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#81 madheuhl

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Posted 30 June 2012 - 08:19 PM

View PostYoseful Mallad, on 30 June 2012 - 08:11 PM, said:

than wait for more video and or your beta invite. You are a founders buyer as your tag says. You will get an invite SOON. Once in, then see for yourself. But until then, your way of thinking is just not sound. Im really trying to give friendly advice here. Stop while you are ahead.

thanks, but im not really frightened by a bunch of nerds at their keyboard "dissin my homeboy" lmao i honestly dont care what you people think i want proof. ive seen all the videos out and from what ive seen the assaults destroy all. hunchbacks are mediums, and yet in the video about assualts the atlas completely dominates the hunchback at the end without taking ANY damage

#82 Blackfire1

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Posted 30 June 2012 - 08:20 PM

How many times in MEGAMEK has an assault had its head blown off from a medium or light?

Answer:
All the time.


EDIT: Hell... that just happened to me right this second... O_o

Edited by Blackfire1, 30 June 2012 - 08:20 PM.


#83 Stefan Ukris Amaris

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Posted 30 June 2012 - 08:20 PM

Well hopefully there are weight or cost limits for drops. So lighter mechs have a competitive battlefield effectiveness to weight or cost ratio.

Atlas weighs 100 tons and costs 9,626,000 C-bills.

Jenner weighs 35 tons and costs 3,198,375 C-bills.

So there should be roughly 3 Jenners for every Atlas.

#84 madheuhl

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Posted 30 June 2012 - 08:22 PM

View PostBlackfire1, on 30 June 2012 - 08:20 PM, said:

How many times in MEGAMEK has an assault had its head blown off from a medium or light?

Answer:
All the time.


EDIT: Hell... that just happened to me right this second... O_o

an assault could do the same thing....

#85 superepicgecko

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Posted 30 June 2012 - 08:23 PM

MWO is supposed to be different from previouse mechwarrior titles. In an IGN interview on youtube, (Not leaked beta footage) one of the devs stated that there would probably be a sort of rock, paper, scissors type balance to the game. For instance: Atlas > Catapualt, but Jenner > Atlas.

Of course, this would obviously depend on the skill of the player as well. I've seen a swarm of scout mechs take down a heavy or assualt many times before in MW4.

Edited by superepicgecko, 30 June 2012 - 08:27 PM.


#86 Whaler

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Posted 30 June 2012 - 08:23 PM

I could eat a bowl of alphabet soup and **** out a better rant. Be gone you prepubescent troll.

#87 Thorgar Wulfson

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Posted 30 June 2012 - 08:23 PM

View PostSkadi, on 30 June 2012 - 08:15 PM, said:

This, a Atlas will have trouble handling 2 jenners, if they focus fire on his torso while performing a circle of death properly they will be fine, the total firepower of 8 medium lasers and (4 SRM's?) will have a fairly large impace if focus'd, ontop of that the jenners can jump, and far at that from what ive seen, allowing them to quickly glide to a highrise or cover.


each carries 4 medium lasers and a single SRM 4 with i believe 45 reloads for it. if the atlas can alpha strike one of them, or even get a good hit in with the ac 20 hell badly damage the Jenner. however hitting two Jenners with 7/11/0 speeds is just not easy. especially if the pilots use cover on the run well. why in the table top most mechs had a few rear arc facing lasers

#88 MC Hammer

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Posted 30 June 2012 - 08:25 PM

Mad about (insert insulting item)?

#89 Trickster Fox

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Posted 30 June 2012 - 08:25 PM

I have a bad feeling that it will need balacing somehow. Like, I think most people are going to gravitate to the assaults anyway, I hope honestly they cap the number of assaults in the matches and/or put in a weight limit for drops so if some group wants to play all assaults then they may have 4 or 6 guys, vs 12 guys in a mixed team. Just my thoughts.

#90 superepicgecko

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Posted 30 June 2012 - 08:25 PM

View Postmadheuhl, on 30 June 2012 - 08:19 PM, said:

thanks, but im not really frightened by a bunch of nerds at their keyboard "dissin my homeboy" lmao i honestly dont care what you people think i want proof. ive seen all the videos out and from what ive seen the assaults destroy all. hunchbacks are mediums, and yet in the video about assualts the atlas completely dominates the hunchback at the end without taking ANY damage



In a one-on-one fight, yes. But say there are TWO hunchbacks, or three or four jenners... Mr. Atlas is goin' bye bye.

#91 Variis

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Posted 30 June 2012 - 08:29 PM

You're mistaken in the PURPOSE of an Assault mech. Sure, the Assault Mech is going to be the giant walking death machine that takes on all comers and likes it, but he's not going to be doing it wherever he wants to. The assault mech's purpose is to be the thing that dictates the hotpoint of the map for your team. If you devide the map into zones and stick an assault mech in 2 of them, those are 2 zones the other team does not want to be in. However, the rest of the map exists. In a game where the rest of the map exists the assaults need to be used PROPERLY as they're only as useful as where they are. The advantage of lighter mechs, especially ones that are, no joke, 3-4x faster than the assaults are, is they get to fight where they want to.

A faster lighter mech with a long-range loadout can dictate the range of the encounter, allowing it to fire from a point of servicable cover in another zone that could negate a lot of the assault's advantage. If the assault, on the other hand, is out in the open... he's gonna be out in the open for a long, long time. The lighter mech could run away in a similar situation and do so easily. But, the lighter mech would need to be aware of where the assaults are at all times, as running up to one is a death sentence. Lighter mechs can ferret out the other lighter mechs, bringing them into domain of the assault mech to tear asunder by forcing them to retreat from their preferred positions, but its not like an assault is going to really be able to chase you up that hill and then back down around the windy cliff ravine you've been saving as a fallback point... If you can keep a hill between you and assault guy, he's not worth much.

On the other hand... The assault mech can march right toward the enemy base or wherever it needs to be on the map and its going to be pretty hard to tell him he can't go there. You would need to coordinate a strike from multiple angles, or muster your own assault mech, to handle the problem of an offensive assault mech trying to accomplish a dedicated goal.

The problem with the all assault team is that that team is literally a sitting duck. Some of these maps are HUGE and none are the wideopen zones of nothing like previous mechwarrior games were. You could be spotted by light mechs you simply don't know about, getting shot at by guys with LRMs from behind hills and inside ravines. And you'll have no way to chase them or force them out of hiding. None. And when you do get close... well, there's a lot of map and this guy is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay faster. On the other hand, if you had a mixed group of lights and mediums harassing their own lights and mediums, they could direct them right into the scope of the assault mech, and the assault mech will be more than happy to obliterate them.

This WILL NOT be a game of 1v1 dueling and 2 sides being lined up to charge at each other, like the other MW games were. I remember my Fafnir blowing out an Atlas in 2 alpha strikes, sure, and everything else in 1 hit... But none of those games even play like this one. Your assault mech is a perfectably viable mech to take into combat. But it has a specific role on the battlefield, as does everyone else. Assaults need scouts and scouts need assaults. If all you do is bring the hammer, but forget the anvil, you won't be making anything.

#92 XxZylonxX

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Posted 30 June 2012 - 08:29 PM

I am afraid TC might be correct.
Assault Mechs not only dish out brutal damage, but they also withstand a lot of abuse.

Now imagen a Guild that fields an all Assault team or with 1 Scout.
All the Mechs on the opposing team that bring ammo based weapons will run out before the Assault Mechs are destroyed.

Maybe it will work out, but im sceptical.

#93 Uxion

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Posted 30 June 2012 - 08:31 PM

It depends on the environment I think.

#94 Risky

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Posted 30 June 2012 - 08:32 PM

View PostNacon, on 30 June 2012 - 07:50 PM, said:

For the most moronically simple comparison between MWO and WoT... Think of this way.

Light Tank = Light Mech
Medium Tank = Medium Mech
Heavy Tank = Heavy Mech
Tank Destroyer = Assault Mech

And we know Tank Destroyer aren't always the best tank in WoT game.... Gotta have teamwork and tactic to win.


Absolutely not, it is completely mixed considering some mediums have more firepower than heavies and some heavies have more fiepower than assaults.

It's completely mixed and depends on the mech.

#95 Bloodweaver

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Posted 30 June 2012 - 08:33 PM

Five pages already? You guys are getting trolled hard here.

#96 matux

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Posted 30 June 2012 - 08:33 PM

View PostWhaler, on 30 June 2012 - 08:23 PM, said:

I could eat a bowl of alphabet soup and **** out a better rant. Be gone you prepubescent troll.


^^ Nuff said hahaaha

#97 Kanatta Jing

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Posted 30 June 2012 - 08:34 PM

When your piloting an Atlas and a Jenner starts to touch you in a way that you don't like, press your back against a nearby wall and ask your team for help.

#98 Tank

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Posted 30 June 2012 - 08:34 PM

OP probably played too munch that mud raker game...

#99 Hobgoblin13

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Posted 30 June 2012 - 08:35 PM

View PostSquigles, on 30 June 2012 - 07:17 PM, said:

Posted Image


Really?


Has the quality or troll droped or is it i'm getting old?

#100 PewPew

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Posted 30 June 2012 - 08:35 PM

Yeah I can see this happening again. On paper it looks balanced but marksmanship in video games has a virtually unlimited skill cap. Weapon damage and health end up being the deciding factors. There need to be significant consequences for being slow and at this point but there simply aren't. It doesn't matter if you have more battlefield intelligence. even if you concede the first salvo to a lighter class, you'll have the upper hand.





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