Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?
#401
Posted 10 June 2016 - 12:05 PM
#402
Posted 18 June 2016 - 09:08 AM
#403
Posted 20 June 2016 - 12:36 AM
150-200 is meh,
100-150 it's ok
<100 tight, but weird mechs get lagshield at high velocities, I'm looking at you spider.
#404
Posted 20 June 2016 - 12:49 AM
But after 150... i just rage too hard to continue playing, so I finish that match and then log out and quit for the week. (My tolerance is not made of sterner stuff).
I only get a few hours of gaming time a week, (sometimes I cant even play games for multiple weeks at a time), so I dont want to waste it being pissed off at Hit Registration.
#405
Posted 21 June 2016 - 07:37 AM
Playing on Europe server, i usually have 80-110 ping, playing on US servers, from 180 to 210.
But since November 2015 US ping can reach 300 and more.
The higher the ping, the slower mechs i need to hit something:
unable to hit something piloting a Locust on US servers,
unable to hit moving targets with PPCs,
chainfre weapons shoot only when they want,
targets teleporting around me.
#406
Posted 22 June 2016 - 10:12 AM
I have made every attempt to rule it out on my end. (which im 100% certain it is not on my end)
Literally just 20 min ago... I opp'ed my ISP bandwidth up to the next level... and only noticed a reduction in ping to the European and oceanic servers The north American server stayed at its 130ms mark....
So i just ruled out that its anything i can do
I use to have a green bar yellow bar and red bar
Then i had two yellow bars and a red bar
Now i have 3 yellow bars when you move the cursor over the launch tab
come on help me out here
#407
Posted 10 September 2016 - 03:10 PM
#408
Posted 11 September 2016 - 05:49 AM
Germany, Leipzig
As far as I've noticed I find no effect on gameplay while my ping is below 180ms.
On the EU-Servers my avarage ping should be around 20-40, thus absolutly no effekt.
The ping to the American-Servers is around 120-140. There are no impacts also.
Towards the Oceanic-Servers it's around 330+. The 330+ is not playable, as the latency is too high. You feel the difference between doing something and it getting registered at the server.
When I'm in Cologne (West side of Germany, Leipzig is on the east side) I get a ping to the oceanics around 220. That is good enough to be playable (you feel the ping, but it is still possible to compensate).
#409
Posted 11 September 2016 - 11:02 PM
I dont know how so many of you have 40-100 ping ive never seen better than 210.
That said i still do fairly well, i average 200 match score i think thats ok.
Edited by VitriolicViolet, 11 September 2016 - 11:04 PM.
#410
Posted 12 September 2016 - 01:20 AM
Although your ping to the Oceanics should be quite lower. Somewhere in the forum was a discription to test where you are being routed (thus why you get such a high ping). If anyone knows where it was written or how it is done, please post it here
#411
Posted 12 September 2016 - 05:30 AM
Saskia, on 18 June 2016 - 09:08 AM, said:
What ISP ? and Location ?
#412
Posted 13 September 2016 - 04:26 PM
#413
Posted 18 September 2016 - 04:18 AM
#415
Posted 18 September 2016 - 07:17 PM
#416
Posted 19 September 2016 - 02:14 AM
Notensack, on 06 February 2016 - 08:40 PM, said:
I dont believe this. As someone whose normal game ping is 300-400 on OC, US & does just fine, though EU (500+; unplayable so usually dont bother), i find that when ping is above 400 it begins to become unplayable, game unpredictable, warping mechs.
Heck my 3G wifi was being horrid last night for some reason & my ping was fluctuating between 600-5000 (yes 5 thousand) & i still got 981 damage in an invasion game.
#417
Posted 19 September 2016 - 06:55 AM
Ithilid, on 18 September 2016 - 07:17 PM, said:
Yeah I'm using ATT also. We should compare notes and tracerouting. You getting shunted throu EU and FR servers also?
#418
Posted 19 September 2016 - 01:43 PM
Tracing route to mwomercs.com [192.99.109.143]
over a maximum of 30 hops:
1 1 ms <1 ms <1 ms homeportal [192.168.1.254]
2 22 ms 21 ms 20 ms 99-35-196-3.lightspeed.okcbok.sbcglobal.net [99.
35.196.3]
3 * 21 ms 22 ms 71.147.64.50
4 * * * Request timed out.
5 23 ms 23 ms 23 ms 12.83.42.9
6 28 ms 30 ms 27 ms gar25.dlstx.ip.att.net [12.122.85.233]
7 28 ms 31 ms 26 ms 192.205.36.94
8 * * * Request timed out.
9 * * * Request timed out.
10 * * * Request timed out.
11 155 ms 155 ms 154 ms be100-110.fra-1-a9.de.eu [37.187.232.46]
12 161 ms 157 ms 157 ms be1-1170.sbg-g1-a9.fr.eu [37.187.232.86]
13 157 ms 157 ms * vl21.sbg-g1-a75.fr.eu [213.186.32.251]
14 157 ms 157 ms 158 ms sbg-g5-a9.fr.eu [37.187.36.186]
15 167 ms 165 ms 165 ms mad-3-4m.es.eu [91.121.215.215]
16 165 ms 164 ms 165 ms 192.99.109.143
Trace complete.
Yes I'm being shunted through EU and FR
I've done several online traces and get a different result in each of them
#419
Posted 19 September 2016 - 02:52 PM
Ace Selin, on 19 September 2016 - 02:14 AM, said:
100% agree 400/420 is when **** starts to get weird
Anything under that is playable, ( still doing good damage )
#420
Posted 19 September 2016 - 07:46 PM
Although, now that I think of it I have never actually measured my match outcomes vs ping ... time to get the spreadsheet out again.
One thing I do know is way back when HSR was introduced it made ballistics actually playable.
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