Puma / Adder
#1
Posted 05 March 2015 - 10:09 PM
It is between these two:
http://money.usnews....etroit-car-ever
http://www.slate.com...t_car_ever.html
Too close to call for me. The quirks cannot come soon enough.
#2
Posted 05 March 2015 - 10:13 PM
#3
Posted 05 March 2015 - 10:26 PM
#6
Posted 05 March 2015 - 10:42 PM
Sure it's not tbr roflstomp tier but if you take time to learn how to play it it's a blast.
#7
Posted 05 March 2015 - 10:54 PM
Considering its firepower and speed, the Adder is basically like a small medium mech with cardboard armour.
Not only does it need some serious PPC heat reduction quirks if PGI wants it to be used as a PPC sniper, but I think it would also benefit a lot from acceleration / deceleration quirks, because its relatively tiny engine and low slung arms makes it harder to snipe without exposing yourself too long to enemy snipers.
It's a pretty great LRM boat for a 35 ton mech though.
Edited by Alistair Winter, 05 March 2015 - 10:55 PM.
#8
Posted 05 March 2015 - 10:54 PM
Destructicus, on 05 March 2015 - 10:42 PM, said:
Sure it's not tbr roflstomp tier but if you take time to learn how to play it it's a blast.
Not doing badly in it. Just that there is no MECH that can't do however you set it up better. You are right, it is fun anyway.
It would be nice if the Prime got some good ERPPC quirks so you could actually drive the standard build.
#9
Posted 05 March 2015 - 11:06 PM
1. 1x cerppc + 3x SRM6 (http://mwo.smurfy-ne...fb344fdf5f50683)
2. 2x cLPL + 2x SRM4 (http://mwo.smurfy-ne...69b1208b75a0514)
#10
Posted 05 March 2015 - 11:17 PM
The Adder is one of those mechs that looks bad but just because requires a lot of experience in order to achieve good results. It doesn't have JJ nor is faster than other lights, so your position is very important. The heat management in even more important, because it runs very hot.
And the same goes for the Gargoyle.
Let's see what happens after the quirks.
#11
Posted 05 March 2015 - 11:20 PM
Otherwise, you are honestly planning on torturing yourself otherwise... the Free Adder-Prime notwithstanding...
#12
Posted 05 March 2015 - 11:49 PM
Deathlike, on 05 March 2015 - 11:20 PM, said:
Otherwise, you are honestly planning on torturing yourself otherwise... the Free Adder-Prime notwithstanding...
Just have to add that I liked the Adder much better than the Kit Fox because of it's high ST hardpoints. Kitty has everything in the arms, I found that a bit difficult even with ecm... otherwise, like red devil said above, positioning and awareness is very important due to the low speed.
#13
Posted 05 March 2015 - 11:55 PM
Deathlike, on 05 March 2015 - 11:20 PM, said:
Otherwise, you are honestly planning on torturing yourself otherwise... the Free Adder-Prime notwithstanding...
Liked piloting my Adders just as much if not more than my Kit Foxes.
#14
Posted 05 March 2015 - 11:57 PM
Duke Nedo, on 05 March 2015 - 11:49 PM, said:
Normally that would be the overriding factor, but JJs minimize that aspect and well... ECM is ECM.
#15
Posted 06 March 2015 - 01:04 AM
Edited by Kuritaclan, 06 March 2015 - 01:06 AM.
#16
Posted 06 March 2015 - 01:17 AM
#17
Posted 06 March 2015 - 01:29 AM
#18
Posted 06 March 2015 - 01:51 AM
#19
Posted 06 March 2015 - 01:53 AM
#20
Posted 06 March 2015 - 01:57 AM
A -X% heat generation for energy weapons is much more useful.
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