There is no debate if the clans are currently OP. Now that is out of the way, the issue of 10 v 12 has been brought up to help balance the "clan easy mode" and "inner sphere hard mode".
pasted from another topic.
The problems with keeping the current easy mode(clans) or going 10 v 12 in game are many.
- Do players that got IS hero mechs get a small refund?
- Do players that got IS mech packs get a small refund?
- How does "clan easy mode" effect future sales of Inner Sphere content?
- When Solaris is out do they keep "clan easy mode mechs" in seperate queues for FFA, duels etc. Having only Inner Sphere mechs face each other in these new modes and so on.
- Not everyone likes playing "easy mode" and playing "hard mode Inner Sphere" while challenging and ultimately more entertaining than easy mode has a down side or two also. This will result in massive losses to players on both sides over time.
- In game balance is even more hard to attain with lopsided gameplay. Yes it is obvious some players(clanners) dont care about game balance, but it is something all games need.
- How does "easy mode clan" effect the regular queue. Where players dropping in Inner Sphere mechs can expect to earn less credits and less exp. This has been the case for a long while now anyway. Do players that have stuck with the original mechs in game get a retroactive credit and exp bonus? What about going forward? How will the earnings be adjusted?
Yes im being very biased in this, doesnt make this arguement wrong, and I think its funny lol
By the way, the only deal breaker for going 10 v 12 or "clan easy mode" is the Solaris expansion. WIll they make a seperate Omni mech only queue for the "pay to win man babies"?
What does this wall of text about a silly game mean? Some Omni mechs will more than likely get the nerf bat. But its just a guess.
Edited by Johnny Z, 10 March 2015 - 12:04 AM.