Joseph Mallan, on 11 March 2015 - 04:01 AM, said:
I guess it depends on what a Player considers harsh. When I started playing I had never played a PvP game since Mortal Combat. My expectations were to not do well to start and then to learn how to play better as I got some experience. I didn't have bonuses for 25 games.
In a game that has no beginning middle or end how fast is progression meant to be? And then what is the right progression for some is not for others. A game creator has way to many opinions if he is going to listen to the players on how a game should play.
Joseph, I understand completely where you are coming from. Just some thoughts on progression and the new player experience...
I think the key here is that there is a means for a minimum level of progression per any given period of time invested, and the perceived challenge (grind) is not insurmountable. C-bills are the gate-keepers of progression in MWO, as they are the primary requirement for all new equipment. As of now, it's easily possible for a new player to end up in a position where it is very difficult to advance.
As we all know, the cost of a mech is not just the sale price. With a few exceptions, you are going to need to put in double heat sinks, endo-steel, an new engine, and kit out the weapon loadout for the mech to begin to be competitive. A bad purchase at first could easily screw a new player. Imagine you've just started out and finished your Cadet Bonus. You have
just enough C-Bills to buy an Atlas. Yay! You piloted the trial Atlas and loved it, so you figure "that's my mech." So you buy it expecting a similar experience. Now though, you can't afford any of the upgrades I mentioned above. Anyone here try dropping in an unmodified stock totally unskilled mech lately? It's hard enough for folks that know what they are doing. Now remember that you need somewhere between a third or a half of the cost of the mech in the first place to buy those basic upgrades.... then you still need to actually buy the heatsinks, the weapons, and a new engine. All while earning 40k c-bills a match because you can't be very competitive.
Yes, players can continue to drop in the trials to earn the cash they need, but then as they hit the skill trees for the first time they realize they need three of these mechs to master the chassis, all three of which need the same upgrades as the first....all of this
could easily be perceived as a nearly insurmountable climb. No it's not actually insurmountable but it has the potential to put a lot of people off the game, yes?
This scenario happens often enough. We see some folks make their way here and threads pop up in the New Player Help subforum with titles like "Help! I just bought XXXX and I need advice." or "I got XXXX and I don't know what to do with it." Those are just the players that actually make it to the forums. Imagine all the folks that don't.
The argument can be made that this is something all new players need to go through to some extent or another to play the game. This isn't directed at anyone in particular, but there is often an attitude on the forums that since we have survived the trial by fire and gotten to where we are now, other people should as well if they want to play and "join the club." To this I would say that yes, we did survive and thrive, but that doesn't mean the system can't be improved. For every person that made it, there are others that didn't who would otherwise be perfectly reasonable people to have join our community. We often hear people grumbling about seeing the same people over and over in matches, or that there are 30 minute wait times in CW. There is a solution to this, and I think we're getting to the heart of it here.
The way I see it, we don't want to just hand players things without earning them. That would remove all challenge and I'm not advocating that, but there are many things that can be done to mitigate these issues and revise the rewards system so that there is a means to continually progress on some level that is meaningful regardless of match performance. There have been many good suggestions in this thread and on the forums in general. I just hope someone in PGI is paying attention.