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Crouching


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#1 A big brave boulder of meat

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Posted 06 March 2015 - 06:00 AM

You guys think this would be a good mechanic?

I could see it being a useful cover mechanism. Though I think if it was a thing that you could only activate when at full stop.

What do you guys think? Would it be useful or could it be abused?

#2 Wiley Coyote

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Posted 06 March 2015 - 06:09 AM

I'm all for it. It could be a useful tactic or would come in handy for teabagging that mech you just killed ;)

#3 Cyborne Elemental

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Posted 06 March 2015 - 06:18 AM

Crouching could be good.

And yeah, day 1.. many T-bags :D

#4 Sarlic

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Posted 06 March 2015 - 06:19 AM

I tried it with my Atlas.

Then i took an arrow missile in the knee.

#5 Bishop Steiner

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Posted 06 March 2015 - 06:20 AM

View PostMister D, on 06 March 2015 - 06:18 AM, said:

Crouching could be good.

And yeah, day 1.. many T-bags :D

family rated game. Tbagging is probably why we can't have nice things.

#6 DaZur

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Posted 06 March 2015 - 06:22 AM

View PostBishop Steiner, on 06 March 2015 - 06:20 AM, said:

family rated game. Tbagging is probably why we can't have nice things.

I dunno... I've witnessed some post-death pileups that end up very risque. :ph34r:

#7 Green Mamba

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Posted 06 March 2015 - 06:27 AM

View PostBishop Steiner, on 06 March 2015 - 06:20 AM, said:

family rated game. Tbagging is probably why we can't have nice things.


Can't be too Family oriented the way you White Knights Line up on PGI :ph34r:

#8 Bishop Steiner

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Posted 06 March 2015 - 06:29 AM

View PostGreen Mamba, on 06 March 2015 - 06:27 AM, said:


Can't be too Family oriented the way you White Knights Line up on PGI :ph34r:

as opposed to your QQ circlejerks?

Edited by Bishop Steiner, 06 March 2015 - 06:29 AM.


#9 Wiley Coyote

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Posted 06 March 2015 - 06:32 AM

Posted Image

#10 El Bandito

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Posted 06 March 2015 - 06:34 AM

I imagine crouching can be good for mechs with high mounted weapons, such as the Jager for hit and fade tactics.

#11 Soulscour

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Posted 06 March 2015 - 06:50 AM

yes. please add crouch.

#12 Cyborne Elemental

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Posted 06 March 2015 - 06:53 AM

And Upper arm actuator toggles :D

Zombie arms for Atlas.

Posted Image
Posted Image

Edited by Mister D, 06 March 2015 - 07:30 AM.


#13 0rionsbane

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Posted 06 March 2015 - 06:57 AM

only if they make the mechs with hilariously low mounted arms raise up so i can shoot., but yes crouching would make cover even easier to find so im all for it.

#14 XphR

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Posted 06 March 2015 - 07:05 AM

Long ago there were talks of crouching being possibly added one day. I would like to see collisions re-added as well as dead mechs not becoming ghosts. Lets have some t-braggers get caught in spaghetti mech poses for gloating.

#15 Novakaine

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Posted 06 March 2015 - 07:06 AM

Nope!
We can do without the juvenile Tbagger antics.

#16 Sjorpha

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Posted 06 March 2015 - 07:35 AM

View PostTrollvomiT, on 06 March 2015 - 06:00 AM, said:

You guys think this would be a good mechanic?

I could see it being a useful cover mechanism. Though I think if it was a thing that you could only activate when at full stop.

What do you guys think? Would it be useful or could it be abused?


If you could crouch up and down quickly, it would become the new form of poptarting for mechs with high hardpoints. That might be problematic as you could position yourself perfectly and just bob up and down with PPFLD weapons, with less exposure than jumpsniping, no leg damage, no need for repositioning between shots.

I also see in front of me how "crouchtapping" combined with JJ tapping makes mech warp and clip up and down with hitboxes all over the place.

So IMO a crouch feature would need to be slow enough to prevent this, a full 2 seconds both down and up or the like. Useful for hiding your mech behind low cover for a while but not for any kind of twitchy maneuvers. I mean it's ok if you can raise to shoot and crouch back, but the speed of doing so should not be quicker than what it currently takes to peek by moving back and forth, and tapping could be prevented through having a click on the crouch button always following through a full crouch up or down. Not sure how the animation should look?

Another thing to think about is controls for stretching out the arms as seen on so many BT pictures, it would significantly change the balance between mechs if arm mounted weapons could be momentarily raised, and completely change the game for mechs like the gargoyle.

Edited by Sjorpha, 06 March 2015 - 07:47 AM.


#17 Lily from animove

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Posted 06 March 2015 - 07:47 AM

cool? yes

feasable? no

the impact on mech balance by the different mechs shapes would be horrible catastrophic.
Especially crouchtarding is going to appear as some shooters already have it.

#18 Sylonce

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Posted 06 March 2015 - 08:36 AM

Crouching had been there since Mechwarrior 3 and Mechwarrior 4. Yeah, certain 'mechs with high mounted weapons may benefit more from it, but that's really only assuming that they can find a right spot for it.

In my years playing previous games, I've never really found crouching negatively impacting balance.

#19 Screech

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Posted 06 March 2015 - 08:39 AM

I think if the put in crouching many of the mechs hands would be lower then their feet. Which might be awkward.

#20 LordKnightFandragon

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Posted 06 March 2015 - 10:13 AM

View PostSoulscour, on 06 March 2015 - 06:50 AM, said:

yes. please add crouch.



Crouching is cool, right up until we get what equates to the mech dolphin dive, cuz instead of a slowish mech crouch like I think it is in MW3, instead we would prolly get an instant crouch like in human shooters.





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