadvantage against an organized group.

2.) Groups focus on Community Warfare as the one thing in game they can impact directly. So, it is their most focused point unless they are strictly leagues or something.

3.) PUGs focus on Community Warfare as the one thing in game they can impact directly.

4.) Groups need something to do besides group queue, and catering to PUGs dumbs the game down to the point you lose the organized player base. The ones who spend money, and drive longevity for many players...those guys.

5.)PUGs need something to do besides PUG queue; however, any time they are pitted against organized groups, the skill advantage, and communication advantage, will generally overwhelm them.

6.) Splitting queues for CW is a non-starter because, frankly, the player base is too small to do both.

Therefore, people need to join groups. Organized gaming is more fun for everyone, and not every unit is a fit for everyone; however, it will improve the experience, increase longevity in the game, and provide real results in player development above and beyond what the solo queue could possibly accomplish.

In fact, CWDG prefers people come in with little to no experience over bad habits, bad builds, learned from the solo queue. That experience is so detrimental to player development we would rather you be a complete newbie and learn from scratch. Honestly...

#96 Leeroy Mechkins

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Posted 09 March 2015 - 05:58 PM

View PostEldagore, on 09 March 2015 - 05:28 PM, said:

But feeding the epeen of a minority is not a sound buisness model either way, and something is going to give whether they like it or not.


With the current situation unless the meta is changed, this is what will happen on Steam release.

1000s of new players will start MWO.

They will join CW on the IS side because clan mechs are too expensive.

CW Matches will be impossible to get because there will be massive population imbalance between IS and Clan. Most will quit the game because they cannot get matches.

The ones that do get matches will get farmed by Clan units. Then they will quit the game and give the game a bad rep by complaining to others that game balance is a joke.

MWO will get the rep of taking ages to get a CW match and the IS matches are severely unbalanced vs Clan.

Edited by Leeroy Mechkins, 09 March 2015 - 06:01 PM.


#97 Pz_DC

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Posted 09 March 2015 - 10:13 PM

A have a lot to say about PUGs - I'm "lonewolf" since closed beta, but I'm sure our masters (I.e. devs) known it all, so in few words - its all depend on player personal skills... To balance team I think devs can force premade drop VS same sized premades. A bit work with matchmaker code and it will be much more balanced.

Edited by MGA121285, 09 March 2015 - 11:17 PM.


#98 Leeroy Mechkins

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Posted 09 March 2015 - 10:44 PM

There are solo queue players in CW.
We want solo queue players in CW.

However, the game needs to ensure 50 percent goes to IS and 50 percent to Clan instead of 80%? to IS.

#99 Sagamore

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Posted 10 March 2015 - 01:02 AM

View PostTheLastUn1corn, on 05 March 2015 - 05:45 PM, said:

So, right now I feel like the Invasion game mode is geared towards a very small percentage of MWO players: the ones who have a group of 12 (or something like 10 at least) people to play with, so they can drop as a homogenous group with superior communication and organization. Now, what seems to happen really rarely at the moment, is that such groups are paired up against equal groups on the other side. Most of the time I see the Matchmaker putting a (nearly) full group against a PUG, that contains either only small groups or, more often, no groups at all.

Most of the time, the outcome of this is rather enraging: the full group just stomps the PUG, sometimes without even losing some 5 mechs. I had 4 invasion matches today, and all 4 went on like this.

So what are the results of this? Community Warfare, being held up as the shining example of where MWO is going to be in several years, is actually rapdily losing player support: a lot of single players and mini-groups are disappointed of how terribly unbalanced most matches are and therefore decide to play CW less often. Today, a player even told me in the chat: "It's not fun. In fact I never had fun in this mode".

To me, this is really sad, as I remember the time when CW did just come out: no big groups would fill the lobbies; instead, it was almost always PUG against PUG with only minor groups inside. Back then, this mode was fun for everybody, down to even the most casual player, now it's only fun for a selected few. Bearing this in mind, "Elite Warfare" seems more of a correct term to describe this mode as it is now...

So, what could be done about this? I suggest adjusting the Matchmaker in a way that would make big groups stand up against other big groups instead of taking a full group on one side and trying to puzzle up a PUG on the other. To achieve this, I would vote for a more general lobby system: to most players it is not important, what exact planet they are attacking or defending right now as the whole galaxy system isn't really working as promised so far. So why don't we make it so that players of one faction would join a single lobby, from where they would then be redirected to any planet where an equally qualified enemy group is formed. This would result in Groups fighting Groups and PUGs fighting PUGs on separate planets. As a result, group players, who are enjoying (or maybe not so much) a big grindfest just now, would get more of a challenge while solo players and small groups would be able to reasonably participate and have fun in CW.

What do you guys think about this? Are you group or solo players, and what are your experiences on this topic?


As a closed beta player and long-time supporter of the game, I was excited about CW. In its current state, it is an awful experience for solo players like myself. I've gone back to the public queue and having more fun.

#100 Yokaiko

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Posted 10 March 2015 - 03:32 AM

View PostEldagore, on 09 March 2015 - 05:28 PM, said:


All in all, it was less than 50% fun for me, despite dropping with a suitably decent unit. Getting shot out of the sky in a 70 ton mech without being able to respond left a sour taste in my mouth for sure. IMO, something as basic and old a spawn camping in a FPS game, I mean, c'mon man, 1998 called PGI, they want you to put something in the game to prevent this. The rest?




You were in the C2 Dropship

Welcome to Sulfur, the 'safe' play is:
1) Go alpha, get that gen, kill till your first wave is dead,
2) Return via gamma
3) By hell or highwater get the C2 grid

Here is the thing C2 on sulfur is such a monumental design flaw I don't believe it made production. Once you have a toe hold on that grid you have basically won the game you can get two generators AND Omega AND farm a dropship LZ without budging from that back O-gen area. Added bonus, if you don't let the enemies get you out of there, you essentially take 12 mechs or so out of the game because four people are going to fall out of that dropship right in front of you, at close range with weapons primed. That happens to everyone.

In short you got farmed, weather the OLD guys knew about that flaw or not I don't know (I'd assume they did), but defending sulfur requires that you hold that grid down, or lose.

In fact speaking of sulfur, why the hell is 3/4 of the map OUTSIDE the gates, its such a silly design.

View PostLeeroy Mechkins, on 09 March 2015 - 10:44 PM, said:



However, the game needs to ensure 50 percent goes to IS and 50 percent to Clan instead of 80%? to IS.



Not with the contract system as it is.

Edited by Yokaiko, 10 March 2015 - 03:31 AM.






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