WarZ, on 10 March 2015 - 06:12 PM, said:
Okay here is the problem no one is seeming to get:
To be fast and agile, it is locked into a HUGE engine. That huge engine means it has a LOT less available tonnage for weapons and ammo. In the end the only truly "high end" builds for the Timber are laser boats.
You can't carry dual ac20, or dual gauss, and have anything more than 3'ish tons of ammo. You can however carry a good assortment of lasers. Lasers which have LONG burn times and are VERY hot. Depending on what lasers you decide to carry and how many you might be able to pack enough heatsinks in to make it viable.
And if you arent a laser boat then you are a mix of weapons like a single large ballistic and a few lasers. All weapon loadouts that the IS can do comfortably and in many cases MUCH better.
What makes the chasis so nice is the speed. You can keep up with most mechs, and move around the battle field more easily. If you are a decent pilot speed is HUGE.
What the whiners dont realize is that the Timber is a very one dimensional mech to be at its best. Otherwise its nothing special short of its speed.
The timberwolf c laservomitter is one of the strongest builds out there. Not only is the build itself deadly, but the timberwolf is incredibly fast and mobile with awesome hitboxes which can even be extended by jjwalking.
The burn time isn't long if you use a double CLPL configuration.
I have tried other builds and some are fun. But nothing beats the sheer horror this setting can unleash. If you can engange at the distances you like - roughly 300 - 600 meters - then you will make short work of anything in your path if you arent too bad.
That thing really is a monster.
When I first got the timbergod I didnt even know what to do with it. I was used to ridge snipers like the stalker 3f or the shadowhawk 2k. Each with ER LL builds.
And because of that one weakness of the timberwolf - it's not a good ridgesniper - I thought 'meehh....whats so great about this mech.' So I ran it with a lot of builds until I came back to a laser build and didnt try to ridge snipe anymore.
And now I couldnt even change the loadout if I wanted to. It would feel wrong.
I have to admit this build destroys almost all other mechs at a distance. The only thing that can be a threat are double gauss builds. But even then you have the advantage of jjwalking. There are some very good shots out there though. The chances against such a sniper are about 50 / 50.
Some stalkers will boat 5 large lasers. They can be a threat too unless you sneak in a few alphas without being shot back at.
Apart from that - and other timberwolfs - nothing can really take you down quickly enough. Theyr either too imobile or dont do enough dmg to be a real threat.
The hitboxes are fantastic. I dont know how often the mech has about 70 ish % armor left and the entire mech is yellow and orange with maybe one component's armor about to get red.
It spreads dmg better than any other mech out there.
Combined with that firepower and its speed + jjwalk it is - in my opinion - the strongest mech (if you have said laser build) in mwo. Not by a small margin.
There are only a few contenders that are competitive on that level but they always have disadvantages in terms of mobility, ammo dependency, jumpjets, hitboxes, XL engines
.
I wouldnt like it if the timberwolf was changed but to be fair I have to say that it might be unfair to other players.
What's curious though is that I don't see many timberwolfs. Not at all.
A lot of times I am the only one in my team. Sometimes theres a second but not that often.