#21
Posted 06 March 2015 - 11:09 PM
#22
Posted 06 March 2015 - 11:10 PM
Nightshade24, on 06 March 2015 - 10:35 PM, said:
-Nightshade24 Mechwarrior 4 style announcing that I do not want to shoot you till the end of the match.
(I wounder if that'll be a thing in MW: O? Could leave room for abuse.)
With VOIP and all, I'm sure open comms could be a thing, even a whisper function.
Johnny Z, on 06 March 2015 - 11:01 PM, said:
Or maybe it will be Clan vrs Clan only on Solaris rather than easy mode omni mechs making more creds in the public queue and easy street on the star map. They can get in the cheese crows and pack some cstreak 6's run around at 110 kph in their bugged hit box omni mechs and play blindfolded since they dont have to aim.
From what I understand there were no restrictions in Solaris, so pilots were perfectly able to bring clan omnimechs to the arena. I seriously doubt Paul will separate Solaris into clan and IS matches, it will probably already have to be divided into the four weight classes. Of course, all bets are off until more info gets announced on how Paul/PGI wants to handle it.
#23
Posted 06 March 2015 - 11:29 PM
Tarogato, on 06 March 2015 - 11:10 PM, said:
With VOIP and all, I'm sure open comms could be a thing, even a whisper function.
From what I understand there were no restrictions in Solaris, so pilots were perfectly able to bring clan omnimechs to the arena. I seriously doubt Paul will separate Solaris into clan and IS matches, it will probably already have to be divided into the four weight classes. Of course, all bets are off until more info gets announced on how Paul/PGI wants to handle it.
I dont mind if the Omni XL engine and Innersphere engines are balanced as well they add some skill to the "I CRY FOR EASY MODE LET ME WIN" button known as streak 6's. Then fine. Have to wait and see I guess.
#24
Posted 07 March 2015 - 03:19 AM
With VOIP and all, I'm sure open comms could be a thing, even a whisper function.
From what I understand there were no restrictions in Solaris, so pilots were perfectly able to bring clan omnimechs to the arena. I seriously doubt Paul will separate Solaris into clan and IS matches, it will probably already have to be divided into the four weight classes. Of course, all bets are off until more info gets announced on how Paul/PGI wants to handle it.
Well the thing in Solaris it's also a 'power creep' of clan tech especially in the 3060's onwards.
It is a thing lore wise and if that's the norm for normal solaris then so be it. Clan tech did get used in normal mechs however... eg....
Wolfhound = 1 C ER PPC, 2 (IS) Small laser
Raven 3M = 1 x C LRM 20, 1 x C ER Large laser
Raven 3M = 1 x C LRM 20
Catapult C1 = 2 x C ER large laser, 1 (IS) X-Large pulse laser
Mauler = 6 x C UAC 2
Templar = 2 x C Gauss Rifle, 2 x C ER large laser
Sunder = 1 x (IS) Heavy gauss rifle, 2 x Cl ER large laser, 4 x Cl ER med laser, 1 x Cl LRM 20
Atlas = 1 x C ER PPC, 2 x C LBX 10, 1 x C SSRM 6, ECM
Fafnir = 2 x C ER large laser, 2 x (IS) Heavy gauss rifle.
A few eg's. (Note: All of these are apocryphal and are not cannon (maybe))
Anyway, besides that. I do not think clans will dominate... RnR will be a thing and you know how some clan weapons nearly cost 1 million c-bills? yea... If that CLBX 20 is destroyed, you just lost a solid 1 mill c-bills.
You have to worry about more things then just how many kills you got =P
Johnny Z, on 06 March 2015 - 11:29 PM, said:
Funny... and streak 6's are known as the worst clan (functional) weapon in game >.>
(functional = anything that isn't a flamer)
#25
Posted 07 March 2015 - 03:24 AM
FupDup, on 06 March 2015 - 07:51 PM, said:
Also, Duncan Fischer hero Uziel. MUST HAVE NAO.
This would be an epic fun way of idling the time while queuing.
Maybe we could get a video window that pops up while we're in the MM showing us a random Solaris 1v1 match and let us make bets from there? Be better than staring at that Searching icon lol.
#26
Posted 07 March 2015 - 03:29 AM
Nightshade24, on 07 March 2015 - 03:19 AM, said:
Honestly, beating a Clan Mech in a 1v1 is not impossible.
My favorite 1v1 recently was my CN9-D Lb/SRM shotgun build against a laser vomit Timber Wolf. I won that, but i was missing a full 50% of my total health lol.
It will nearly always be down to skill of the pilots. A great pilot will beat an average pilot no matter what is being Piloted.
Edited by Reitrix, 07 March 2015 - 03:30 AM.
#27
Posted 07 March 2015 - 03:48 AM
Reitrix, on 07 March 2015 - 03:29 AM, said:
Honestly, beating a Clan Mech in a 1v1 is not impossible.
My favorite 1v1 recently was my CN9-D Lb/SRM shotgun build against a laser vomit Timber Wolf. I won that, but i was missing a full 50% of my total health lol.
It will nearly always be down to skill of the pilots. A great pilot will beat an average pilot no matter what is being Piloted.
I still personally think it's the IS atm in MW: O that is the powerhouse. Kinda awkward how my locust does more damage then my timberwolf on average... and this is the MACHINE GUN locust...
#28
Posted 07 March 2015 - 04:05 AM
Nightshade24, on 07 March 2015 - 03:48 AM, said:
Doesn't MG Crit damage to internal components count towards end of round damage on the score table?
#29
Posted 07 March 2015 - 04:22 AM
Edited by Bush Hopper, 07 March 2015 - 04:29 AM.
#30
Posted 07 March 2015 - 04:28 AM
Bush Hopper, on 07 March 2015 - 04:22 AM, said:
A 1v1 Deathmatch is going to be much more entertaining than a 12v12 hillhump fest until someone gets bored enough to charge the enemy guns.
Both to play AND watch. Individual piloting skill will be on display and we can really appreciate (while spectating) how good a given pilot is.
#31
Posted 07 March 2015 - 04:30 AM
LOL
#32
Posted 07 March 2015 - 04:35 AM
Bleary, on 06 March 2015 - 11:07 PM, said:
You really expect something more 'solaris-y' than what currently exists? All that we need would be cheering throngs through the speakers when we do something good.
#34
Posted 07 March 2015 - 04:59 AM
#35
Posted 07 March 2015 - 05:39 AM
#36
Posted 07 March 2015 - 07:41 AM
Malleus011, on 06 March 2015 - 08:59 PM, said:
I'd like to see them do a 1v1 mode with leaderboards and prizes for the uber competitive ... And maybe tweak CW more towards stock, if the game will bear it.
Solaris, yea! But, no stock only option. Some of us despise it...
#37
Posted 07 March 2015 - 08:04 AM
Heffay, on 07 March 2015 - 05:39 AM, said:
WoW arena... if Solaris is anything like it, I will never touch it. Horrible on so many accounts. Expect people to win-trade with alt accounts soon like in WoW
#38
Posted 07 March 2015 - 08:28 AM
Smaller game free for all.
1 vs 1
4 vs 4 vs 4
CW style dropdecks.
King of the hill.
But don't expect wagering. Because real money can be used to buy c-bills it would most likely be against the law.
#39
Posted 07 March 2015 - 08:48 AM
Or is it coming out, because PGI failed in making CW interesting and fun, so not being capable of producing an interactive war map of any worth, we get just another lot of arena battles...
I smell NGNG lobbying behind this bile
#40
Posted 07 March 2015 - 09:04 AM
Cathy, on 07 March 2015 - 08:48 AM, said:
Or is it coming out, because PGI failed in making CW interesting and fun, so not being capable of producing an interactive war map of any worth, we get just another lot of arena battles...
I smell NGNG lobbying behind this bile
Imagine NPC Units running around as well - hitreg would go crazy
I am also not sure if they can do it from a creative pov - I mean the current maps are mostly so-so or just terrible (Forrest Colony or Therma).So, I suppose we have to stick to Robo-Arena-Deatchmatchs with no true objectives. Which can be fun, however, for me it is not really Battletech.
Edited by Bush Hopper, 07 March 2015 - 09:07 AM.
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