assaults > all
#21
Posted 30 June 2012 - 07:25 PM
#22
Posted 30 June 2012 - 07:26 PM
Ranek Blackstone, on 30 June 2012 - 07:24 PM, said:
K2's mount dual MGs, so using the hardpoint system and an XL engine, you could probably mount dual torso mounted AC/20s in a K2.
looking at the mechlab pictures it shows it have a total of 4 medium lasers (2 on each side) even though its the K2 varient, but it also has 2 MG's so their still alot of options there.
(Gonna haft to admit though, a catapult with 2 PPC's and 2 AC20's is a scary thought)
Edited by Skadi, 30 June 2012 - 07:27 PM.
#23
Posted 30 June 2012 - 07:26 PM
#24
Posted 30 June 2012 - 07:27 PM
Ranek Blackstone, on 30 June 2012 - 07:18 PM, said:
Stupid uninformed rants about a title he's PAID for.
EDIT, and that Atlas cockpit is pretty big. Bet I can hit that from 700 meters with a guass round.
Does that matter? I've paid for this title too. Am I now entitled to whine and moan about game mechanics I've yet to experience based on my own conscious decision to spend money on a game I've yet to play?
#25
Posted 30 June 2012 - 07:29 PM
#26
Posted 30 June 2012 - 07:30 PM
#27
Posted 30 June 2012 - 07:30 PM
Skadi, on 30 June 2012 - 07:26 PM, said:
(Gonna haft to admit though, a catapult with 2 PPC's and 2 AC20's is a scary thought)
Weight wouldn't allow it. Cata is only 65 tons, and dual AC/20's is 28 tons before ammo.
EDIT:
Shiinore, on 30 June 2012 - 07:27 PM, said:
Most people tend to knock things they DON'T pay for. it's like buying a new car and then complaining about how much it sucks before you even get a chance to sit in it.
Edited by Ranek Blackstone, 30 June 2012 - 07:32 PM.
#28
Posted 30 June 2012 - 07:31 PM
SO, therefore we can know one thing - If you don't have scouts, your not going to be getting reliable information on your enemies position. That right there IMMEDIATELY points to the team with scouts always winning... because they will be able to coordinate and focus fire better.
If you think you can just pop a scout easily, then your pretty wrong. Weapons in this game have a shorter range, combined with ECM scouts being harder to detect, means you won't be able to see them when they can see you. Hence, you'll need your own scouts to combat them.
In capture and control style missions, if you move all your assaults to capture the base, enemy scouts will take yours and you'll lose. If you leave half of your assaults behind and half to go attack, then they just have to coordinate their fire on half your army, and again you lose.
Basically, without information about the position / composition of the enemy force, you WILL LOSE.
#30
Posted 30 June 2012 - 07:32 PM
#31
Posted 30 June 2012 - 07:32 PM
#32
Posted 30 June 2012 - 07:32 PM
#33
Posted 30 June 2012 - 07:32 PM
Skadi, on 30 June 2012 - 07:26 PM, said:
(Gonna haft to admit though, a catapult with 2 PPC's and 2 AC20's is a scary thought)
While you could technically squeeze that in, it's gonna need a lot of weight saving to be even remotely close to viable. Even with an XL engine, running at 64kph it would only have 1.5 tons of armor (standard, can't get FF on there, nor Endo-Steel). Dropping the speed down to Atlas level (54 kph or so), you could squeeze on 5.5 tons of armor. It's doable, but would be the definition of glass cannon.
Edit - Proof that it's doable but stupid.
Catapult K2-WTH
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 9,387,675 C-Bills
Battle Value: 1,090
Chassis: Unknown Standard
Power Plant: Unknown 195 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 Autocannon/20s
2 PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: XL Fusion Engine 195 4.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LA, 2 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 88 5.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 13
Center Torso (rear) 4
L/R Torso 15 11
L/R Torso (rear) 3
L/R Arm 10 7
L/R Leg 15 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/20 RT/RA 7 9/1 14.00
Autocannon/20 LT/LA 7 9/1 14.00
PPC RA 10 3 7.00
PPC LA 10 3 7.00
@AC/20 (10) CT - 2 2.00
Free Critical Slots: 8
Edited by trycksh0t, 30 June 2012 - 07:35 PM.
#34
Posted 30 June 2012 - 07:35 PM
If you believe it's true, and if you don't like it, get out.
Devs have already stated their focus on role warfare, and you're obviously too stubborn (or stupid) to believe anything different. This thread is pointless and flamebait.
inb4lock
#35
Posted 30 June 2012 - 07:37 PM
madheuhl, on 30 June 2012 - 07:09 PM, said:
"Obvious troll is obvious", as they say, however, I did want to point out one little thing here. What makes you think you are going to be able to turn at a rate fast enough to keep your bead on the light?
I love all your justifications with previous games, as if any of that actually has bearing on a brand new game being designed around the principles of making all the weight classes viable.
Though to be honest, you do tangentially bring up a point of concern for myself: a full team of well-coordinated assault-class BattleMechs, staggered so they can watch one anothers' six and also pull back to their base if they should need to do so. Especially once we start talking Clan chassis. That is just a *lot* of firepower they are bringing to the game, even if they can not quite use ALL of it at once.
Time shall tell. Until then I will rest in the hope that lights and mediums will have roles on the fields of war.
Edited by John Kerensky, 30 June 2012 - 07:37 PM.
#36
Posted 30 June 2012 - 07:37 PM
Skadi, on 30 June 2012 - 07:26 PM, said:
(Gonna haft to admit though, a catapult with 2 PPC's and 2 AC20's is a scary thought)
You will not see ANY mech be able to have enough armor and mount anything like this without making himself very vulnerable in some way (not enough armor or cant handle the heat from all the big weapons)
#37
Posted 30 June 2012 - 07:37 PM
Edited by Skadi, 30 June 2012 - 07:38 PM.
#38
Posted 30 June 2012 - 07:38 PM
#39
Posted 30 June 2012 - 07:38 PM
in merc my mech of choice for the solaris champs was a black knight heavy mech with 3 er ppcs and a clan light guass plus a few other bits, and yes i could SLAUGHTER with it, often getting 10+ of the 15 possible kills.
my friend and i loved to go the 2 of us in atlas and dashi vs 3 teams of 4. we got to the point where we could win vs assult 75% of the time, the fight we never won however was making them all ravens.
finally some non personal experience, if you go to the video section and watch the breakdown videos on each of the 4 classes one of them (i dont recall which) shows a point where an atlas shoots a jenner or a huntchback with a full barrage and the indicated health display for the hit mech shows some damage but is still very able to take many more such hits, supporting the arguments and the statements of the devs that things have been drastically re balanced from classic games.
i will admit that this is something i have still had some concern over and is part of the reason i haven't preordered yet (as well as not having funds), but i am very optimistic that the devs have delivered as promised here.
#40
Posted 30 June 2012 - 07:39 PM
madheuhl, on 30 June 2012 - 07:09 PM, said:
Even from the leaked and dev-released video I can tell you this.
You have the worst case of Steiner-itis I have ever seen, and the first time you find yourself laying there with your Atlas leaking smoke from it's shattered head and a backside that looks like a proctologist went at you with a belt sander....I will feel your pained rage-scream from across the very Internets itself as your theory is violently, gruesomely and thoroughly disproven.
And then I will go find something else to dump a dozen SRM's in as my Commando goes zipping along with a trolololololol.
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