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#101 Joe Mallad

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Posted 30 June 2012 - 08:36 PM

If you are a good enough pilot and have a good mech with a weapon load out that fits your play style. Example... give me a Swayback with eight medium lasers or even 6 medium pulse lasers and i bet you i can not only stand up to an Atlas but even run him into the ground. Will I be able to do this one on one every time? NO... but i can promise you that an atlas one one one with anything under him weight wise will ot win every time. Im sure the ppc catapult can stand up to an Atlas very well too.

#102 Calisrue

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Posted 30 June 2012 - 08:38 PM

even in online content in MW4 merc which had none of the built in pluses that exist for lighter mechs you still had some skilled players who sniped around in shadowcats and there ilk. and a team with a good player like that usually won because assaults hate getting sniped by a lighter mech with a gauss, and they think they can swat it with an alpha strike - but usually they're diving behind a hill either by moving or falling because they sniped from the top of their jump jet arc...

now i will say i think you're gonna see more assaults down the road but you are gonna see scouts being invaluable for the indirect fire they give you... ... heavies like the cat or jager with jj and their engines pumped up, with a scout are gonna be hard to target if they're good too.

Now once they introduce something along the lines of longbow, things are gonna be very tough for cat type heavies for awhile till they learn to use their JJ for the definitive advantage in indirect fire, and again, the team with the better scouting will win the indirect fire contest. I don't know of many jump jetted assaults with ALOT of missile capacity though (highlander might have some) until they come along with Mad Cat II. Other heavies that will be feasible will prolly need speed and jump jets...and in general will take more skill but if masters of terrain could give the team advantages.

I am wondering if mediums won't end up being limited in a year or so to being heavy scouts - i don't see the slower mediums without jump jets being a role filler at all in the long run that could be filled better by a heavy or assault. again once clan mechs show up, shadowcat WILL have a definite role that can't quite be duplicated - in the meantime if they come out with the Assassin or similar medium IS speed sniper medium, they aint to be ignored.

#103 Variis

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Posted 30 June 2012 - 08:38 PM

View PostPewPew, on 30 June 2012 - 08:35 PM, said:

Even if you concede the first salvo to a lighter class, you'll have the upper hand.


Why in the heck would I attack the assault mech directly afterwards. Why would I stay in the same place? Think about it. If you're a sniper you don't take all your shots from the same window. If I'm a lighter mech I'm not going to be anywhere near you, and I'm going to keep something between me and you, and I'm not going to stay in the same place.

I have no interest in playing fair. Don't forget that.

#104 PewPew

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Posted 30 June 2012 - 08:42 PM

By the way purpose and intent of role for the class means nothing. So the developers want me to play a certain role? Who cares I'm going to use the mech more effectively.

I'm not sure why everyone is bringing skill into the discussion. the only way to determine balance is to assume the same skill level.

#105 Adrian Carino

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Posted 30 June 2012 - 08:43 PM

While my Awesome is really that, Assault mechs are not a be all end all. I've played all the Mechwarrior games and can confirm that they will NEVER be a cure all mech. Each mech type will have differing roles.

#106 fluffypinkbunny

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Posted 30 June 2012 - 08:47 PM

I plan on droping off field arty, on these Atlas fly boys... While pounding them with missles, while my sister, runs around in a hunchie, watching for anybody coming close, while, i'm looking at the command screen. Please, PLEASE more people play scouts, so I don't have to do any work :lol:

#107 Solidussnake

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Posted 30 June 2012 - 08:47 PM

Wow what a useless uninformed rant. OMG Roll Assault and you win.... Except the game isn't anything like that according to the developers. Just because they show a video of a small mech getting blown up by a larger one doens't mean thats how the game is playing. Promo stuff is just that.

Until you see a skilled players going up against each other in this vs that keep your useless rants to yourself. You don't know anything about the game. You don't know how it plays, how it will play, how PGI see the game panning out. In the end you know nothing about this game. Period.

And your even a founder spouting off troll rants. really?

#108 Rotten Karma

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Posted 30 June 2012 - 08:47 PM

Several points:

1. While you are 3v1ing their assault, the remainder of their team is gonna out number your team mates elsewhere on the map.
2. Lights cannot hold a point. The will be forced to retreat or die on any type of terrain control situation.
3. The best sensors are the mk1 eye. This is especially noticeable on MWLL, where the max view range on most maps is far far greater than the 1km range of the MW3-4 titles. With expanded view ranges comes less need for sensors for BVR, thus most pilots are radar off. This shows it is perfectly possible to play without little boxes around the enemy.
4. Even if the weapons are not perfectly convergent heavier mechs can bring much more fire power to bear, and fast mechs will still suffer from the same convergence issues.
5. Faster mechs will crash into objects more frequent, stopping them and making them an easy target.
6. Greater firepower and greater armor allows for more mistakes in both aim and positioning.
7. Circle of death ain't that deadly.
8. Most FPS game modes are position focused, and assaults excel at dislodging enemy mechs from their positions.
9. As for the this will be diffrent claim, well most games claim they are diffrent. Few actually are. Tanks in the Battlefield series almost invariably score very high on their team (second only to aircraft which have more firepower AND mobility). Assaults preform well in MWLL where there are always lights to pop. Even the Il-2 preforms better than many other ww2 ground attack aircraft. Its just a fact of life that more armor AND firepower will prevail, its just the expense of fielding it that is the problem.

Now that being said, I personally prefer heavies which have nearly assault level fire power and armor and 80% of a lights mobility.

#109 gavin darkskies

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Posted 30 June 2012 - 08:48 PM

i agree with the folks on here saying assaults are no going to rule the land if the dev's do as they have said they will this will be a fatal belief for the commanders that think that all they need is an atlas and they will dominate. the fact remains that if they are as promised all on equil footing the lights and mediums will, while not in a head to head standing braw,l actually do quit a bit of damage to the assualt mechs, which being slower and not as manuervable will have a harder time getting a lock on the lighter and faster mechs. i say this even though i paid for elite status and i will be piloting an atlas myself. i for one will be playing with a healthy respect and awareness to this and will do my best to use my teammates for their respective roles be they scouts or medium sized.
i would be worried if i got seperated from my team by a group of two to three light mechs....a wolf alone is no threat but in a pack they will kill you!

#110 Mason Grimm

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Posted 30 June 2012 - 08:48 PM

This topic serves no purpose other than to incite inflammatory discussions.

The OP is entitled to his opinion, even if it may be wrong.

Closed.





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