Jonny Slam, on 09 March 2015 - 06:41 PM, said:
Really don't get your point mate, not sure how insulting me says anything.
Do really you want to play the game where 85% of the pilots are on one side in more powerful units and the remaining 15% are newbies and die-hards playing in less powerful units having little to no chance?
And even if you join the Clans, how much fun is a ghost drop mate?
well I'm glad you're not insulted first off.
It's all in who's behind the wheel. This is really the ultimate point here.
So here's my explanation since my 1 sentence wonder failed to convince you (fair enough,

):
Obligatory line: "I'm not saying there aren't changes to be made and many problems to be fixed".. cause there are, of course. But...
10v12 is not the answer anymore than the nerf-unnerf thing that is constantly going on. The lore-cores will complain it ain't canon but in
this game, MWO, the goal is both sides are to be different but generally on a level field. Not saying that's perfected yet by any stretch, just that is what it happening in this game.
Enter the chronic whining (plagues most games not just this one). The cycle of whining begins generally by people who can't stand to lose / can't handle a challenge. (OT a little - I would blame that largely on 20 years of games (minus a handful) that spoon feed you ultimate power right from the start and when you lose you just start again where you died and away you go. No punishment for loss, no danger of actually ever losing.)
Anyways, so they lose a few matches, fail to adapt/learn from mistakes etc etc.. the next recourse is to complain in hopes that PGI (or insert company here) does what they ask for, to change the game around them rather than the difficult task of learning and adapting. Thus opening the door for the next wave of cry-hards to come in and demand changes cause those last changes took
their crutches out from under em.
These may sound like the words of a ****, but it's the cold hard truth. 3 years of time MWO you see these patterns, over and over.
People post like there is some concrete solution (and of course it's the one they post, lol) to balance in a game that has 50+ chassis (x # of variants), however many different weapons we have (with more being added over time), and load of other factors that tie into this giant thing called "balance". It's a constant process and just like the game is not what it was this time last year, in another year things will be different again. This doesn't mean it should be ignored but it is not nearly as bad as the melodramatic hyperbole wielding crowd would have you think. Frankly, and I'm not trying to suck any d**ks here, but I think PGI of late has been at the very least putting in a decent effort to try to shift things around, and generally appease the unwashed masses while sticking with their guns on a few things (as they should).
Timberwolves, Direwolves, and whatever the 3rd layer is on the trinity cakemay be tough, but big deal?
Think of it as difficulty levels in some other games. Some people prefer playing their games on easy. Great. Grab a Timberwolf and go to town. It is definitely more forgiving of mistakes - (to a small extent, of course - a shite driver is still a shite driver). Ultimately though, IMO, the game is best enjoyed by getting a chassis that you love and working it until it doesn't matter any more what the balance is cause in that Nova (example) you are the effing master and not even BIlly-triple-gauss scares you anymore. You can deal, and all this talk of OP this OP that just kinda falls out the window cause you're confident enough that you can generally just put the hammer on anyone if you keep your head on right.
And that moment, sir, is when you will know that you have grown a pair.
Edited by cSand, 09 March 2015 - 08:03 PM.