Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?
#21
Posted 12 March 2015 - 06:29 PM
At 120 I had only a handful of games where I would notice anything out of the ordinary.
At 50 I often notice odd hit registration on mechs with much higher pings. If there is over a 100ms difference then I can expect issues pretty much every time.
I have actually had my other family members download and stream things to even it out for me.
#22
Posted 12 March 2015 - 06:39 PM
Hit detection is good most of the time, but will have several borked match each night, where only my laser are doing damage.
#23
Posted 12 March 2015 - 06:42 PM
There's 3 things i have really noticed with my ping and playing the game
If i am shooting at a person with a ping of around the 40-60 mark, hitreg is aweful, paperdolls are really slow to update and reticles does njot always flash when you score a hit
If i am shooting at someone with a ping greater than 100 hitreg is ok to good
If i am getting ANY jitter at all, DOT weapons to not register even though it shows the damage glow on my screen and PPFLD round pass through mechs, paperdolls do not update and, as i found out yesterday, the seismic sensor doesn't work properly.
Ive tried to nail down the jitter thing with My ISP, and they cant find a problem. the new MWO servers are the only time i have the issue
This is at 60fps and no packet loss
EDIT
In fact, im playing with the sub 60 pingers now and my seismic sensor isnt working again
EDIT 2
The other thin is, that the PING difference makees spreading damage difficult and sometimnes impossible as even though you have rolled your torso they fired a quarter of a second before and despite the fact your no longer facing them you die anway. its incredibly frastrating and wholly unfair at times
high pingers are badly let down by this game
Edited by Verapamil, 12 March 2015 - 07:34 PM.
#24
Posted 12 March 2015 - 06:46 PM
Jon Cunningham, on 12 March 2015 - 03:22 PM, said:
1-50 ms
50-90 ms
90-140 ms
140-180ms
180-220ms
220-260ms
260-300ms
300-350ms
350-400ms
400+ ms
I have a lot of data from internal tests but I am looking for your experiences. Of course remember that jitter and packet loss fps and many other factors also impact gameplay; I'm just looking for what your subjective experiences are at each range of those pings.
I feel a distinct difference between 80-120, but usually when it starts bouncing. If it's consistent, 200ms isn't awful but it sure makes driving a light tough. For me (from the other thread) the ping bounce is usually an early warning of packet loss.
#25
Posted 12 March 2015 - 06:53 PM
Upfront TL;DR: I can never trust what I actually see in front of me and spectating other players makes everyone look like they have terrible aim but still get hits.
Subjective full opinion:
This latency produces an effect similar to old school online mechs games in the days of dialup 56k and the first generation of cable connections. I usually have to aim 0.5 times the width/length ahead of a moving assault and up to 2 times the width/length ahead of a fast light to hit the part I want (depending on movement speed of course). Changes in speed and direction of a target requires quick mental calculations to adjust the length of lead required. If my connection was unstable and my ping fluctuating, I would have written this game off as impossible to play. Since this latency is stable, it's merely extremely aggravating and a little unfair.
Trying to use a laser vomit mech on a moving light without spraying and praying at those levels of latency is almost impossible, even at close range. Combine that with pre existing light hit reg problems and unless they're standing still for me, I prefer to just run away and leave them for my American team mates with better pings.
And yes, there have been quite a few times where in close duels I KNOW I should have survived and killed my opponent but the latency pulled a Kanye West on me. "I'MA LET YOU FINISH YO KILL BUT HE HAS A BETTER CONNECTION THAN YOU!" which leads me to die rather unfairly.
Edited by Sum Ting Wong, 12 March 2015 - 07:04 PM.
#26
Posted 12 March 2015 - 06:53 PM
Or I could just be getting too old to play.
Edited by Mirumoto Izanami, 12 March 2015 - 06:54 PM.
#27
Posted 12 March 2015 - 07:02 PM
My old connection was 220ms average up to 250ms because i had a really bad connection that was pretty terrible, now i changed my connection and i have around 170ish vast improvement.
#28
Posted 12 March 2015 - 07:10 PM
so i have a hard time complaining about getting 110ms of ping from an alaskan island with a population <3k. though anything over a quarter a second is still pretty bad.
Edited by LordNothing, 12 March 2015 - 07:11 PM.
#29
Posted 12 March 2015 - 07:12 PM
#30
Posted 12 March 2015 - 07:46 PM
Jon Cunningham, on 12 March 2015 - 03:22 PM, said:
1-50 ms
50-90 ms
90-140 ms
140-180ms
180-220ms
220-260ms
260-300ms
300-350ms
350-400ms
400+ ms
I have a lot of data from internal tests but I am looking for your experiences. Of course remember that jitter and packet loss fps and many other factors also impact gameplay; I'm just looking for what your subjective experiences are at each range of those pings.
Really though, i thought there would be more than enough discussion on these forums to already garner some info, but thanks for asking
#31
Posted 12 March 2015 - 08:29 PM
A ping less than 80 is probably (and obviously) the ideal ping.
Edited by The True Space Pope, 12 March 2015 - 08:30 PM.
#32
Posted 12 March 2015 - 09:33 PM
I've noticed its not so much my ping that degrades gameplay but a mixture of several other factors.
1) My ping in relationship to my targets ping. If it's anymore then 50ms~ difference hit reg is not so great.
2) Server loads. I noticed a significant difference between peak hours and evening hours. During peak hours its a gamble. During off peak its a lot more stable. I usually have zero issues unless I'm trying to shoot someone with over 250-300ms
3) if my ping goes above 250-300, warping starts no bueno but obliviously to be expected at that range
Ie:
Peak hours:
My ping: 100
Target ping: 100
Server population high
The usual gamble, playable though
Peak hours:
My ping: 100
Target ping: 200
Server population high
Very bad, I've seen ac20 shots pass right through stationary targets
Peak hours:
My ping: 100
Target ping: 250+
Server population high
Tuck tail and run, I don't even bother trying. Not playable
Off hours:
My ping: 100
Target ping: 100
Server population low
No issues, very playable
Off hours:
My ping: 100
Target ping: 200
Server population low
Not ideal, but very playable
Off hours:
My ping: 100
Target ping: 250+
Server population low
You can tell its not 100%, but still playable
Edited by DTF Kev, 12 March 2015 - 09:43 PM.
#33
Posted 12 March 2015 - 09:47 PM
But for me, the 'lagshield' benchmark (or as you put it, the point when lag starts affecting the game) is usually between 50-80 ping - 'cause I often have moments feeling like I'm playing with a handicap, especially against those players gifted with absurdly low ping. Visually those players appear to barely pop out of cover, hit me with a bunch of lasers, and hide again before my PPC/autocannon is even halfway there - it takes a really, REALLY fast trigger finger to be able to deal with that.
Edited by Telmasa, 12 March 2015 - 09:48 PM.
#34
Posted 12 March 2015 - 09:52 PM
Telmasa, on 12 March 2015 - 09:47 PM, said:
But for me, the 'lagshield' benchmark (or as you put it, the point when lag starts affecting the game) is usually between 50-80 ping - 'cause I often have moments feeling like I'm playing with a handicap, especially against those players gifted with absurdly low ping. Visually those players appear to barely pop out of cover, hit me with a bunch of lasers, and hide again before my PPC/autocannon is even halfway there - it takes a really, REALLY fast trigger finger to be able to deal with that.
Conversely, you appear on their screen and get face bashed before you even see them, get 1 shot away, and then take a second hit before your back behind cover
#35
Posted 12 March 2015 - 10:05 PM
So, I guess that a good ping starts at ~70, where you don't suffer the low pingers so much.
#36
Posted 12 March 2015 - 10:20 PM
I don't think these ping variations are on my end but can't be sure. However, before the server move my ping was consistent in the 63-70 range.
Edited by Theodore42, 12 March 2015 - 10:27 PM.
#37
Posted 12 March 2015 - 10:29 PM
HSR seems to handle ballistics fairly well no matter what ping is doing, sometimes they'll score on the opposite side that I've hit, or phase through completely.
Recently my ping has gone down to the 39-45 ping, which is outstanding, lasers&hitscan weapons reg much better and in most cases its damn near perfect as long as my aim is good, ballistics are about the same.
Fast targets such as lights are still problematic, but tends to happen more VS players with higher pings.
Hitbox & Avatar desync seems to be an issue, you can lead the target Avatar into empty space to land hits on the hitbox, odd things like that.
The faster a target is moving, the greater the hitbox and avatar separation is, Interpolation is failing for hitscan, and this is where you get the "invincible lights bug" because their hitbox is so far ahead of what the client will see for his Avatar that any damage dealt is a false positive.
And the more seperation, the less damage gets dealt with lasers or anything else, its like the engine is trying to divide any damage between what it sees on the server side, and what the client is reporting from hits on his screen.
Edited by Mister D, 12 March 2015 - 10:54 PM.
#38
Posted 12 March 2015 - 10:53 PM
rest lasers, lrms, and ACs work fine.
I am running a 4 mb dedicated DSL internet shared between one desktop (mine) and about 4 mobile phones. MWO is the only game in which i get pings over 300.. rest many of the games i play the (insurgency, WT, wargame. Fractured space on US servers) i get the ping under 250
#39
Posted 12 March 2015 - 10:55 PM
In one, I have a stable 180 ping and I notice lag above all when playing group and CW. It seems like pugs and group/cw have different servers
Anyway when I play with my team with many canadian players, it's amazing the way I get kill stealed, and my dmg is around 40% less than usual. Very very difficult to be a comp player with this ping situation. (eu server in future?)
In the second apartment with 230 ping, mwo is simply unplayable.
#40
Posted 12 March 2015 - 11:25 PM
Stefka Kerensky, on 12 March 2015 - 10:55 PM, said:
In one, I have a stable 180 ping and I notice lag above all when playing group and CW. It seems like pugs and group/cw have different servers
Anyway when I play with my team with many canadian players, it's amazing the way I get kill stealed, and my dmg is around 40% less than usual. Very very difficult to be a comp player with this ping situation. (eu server in future?)
In the second apartment with 230 ping, mwo is simply unplayable.
what i wouldnt give for 230 ping =/
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