Kael Tropheus, on 30 June 2012 - 05:27 PM, said:
I agree... somewhat. It certainly goes with lore. And it certainly keeps people from finding ways to "cheat" the system in ways they did with MW4's pop-tarts. And, best of all, it makes players learn to work with what they have, and come to appreciate all the Mechs and all their respective variants for their own capabilities and drawbacks.
I don't care about most of the arguments FOR higher customization. Like the idea that Clan equipment should be balanced against IS equipment, these are at heart attempts to change the nature of BT. If you don't like it, you don't like what BT is. But there is one damn good reason to allow the customizations... and that is, ever since MW2, fiddling around in the Mechlab has been 50% of the game. Making new loadouts is fun, creative, and engaging. What I, personally, would like to see is for those kinds of customizations to be possible, but immensely expensive. On a level where, for the cost of making a Hunchie with twice the speed, jump jets, and an all-LRM loadout, you could buy several shiny brand-new stock Atlases, shipped from the factory to your hangar door at the drop of a hat, and with no technician sweatstains or coffee spills mucking up the paint job. That's accurate to the lore too, after all. I doubt that will be implemented to that degree, but it should be.


















