Sjorpha, on 08 March 2015 - 02:57 PM, said:
It isn't that only comp players matter, I am certainly not good enough to be amongst them myself. That isn't the point.
The point is that competition at high levels are what explores the peaks in the landscape of possibilities of any given game. I'm not arguing that ECM is only balanced in comp games, I'm arguing that comp games are one of the things shedding light on the truth, which is that ECM is nowhere near strong enough to make a bad mech good, not on any level of playing.
Nope, competition does not explore the, "peaks in the landscape of possibilities of any given game." Comp players have a certain mentality that actually prevents them from doing certain things, seen this before in every game I have been in. They are great at winning most matches but they do not explore much. That may sound hateful but it is not, seen it proven and proved it myself.
Sjorpha, on 08 March 2015 - 02:57 PM, said:
I simply think that the impression of ECM being OP is mostly a delusion stemming from the annoyance of facing it, my own experience supports that and i have nothing to compare with except the anecdotes of other players.
I may be wrong and I will change my mind if there is good data at any given moment to support the idea that ECM is OP, but it hasn't been presented to me yet. Until then I'm not going to bother with imaginary problems.
Your choice but what I have seen and read disproves it. Part of this point is that it appears you are going solely by your own gameplay while I am going not only by mine but others, the second is a more team attitude compared to a soloist. Example, I do not consider Timber Wolves & Stormcrows a problem but I do not get on other people's cases when they claim those 2 Mechs are OP. Another, I never had a problem with the old way MGs were done, when they got changed to make some people happy I didn't kick up a fuss.
Some people just do not get what Team means.
Sjorpha, on 08 March 2015 - 02:57 PM, said:
It increases a teams chances of winning the same way bringing a healer character with your RPG party does, that doesn't mean healers are overpowered, it just means you are better off with one than without one.
Maybe two healers are better than one in some cases, but it very quickly has diminishing returns. It's the same with ECM, two ECM per wave in CW is enough, more isn't really worth any kind of tradeoff. The fact that bringing a couple mechs that can do X is a good idea isn't actually a problem.
Also I don't think it dumbs down the complexity of the game, how exactly? In my mind the more ECM mechs the opposing team have the more complex it is to fight them, because there is no easymode targeting system to use as a crutch for my awareness and visual targeting.
It's not that I'm satisfied either, in my mind targeting should be a lot harder than it is now. There should be entire maps and areas where your sensors are completely dysfunctional because of interference, where only BAP/CAP equipped mechs would have a very limited sensor range (hey, a real niche for BAP!), and there should also be things that temporarily caused false doritos on your radar... Where any mech could hide in smoke and darkness, and where only your own situational awareness mattered.
That would decrease the power of ECM btw, since where all sensors are off or functioning poorly there is no point in having ECM because it makes no difference.
More than 2 ECM could be depending on team composition. At is simplest, ECM has two uses outside anti-LRM.
1 - Cover a portion of the team.
2 - Cover the ECM using individual.
Two ECM covering two groups of Assaults/Heavies, a third and maybe fourth for 2 people doing info gathering on enemies and causing chaos in enemy lines works real well.
When I brought ECM, I always looked at what other ECM was on my team. If I saw an Atlas-DC or Hellbringer, I knew I was needed less in Role 1 and could do more of Role 2 while neither of those Mech present meant I focused more on Role 1.
It is not more complex to fight an enemy bringing ECM, you pretty much water down one of the three weapon groups and it is a poor representation of intel. If this mode of ECM is 'right,' why do games designed by actual military people avoid it? Because they know what it actually does to combat gameplay, it makes the intelligence portion worse not better.