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Customization: How much can we do?


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#1 Z0MBIE Y0SHI

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Posted 30 June 2012 - 03:27 PM

I watched the video giving us a run down of customization, but it really only scratched the surface. 2 tabs weren't even opened, and when he went to the slots for the arms and head it showed shoulders, actuators, **** pit, etc etc.
Are these meant to be customized at some point? Seems odd they would show such things actually taking up a slot. I also recall seeing a Catapult variant rocking laser cannons in a preview video.
Are we gonna be able to customize mechs to a larger extant, for example create the Thanatos XT?
Posted Image

For those of you that aren't sure what I mean / what the Thanatos XT is;
(Not sized to scale, obviously)

Thanny / Thanny XT
Posted ImagePosted Image

Edited by Z0MBIE Y0SHI, 30 June 2012 - 03:28 PM.


#2 Davoke

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Posted 30 June 2012 - 03:30 PM

Totes is sized to scale.
<.<

#3 CL_Kodiak

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Posted 30 June 2012 - 03:31 PM

I was a little disappointed here as well - Think Mw4 and hardpoints (very limited)
It's nothing like MW3 and I doubt we will ever see that agian which i just don't agree with....

There is a large school of thought here that are actually in favor of the Variants and sticking to them, which is what this game does. For instance if you have a Large Laser mounted in your arm, the only thing that can go in there is a laser type weapon... you couldnt put LRM's there for example.

#4 Bloodweaver

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Posted 30 June 2012 - 03:36 PM

Mechwarrior 2 displayed the various arm and leg actuators in the Mechlab. You could remove them - and there was no reason to keep them in that game. Removing them didn't free up weight, but it did free up some of those delicious crits, which could become very important when dealing with gauss rifles and such.

Mechwarrior 3's Mechlab showed them as well, but I don't think you were able to remove them.

#5 Z0MBIE Y0SHI

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Posted 30 June 2012 - 03:36 PM

...but what if I wanted to replace said large laser with this?

Posted Image
lol, but you get what I'm saying. I would love to be able to have this kind of power in customizing. If I recall correctly MWLL was supposed to have this kind of customization ( I think they called it pod customization, don't think it ever got put in though)

Edited by Z0MBIE Y0SHI, 30 June 2012 - 03:41 PM.


#6 CL_Kodiak

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Posted 30 June 2012 - 03:40 PM

Out of luck sadly! ^_^

Those are way too OP anyway sooo....

Edited by Kodiak Steiner, 30 June 2012 - 03:40 PM.


#7 Pacoua

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Posted 30 June 2012 - 03:45 PM

The sheep is op....who could repel cuteness and devastation of that magnitude!?!

#8 lord pillowpants

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Posted 30 June 2012 - 04:11 PM

I'd be more concerned with the recoil of the rocket launcher affecting the aim of those FFAR's.

I am certain that there will be SOME customization available to individual mech's and such. Such as removing hand actuators in certain cases, mebbe packing heat sinks in areas that had weapons or ammo storage, ESPECIALLY ammo storage.

Personal preferences always led me to energy based weapons...no need for ammo resupply.

however you will probably be charged X number of C-bills for this mod as its something that probably can't be done by the average "garage tech" that we will have normal access to. Also speaking of weapons and major mods, what do you do about ammo feed? Remember your regular board and role-playing game folks...when you modify a mech, you have to make sure that the adjoining area, whether it be arm or torso is where you store your ammo. Can't have ammo for a right arm mounted AC-5 and the ammo in the left torso. Also do you want to have that ammo stored with CASE? THAT takes up crits as well IIRC.

I am sure that the devs are working on these issues and they will do what ALL devs do...come up with the best compromise they can and hope that it doesn't prove to be too difficult for us the players to deal with from any standpoint...too costly, too overpowered, etc etc.

L P

#9 Sertsa

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Posted 30 June 2012 - 04:19 PM

That sheepster has a pretty PO'd look on his face, I'm just saying ...... ^_^

#10 Roguewolf

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Posted 30 June 2012 - 04:34 PM

View PostKodiak Steiner, on 30 June 2012 - 03:31 PM, said:


There is a large school of thought here that are actually in favor of the Variants and sticking to them, which is what this game does. For instance if you have a Large Laser mounted in your arm, the only thing that can go in there is a laser type weapon... you couldnt put LRM's there for example.


It is not a "school of thought" , it is the very essence of Battlemech vs Omnimech. Think of a current generation battle tank, then try to take the main gun off and put a missile system in its place. You have ammunition feed issues, aiming and fire control issues, structural issues, the works. OmniMechs were specifically designed by the Clans to allow modular swapping of different weapons types. That technology simple does not exist in the inner sphere at this time.

As far as playability is concerned, until Clan Tech is made available you absolutely should be limited to what your hardpoints can take.

#11 Black Sunder

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Posted 30 June 2012 - 04:38 PM

View PostZ0MBIE Y0SHI, on 30 June 2012 - 03:36 PM, said:

...but what if I wanted to replace said large laser with this?

Posted Image
lol, but you get what I'm saying. I would love to be able to have this kind of power in customizing. If I recall correctly MWLL was supposed to have this kind of customization ( I think they called it pod customization, don't think it ever got put in though)


This is bad. He's carrying the ZF-0. The precursor to the ZF-1.

#12 Z0MBIE Y0SHI

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Posted 30 June 2012 - 04:45 PM

View PostRoguewolf, on 30 June 2012 - 04:34 PM, said:


It is not a "school of thought" , it is the very essence of Battlemech vs Omnimech. Think of a current generation battle tank, then try to take the main gun off and put a missile system in its place. You have ammunition feed issues, aiming and fire control issues, structural issues, the works. OmniMechs were specifically designed by the Clans to allow modular swapping of different weapons types. That technology simple does not exist in the inner sphere at this time.

As far as playability is concerned, until Clan Tech is made available you absolutely should be limited to what your hardpoints can take.


A very solid argument, before I go on I'm going to go ahead and throw out there I'm rusty on my BT lore, so feel free to correct me, but didn't StarCorps design Omni mechs for the Lyran alliance and Federated Suns, Federated Suns being under House Davion control?

Stupid sheep is distracting people from what my topic was originally about! >=(

Edited by Z0MBIE Y0SHI, 30 June 2012 - 05:00 PM.


#13 Ranek Blackstone

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Posted 30 June 2012 - 05:05 PM

View PostZ0MBIE Y0SHI, on 30 June 2012 - 04:45 PM, said:


A very solid argument, before I go on I'm going to go ahead and throw out there I'm rusty on my BT lore, so feel free to correct me, but didn't StarCorps design Omni mechs for the Lyran alliance and Federated Suns?


No on all counts. the Clans invented Omnimechs roughly 100 years after the fall of the star league, and have been playing with them ever since. 3028 sees the recovery of the Helm Memory core, halting the slow decline of the IS tech base, and putting it back to where it was 300 years before.

#14 Z0MBIE Y0SHI

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Posted 30 June 2012 - 05:10 PM

View PostRanek Blackstone, on 30 June 2012 - 05:05 PM, said:


No on all counts. the Clans invented Omnimechs roughly 100 years after the fall of the star league, and have been playing with them ever since. 3028 sees the recovery of the Helm Memory core, halting the slow decline of the IS tech base, and putting it back to where it was 300 years before.


I'm gonna have to try a little research, I could have sworn StarCorps designed omnimechs.

Though if that is the case, I stand corrected.

#15 Ranek Blackstone

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Posted 30 June 2012 - 05:12 PM

http://www.sarna.net/wiki/Omnimech

Clan Coyote in 2854, with help from Clan Sea Wolf.

Sarna is your friend.

EDIT: And for StarCorp, I think you mean ComStar, the guys who ran the intergalactic communications network.

Edited by Ranek Blackstone, 30 June 2012 - 05:13 PM.


#16 Calisrue

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Posted 30 June 2012 - 05:19 PM

one thing I think people might be forgetting too is there are often unused hardpoints you aren't seeing until you get to the mechlab - sometimes a left or right torso has both a laser and a missile hardpoint, but only one is currently being used in the default loadout, or the default loadout doesn't even have a weapon system in a section that does have a weapon hard point. It varies from mech to mech of course

#17 Ranek Blackstone

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Posted 30 June 2012 - 05:22 PM

All the footage is also from beta, so who knows if that hardpoint config is even still valid?

#18 Kael Tropheus

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Posted 30 June 2012 - 05:27 PM

Comstar had access to Star League Tech which while above and beyond what the IS had, was still not near as effective as Clan tech nor did they have omni-mechs. Prototype IS omnis were not even developed I think until the later 3050s. They were too busy trying to figure out how clan tech works which is why Clan tech shouldnt even be available as salvage until a few years after the invasion. What they had was a solid plan that didnt have that pesky honor thing getting in the way of strategy and winning.

As for customizing, I and quite a few of us vets think that the customization is still too liberal so what we ended up with was a compromise that both camps have to deal with. I think stock mechs and varients, and thats it. To me there are plenty enough varients available to keep boaters and munchkins happy.

Edited by Kael Tropheus, 30 June 2012 - 05:28 PM.


#19 Z0MBIE Y0SHI

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Posted 30 June 2012 - 05:27 PM

View PostRanek Blackstone, on 30 June 2012 - 05:12 PM, said:

http://www.sarna.net/wiki/Omnimech

Clan Coyote in 2854, with help from Clan Sea Wolf.

Sarna is your friend.

EDIT: And for StarCorp, I think you mean ComStar, the guys who ran the intergalactic communications network.


This is what I get for loosing interest in BT ^_^

And it was StarCorp I was thinking of, they designed the Thanny, originally an omnimech. http://www.sarna.net/wiki/Thanatos

Edited by Z0MBIE Y0SHI, 30 June 2012 - 05:28 PM.


#20 TLBFestus

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Posted 30 June 2012 - 05:40 PM

View PostZ0MBIE Y0SHI, on 30 June 2012 - 03:36 PM, said:

...but what if I wanted to replace said large laser with this?

Posted Image
lol, but you get what I'm saying. I would love to be able to have this kind of power in customizing. If I recall correctly MWLL was supposed to have this kind of customization ( I think they called it pod customization, don't think it ever got put in though)

First of all, that's not a MEDIUM, that's a light. An Urbie could win against that.


Now this, this is a proper medium (jump jet variant);

Posted Image

Edited by TLBFestus, 30 June 2012 - 05:42 PM.






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