Decrease In Quality Of Mechs Being Released
#241
Posted 21 April 2015 - 02:46 PM
#242
Posted 21 April 2015 - 02:50 PM
Mechwarrior Buddah, on 21 April 2015 - 02:43 PM, said:
Because during the beta they had to show off to get people interested, and later when they started playing, PGI had to make sure they can actually run the game on their crap computers. Also, some changes were done because the traffic generated by the techniques was deemed to costly.
#244
Posted 21 April 2015 - 06:24 PM
Edited by Bobby Hill, 21 April 2015 - 06:25 PM.
#246
Posted 21 April 2015 - 06:49 PM
Tennex, on 14 March 2015 - 10:10 AM, said:
OP full of much win.
Still looks like PGI have a hell of a long way to go.. ..some of the issues are just terribad, I couldn't believe the Zeus when it came out, the clipping was immediately obvious..
#247
Posted 22 April 2015 - 05:19 AM
White Bear 84, on 21 April 2015 - 06:49 PM, said:
OP full of much win.
Still looks like PGI have a hell of a long way to go.. ..some of the issues are just terribad, I couldn't believe the Zeus when it came out, the clipping was immediately obvious..
yeah some of the kit fox feet animation is pretty minimal, but even the little they did makes it look so much better
#248
Posted 24 April 2015 - 11:59 AM
How Kit Fox looks(L arm is 45* when standing and 90* when running)
Edited by Tennex, 24 April 2015 - 12:05 PM.
#249
Posted 24 April 2015 - 12:08 PM
The graphics are worse, the sounds are worse, the damaged parts look a lot worse (remember the heat marks that lasers left? Good times) and the animations follow suit.
Games these days are 10+ GB in size, stop using the excuse that you don't want a bigger install. You guys are getting very lazy and it reflects on the game quality. Stop releasing mechs after IS pack 3 and start fixing and improving the graphical fidelity, please.
Thanks.
#250
Posted 24 April 2015 - 12:20 PM
Don't even get me started on the ridiculously scaled battleship-in-a-breadbox Stalker and the jumbo-dumbo Catapult.
#253
Posted 19 May 2015 - 01:39 PM
InnerSphereNews, on 15 May 2015 - 05:25 PM, said:
Patch Number: 1.3.395.0
'Mech Fixes
- Dire Wolf animation tweaks
- fixed knee misalignment when running
- vertical translation/'bounce' has been reduced when running backwards
- fixed knee misalignment when running
- Warhawk animation tweaks
- fixed knee misalignment when running
- vertical translation/'bounce' has been reduced when running or walking
- fixed torso wobble when going uphill or downhill
- fixed misaligned clavicles
- fixed knee misalignment when running
- Adder animation tweaks
- added foot talon animation
Video comparison by Blockpirat
#254
Posted 19 May 2015 - 03:53 PM
Tennex, on 19 May 2015 - 01:39 PM, said:
Video comparison by Blockpirat
I kinda feel that my cries have been heard (reverse movement and knee misalignment)... it took quite a number of PMs to the lead animator (which is a nice guy)
Edited by Navid A1, 19 May 2015 - 03:53 PM.
#255
Posted 19 May 2015 - 04:33 PM
#256
Posted 11 June 2015 - 12:35 PM
PGI.. pls
#257
Posted 11 June 2015 - 12:40 PM
#258
Posted 11 June 2015 - 12:51 PM
Quote
What did my poor Nova ever do to deserve THIS fate D= To be larger than a mech 15 tons heavier than you is awful.
#260
Posted 11 June 2015 - 12:56 PM
21 user(s) are reading this topic
0 members, 21 guests, 0 anonymous users