DoF makes distant images blurry. It's ******** and makes your visibility like forest colony all the time.
I wish the game looked brighter overall, brighten up the mechs a bit somehow....I turned off DoF for sure lol. Its a bit easier to see stuff, but still, if it wasnt for me knowing what mechs were where on the Training grounds, I could look right at it and not be able to readily make it out. As it is, I only know its a mech cuz I know its there.
Maps like River City, that centurion, as you round the corner, the Catapult on HPG TG now, just walk around the corner without hte targeting box around it, its near impossible to readily make out.
Alright, time for a real post. took some screen caps in testing grounds in my Hellbringer. first off, the basic MWO settings. Max settings, unfortunately i only have a 1440 x 900 monitor right now
So, make of that what you will.
Next, with User Config enabled. i used the following for this one:
essentially, just to clean up the picture. and we get this!
most noticable is the FoV is much larger. from barely any cockpit (mostly hides under the HuD anyway) to quite a lot! also the minor glare on the cockpit glass is entirely gone. not much else easy to notice at this time, but it certainly looks nicer!
LordKnightFandragon, on 07 March 2015 - 06:21 PM, said:
And on an unrelated note, why is it when I put the game in DX11 mode, I get all laggy and jittery and jerky and jumpy, but when I put it in DX9 it runs fairly smooth. FPS stays the same and I actually have incredibly good ping most the time, rarely above 50....but DX11.....yikes, it runs like crap, even in Training grounds.
More of CryEngine's abilities can be used with DX 11, so of course PGI has them all turned on automatically. There isn't a direct way to turn those features off, either. I'll ask Lordred if he could put together a set of performance configurations since he started studying th engine to find tweaks to get even more capabilities out of MWO. (Also try turning off anti-aliasing; you'd be surprised).
DaFrog, on 07 March 2015 - 08:46 PM, said:
Dam that game looks amazing...........
I am so tempted to leave this MWO crap for elder scrolls now. Not even on the same category of gaming experience.
Talk about immersive.
It's good for when you need a break. Though truth be told even Megamek is a boatload more immersive (especially if you turn on every compatible rule there is, which thank god it does all the work for you; I know it'd be too much of a pain to check the fatigue of all the units on the field, or smothering checks when you try to step on infantry, etc. Just be weary of sharp turns on wet pavement. Slipped, fell, heavy damage. Skid 90 meters, ripped the side torso open, lost the right arm, slammed through a store's wall and fell into its basement. On another mech, walked carefully through a building, scraped something and got a fuel leak [internal combustion engine with spare gas tank]. Damn did it suck when that caught fire).
On a side note.
Grass. o.o;
The graphics aren't as nice in this following vid as I couldn't get some stuff to run (it'd been so long I forgot how). I was testing an immersive first person mod and It was pretty nice. So some interesting stuff happened before my throat was slit so I figured I'd share them. Link.
LordKnightFandragon, on 06 March 2015 - 01:45 PM, said:
Lol, what is DoF and Film grain? Seen it on these config file threads, but what is it and in game whats it look like?
And is there a cfg that can brighten the place up a little? The brown contrasting against and on everything is annoying....walk around a corner staring right at a mech and cant see it cuz its camo'd up perfectly to the brown wall behind it.
Yea WHAT THE **** happened to the brightness and contrast sliders? They haven't worked in AGES! My game is dark as ****. Every time I see Forest Colony I want to kill myself.
^ I bought a cheap TV/monitor from walmart 100 bucks, for this game. Has a remote and four settings. Various "normal" and "user"
user is washed out, less contrast, more bright...looks like crap but I can SEE in some maps
also, I tried a couple of the premade user configs IN the folder in game- tried medium, and low.
low looks good, better frames. absolutely worth a shot
Russians have game optimizing to an art form, a science. ALL those russian games LOOK GREAT....country full of mediocre computers I guess.
Pity MWO doesn't really focus on optimizing
low end, high end...so much help needed.
DoF is interesting... will sure take a look to disable it as a stereoscopic 3D player. When looking at a 3D scene, the eyes always do the focus where you look at so this need to be disabled. I hate with a passion when some ****** movies blur something in the background to focus attention at something in the foreground... that trick should never be used in 3D.
Axeface, on 11 March 2015 - 08:27 AM, said:
What does cockpit light actually do?
Don't remember the key and I'm at work so I cannot start the game but there are lights in the cockpit which you can adjust with 5 intensity settings so 1 probably set those at minimum right from start?
I decided to play with this concept tonight. Made a user.cfg file in the game folder, added some settings most notably FoV changes. However I noticed no difference in FoV or in frame rates.
I remember at one point people were saying that the user.cfg files no longer affected the game. Could that be the problem ?