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So Is The New Method Just Wait Until 1-2 Hours Before Ceasefire?


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#1 sycocys

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Posted 12 March 2015 - 06:45 PM

Just curious if this is going to become a regular thing? I don't really care to drop pug CW as standard is much more enjoyable if I'm running with people I don't know, and it will restrict my CW assistance to only Fri/Sat at the most.

Nothing against the tactic, I completely understand it, but since I can't contact my unit through our chat since there is only 1 logged in and the rest have usually only been getting online about the time I need to leave I'm hoping someone will catch this and let me know whats up.
I'm totally cool with switching back to standard for myself, but would like to know so I can start putting my rigs back to the settings I have for those maps.

#2 InRev

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Posted 12 March 2015 - 06:56 PM

It's been like that since day 1, unfortunately. That's the problem with the ceasefire mechanic: it basically invalidates 5 hours of game-time per cycle because you only need to squeeze in your matches before ceasefire. Run a planet up to 100%? Don't matter if it wasn't right before ceasefire. Hell, half the time you can't even get matches earlier in the afternoon EST because the bigger units don't bother logging in until the ceasfire window approaches.

It's a stupid system, but its exploitation is nothing new.

#3 Vxheous

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Posted 12 March 2015 - 07:04 PM

That has always been the method, only difference now is that there are three ceasefire windows, and not one.

#4 sycocys

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Posted 13 March 2015 - 02:21 AM

Well it hasn't been how my unit was operating, but if they've been moving toward adopting that plan it'd just be good to know so that I can readjust my mechs.

#5 ManaValkyrie

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Posted 13 March 2015 - 02:34 AM

Actually its more to do with player distribution across various timezones, for example the NA zone right now is more favourable to the PST folks. I do see groups of players in CW in earlier stages of CW attack cycles, but, its only effective if you know that you will have groups to keep a fairly sustained pace through out the attack cycle.

#6 sycocys

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Posted 13 March 2015 - 02:47 AM

Our group has generally had more numbers earlier, but recently - last week or so there started to be a major shift where they come on later and later and later.

If the strategy has shifted from just getting together for the sake having fun matches to something more serious about getting planets or whatever that's fine like I said. Most of the group enjoys CW more than I do anyhow, I just enjoyed having non-pugs to drop with so it really didn't matter what the matches were to me as long as my unit/friends were playing.

#7 Klappspaten

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Posted 13 March 2015 - 03:46 AM

View Postsycocys, on 13 March 2015 - 02:47 AM, said:

Our group has generally had more numbers earlier, but recently - last week or so there started to be a major shift where they come on later and later and later.

If the strategy has shifted from just getting together for the sake having fun matches to something more serious about getting planets or whatever that's fine like I said. Most of the group enjoys CW more than I do anyhow, I just enjoyed having non-pugs to drop with so it really didn't matter what the matches were to me as long as my unit/friends were playing.


If you don't like playing solo why don't you drop by on the FRR hub.

FRR hub TS3 server:
frrhub.tk:9725
pw: Dragon

#8 Mangonel TwoSix

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Posted 13 March 2015 - 03:57 AM

View PostManaValkyrie, on 13 March 2015 - 02:34 AM, said:

Actually its more to do with player distribution across various timezones, for example the NA zone right now is more favourable to the PST folks. I do see groups of players in CW in earlier stages of CW attack cycles, but, its only effective if you know that you will have groups to keep a fairly sustained pace through out the attack cycle.


I would not agree with that completely. The NA time window ends too late in my case. I'm CST and if I am going to have a chance at 6 hours of sleep I need to log off before 10:00pm my time and that is an hour and a half before ceasefire.

#9 Molossian Dog

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Posted 13 March 2015 - 05:24 AM

The poll I did back a few weeks told us that of 113 voters, about 65% found the EU ceasefire to start too early.

The whole deadline system with a max of 15 "points" is wrong from the get go if you ask me.

Edited by Molossian Dog, 13 March 2015 - 05:24 AM.


#10 sycocys

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Posted 13 March 2015 - 05:40 AM

I'm CST as well so my nights end well before the rushing begins. I generally see very, very few matches going on anyhow.

Honestly about the FRR hub thing, I'm sure most of you there are good guys and all, but personally I don't find CW to be that interesting or engaging that I'd want to do it outside of with my unit.

#11 Tom Sawyer

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Posted 13 March 2015 - 06:12 AM

hi fives sycocys

Being on the East Coast I agree my friend. Alot of the OLDS are west coast so by the time they are rolling in I am lucky to get 2 or 3 good games with the unit. But I have been dropping with those on the FRR hub too. The Sons of Odin have some great players and getting a decent 12 man together is rather easy.

So for me I hang out at the FRR Hub until enough OLDS gather then I join the unit for our style of play.

Fun all the way around and making decent loyalty and creds too :)

#12 HARDKOR

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Posted 13 March 2015 - 06:18 AM

We play all day.

#13 sycocys

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Posted 13 March 2015 - 06:25 AM

I've only once crossed 1k loyalty, and average about 330k c-bills per win. So other than the slow loyalty grind for bonus c-bills standard drops net me way more bills and mech/gxp, and that's dropping solo in randoms mechs with an entire team of pugs combined with the horrid matchmaker.

I don't mind the slow gains WITH my team, because I perform my role and do that well enough in most matches. Being one of the guys that strips ct armor and sets up kills just doesn't pay for itself when playing with people that aren't carrying on over the comms and making the match enjoyable otherwise.

View PostHARDKOR, on 13 March 2015 - 06:18 AM, said:

We play all day.

I only have 1 clan mech, so going merc isn't even an option for me, and buying those expensive clan packs without having a real idea of what they are going to do to make CW something actually interesting doesn't really play well into my gaming budget.

Edited by sycocys, 13 March 2015 - 06:29 AM.


#14 Klappspaten

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Posted 13 March 2015 - 05:49 PM

View Postsycocys, on 13 March 2015 - 05:40 AM, said:

I'm CST as well so my nights end well before the rushing begins. I generally see very, very few matches going on anyhow.

Honestly about the FRR hub thing, I'm sure most of you there are good guys and all, but personally I don't find CW to be that interesting or engaging that I'd want to do it outside of with my unit.


Its not the CW that makes playing on the hub so great, its the guys on the hub that make CW fun. Get over, bring your unit and lets beat up some clanners.

#15 Marodeur

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Posted 14 March 2015 - 05:10 AM

@sycocys. Honestly, since I hang around on frr hub, i am barely interested in playing random matches anymore. If there are enough people on frr hub to form a viable group for cw of about 6-12 people, it is much more fun, because regularly we rock! And mostly there is one of our really good and experienced frr group leaders like mandrakeroots, theaus, klappsparten, abivard, molossian dog etc. (i am sure I forgott some names and there are more outside I didn't play with yet. But these are the guys that are mostly online in my playtime and took the lead when I was in a group). Also to mention nehebkau, that always gives the group and the group leader very very good tips and is in my opinion the best tactical adviser during the fight you can get. (Ok... enough with that bootlicking!)
So if you are online, watch out for these guys in frr hub and you will be in good hands and will probably kill a lot of clanners! The atmosphere is always good and one can learn a lot about tactics and battlefield behavior. Just give it a try, nothing to loose for you... only to win!

#16 Kjudoon

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Posted 14 March 2015 - 05:26 AM

It takes 8 wins to flip a planet. This can easily be done by ghost drops in two hours by one unit if not contested.

This is the reason why no other times are important. Till they go for a total day scoring based on sectors held over time held (1 day) so all hours are important or at least more hours are important, and not victories, you will not see this get under control.

Alas, I don't see it happening any time soon.

#17 sycocys

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Posted 16 March 2015 - 07:27 AM

I won't pug CW, did that a couple times and it's beyond not worth the time invested.

The standard drops are far more enjoyable than CW to me unless my group is online, and again no offense to anyone else but I've been playing with OLD for a long time and really have little interest in playing with other people over comms as they are exactly the kind of group I want to be in other than the time zone differences versus CW's format.

Ridiculous as it is constantly getting matched up on a team of people that can barely figure out how to fire their weapons in standard is more entertaining to me than a 10 minute wait for a CW match.

Edited by sycocys, 16 March 2015 - 07:36 AM.


#18 CruiseMissileCowboy

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Posted 16 March 2015 - 09:00 AM

Hey Bud, you really just need to get out of your current outfit, and join one that matches your play activity.
Check out other units on the FRR TS if you want to stay in FRR, or start doing some homework, drop your current tags and try a new outfit. Sometimes the big units actually are the worst.

View Postsycocys, on 12 March 2015 - 06:45 PM, said:

Just curious if this is going to become a regular thing? I don't really care to drop pug CW as standard is much more enjoyable if I'm running with people I don't know, and it will restrict my CW assistance to only Fri/Sat at the most.

Nothing against the tactic, I completely understand it, but since I can't contact my unit through our chat since there is only 1 logged in and the rest have usually only been getting online about the time I need to leave I'm hoping someone will catch this and let me know whats up.
I'm totally cool with switching back to standard for myself, but would like to know so I can start putting my rigs back to the settings I have for those maps.


#19 xWiredx

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Posted 16 March 2015 - 11:34 AM

The way to eliminate the rush to play a couple hours before and instead populate CW around the clock would be to have a point system probably. Each win nets you two points against a team or one point for a ghost drop or something of that nature. Then a planet flips at ceasefire time based on whoever has the most points. We could keep the existing method of determining attack/defend/counter-attack for each team faction.

#20 sycocys

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Posted 16 March 2015 - 02:04 PM

Basically I just missed the message that this was what my group was headed towards doing from what I gather. Until CW is interesting I don't really care one way or the other, I just know that's what they prefer to do and I prefer to play games with them when I can.

Will PGI do something in regards to cease fire times to make it more even for people across the world/country? I doubt it. Also I like the standard maps more, so not waiting for ghost drops is just fine for me lol.





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