Bishop Steiner, on 10 March 2015 - 12:25 PM, said:
so because using 2 players in egregiously broken tier 1 light mechs, can take out a single player in a 75 ton mech....... you don't see the slight disconnect there? Let's maybe see what happens without the 2 to 1 combat/targeting advantage (which is huge, actually) and using mechs that aren't over quirked and protected by ridiculous levels of lag shield/hitreg issues?
Because right now, a pair of FS9s is a match for just about any other single Mech in the game, barring some huge levels of piloting skill disparity.
I was more so pointing out how no one ever bothers to factor in tonnage when comparing mechs.
If a 60T Mech can almost kill a 75T mech before dying, that makes a difference to drop deck advantage in the game.
eg. A dragon 1N kills or severely cripple a Timber before dying to the point the next 1N drop mech finishes it off without a scratch, repeat happens. Now the 2 timber deck would have 90T left where IS has 120(I'm going by old 240T limit), Stormcrow vs 5ss/9s/1N whichever you want would most likely end up the same scenario, both mechs gone. Now an Adder or Myst lynx vs something like a wolverine 6k.. that match up is just evil.
In my made up scenario here, it plays out a lot better and there's chances to exploit weaknesses in mechs that you know the builds of, just died to a mech loaded with small lasers and SRMS? Drop in a long range mech and rip them apart from a distance without taking damage
Now with 12 v 12 MM I believe is more of the issue due to MM balancing viewing all heavies as equal. Lets face it, a TBR vs a non quirk build Orion is going to completely outclass it by a long shot in most scenarios. That effectively makes the match 11.2 vs 12. I'd say if MM was intelligent enough, it would almost need to do a weighted score based upon the mech "Tier" rating, average damage done per drop of the mech and Elo, although people would exploit this..... but that's about the only way to stop the 12 v 12 slaughter.