EldenLance, on 10 March 2015 - 05:42 AM, said:
And that depends entirely on the quality of the AI. Some pugs may even get rolled by those things. (Ofcorse you've noticed that i'm not talking about turrets here, right?)
It is not stupid, its called coop.
And, by the way, they may get the incomplete groups pulled into the fight to defend with AIs. Probably even make bots that recieve player's orders. (if it was possible in MW3/4 why it isnt possible nowadays?)
I personally would prefer to actually attack bots then just to wait for 25mins. (I feel I need to remind again that i'm not talking about turrets, or turret-like "AIs". People seem to not quite get it.)
And how about defending in a premade of six with six bots under your command? That would clearly drive some pugs off with ease.
TL,DR: I vote for playing instead of waiting.
You have an understaffed development team that is fighting the cryengine tooth and nail to do things like netcode in a somewhat acceptable way. You have a community that is finding the weaknesses in design within a week with an insanely fast adjusting metagame. And you think it would be a solid decision to spend development time on an AI? Seriously?
Whats killing the FRR is that sheer numbers of clan players drown out any effort the FRR can come up with offensivly. The teams that still play FRR win their drops. By a big margin. Its just pointless to win the drop in 5 minutes of waiting + 25 minutes of playing when in the 30 minutes your inside the clan team can ghost drop 3 sectors back. 2 during your playtime and one that just went in when you got ready again after taking a piss and a cigarette.
The empty drops are taking up server resources. The server needs to connect all the clients involved, synchronize the game state with them yadda yadda yadda. Bandwith is used and all kinds of expenses (even if they are minor, they are present) are generated. This is not a smart (business) decision.
Thats the issue with the ghost drops. Yanking the timer up so that ghost dropping can only even out the performance of a group instead of surpassing it, while actually not using server resources for a foregone conclusion would kill multiple flies with one strike.
I am much more a fan of playing then gaining things without effort, but beating up a couple of PuGs with bot support would not be more challenge then beating up 12 PuGs. 25 Minute time for 12 man defensive team to form would most likely lead to more drops played then ghost-farmed, too.
Edited by ClaymoreReIIik, 10 March 2015 - 05:57 AM.