Papertarget, on 02 July 2012 - 11:21 AM, said:
The problem I see here is that when people see "EXP Boost" and "C-Bill Boost", they think it is some really big game changing thing. The
The boost will let you get them faster, but it doesn't give you access to things that someone else won't have access too. In a true "P2W" game, you would be able to purchase weapons or mech's that were inaccessible to the general public. And I don't mean the C-Bill boost, but having the equivalent of clan tech on a mech, or even a clan mech, and only let the people that use real world money have access to them. It would have to be a purchasable game changing item. As it is now, and has been stated, even the Founders Mech's are only a prime variant, and can only be changed in the Mech Lab like a prime variant that is able to be purchased by someone that doesn't spend RL money.
"Inaccessible to the general public" Key words and they're yours. Lets imagine it takes 1000 days of 12 hours a day playing for free to save up for the best mech setup. Now imagine a 1000x c-bill earning boost, you'd get the best mech setup in one day. 999 days where that setup is inaccessible to the general public. Still not pay to win?
Thats a silly hypothetical of course but it puts the lie to your general endorsment on boosts not being pay to win. Founders mech is 25% and premium account is 50% iirc. 75% total isn't likely to be a big enough difference to be pay to win on the c-bills side.
However you can just buy things directly for real money so until we know how long a free player takes to deck out a mech fully we won't know how long you'll have the advantage by opening your wallet.
This is another arguement for an ELO system btw. With ELO if you have low tech mechs and you get matched against someone with a shiney Clan mech with all the trimmings its because they're a really bad pilot and need that gear just to have a chance against you.