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Decrease In Quality Of Mechs Being Released


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#241 Soy

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Posted 21 April 2015 - 02:46 PM

Legit thread.

#242 zagibu

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Posted 21 April 2015 - 02:50 PM

View PostMechwarrior Buddah, on 21 April 2015 - 02:43 PM, said:

Why is it the Beta looked better than it does now?

Because during the beta they had to show off to get people interested, and later when they started playing, PGI had to make sure they can actually run the game on their crap computers. Also, some changes were done because the traffic generated by the techniques was deemed to costly.

#243 Mechwarrior Buddah

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Posted 21 April 2015 - 06:14 PM

View Postzagibu, on 21 April 2015 - 02:50 PM, said:

PGI had to make sure they can actually run the game on their crap computers.


Remember during the launct "party" when they melted a computer by running the tourney on it

#244 Bobby Hill

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Posted 21 April 2015 - 06:24 PM

The stormcrow should have had optional fist hands

Edited by Bobby Hill, 21 April 2015 - 06:25 PM.


#245 Valar13

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Posted 21 April 2015 - 06:37 PM

View Postkapusta11, on 14 March 2015 - 10:25 AM, said:


What?! It's that huge?

It may be taller than the 'Phract, but at least it doesn't have a bad case of Pancake Torso.

#246 White Bear 84

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Posted 21 April 2015 - 06:49 PM

View PostTennex, on 14 March 2015 - 10:10 AM, said:

Edit: Heres an update, i'm glad PGI is continuing to touch these things up


OP full of much win.

Still looks like PGI have a hell of a long way to go.. ..some of the issues are just terribad, I couldn't believe the Zeus when it came out, the clipping was immediately obvious..

#247 Tennex

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Posted 22 April 2015 - 05:19 AM

View PostWhite Bear 84, on 21 April 2015 - 06:49 PM, said:


OP full of much win.

Still looks like PGI have a hell of a long way to go.. ..some of the issues are just terribad, I couldn't believe the Zeus when it came out, the clipping was immediately obvious..


yeah some of the kit fox feet animation is pretty minimal, but even the little they did makes it look so much better

#248 Tennex

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Posted 24 April 2015 - 11:59 AM

With the fix

How Kit Fox looks(L arm is 45* when standing and 90* when running)
Posted Image

Posted Image

Spoiler

Edited by Tennex, 24 April 2015 - 12:05 PM.


#249 TheCobra

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Posted 24 April 2015 - 12:08 PM

It is not decreasing, it is going BACKWARDS!

The graphics are worse, the sounds are worse, the damaged parts look a lot worse (remember the heat marks that lasers left? Good times) and the animations follow suit.

Games these days are 10+ GB in size, stop using the excuse that you don't want a bigger install. You guys are getting very lazy and it reflects on the game quality. Stop releasing mechs after IS pack 3 and start fixing and improving the graphical fidelity, please.

Thanks.

#250 Navy Sixes

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Posted 24 April 2015 - 12:20 PM

Lots of good points, but I gave a like to the OP specifically for the scaling issue in MW:O. If PGI would go back and rescale medium mechs so that they were all smaller than the heavies, just about every problem with making mediums viable would evaporate.

Don't even get me started on the ridiculously scaled battleship-in-a-breadbox Stalker and the jumbo-dumbo Catapult.

#251 stjobe

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Posted 24 April 2015 - 12:35 PM

View PostTycho von Gagern, on 24 April 2015 - 12:20 PM, said:

Don't even get me started on the ridiculously scaled battleship-in-a-breadbox Stalker and the jumbo-dumbo Catapult.

Posted Image

Oh, you said NOT get you started... Sorry ;)

#252 Tennex

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Posted 24 April 2015 - 02:06 PM

View Poststjobe, on 24 April 2015 - 12:35 PM, said:

Posted Image

Oh, you said NOT get you started... Sorry ;)


[Started] / Not Started

#253 Tennex

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Posted 19 May 2015 - 01:39 PM

View PostInnerSphereNews, on 15 May 2015 - 05:25 PM, said:

Upcoming Patch - Tuesday, May 19th @ 10AM – 1PM PDT

Patch Number: 1.3.395.0


'Mech Fixes
  • Dire Wolf animation tweaks
    • fixed knee misalignment when running
    • vertical translation/'bounce' has been reduced when running backwards
  • Warhawk animation tweaks
    • fixed knee misalignment when running
    • vertical translation/'bounce' has been reduced when running or walking
    • fixed torso wobble when going uphill or downhill
    • fixed misaligned clavicles
  • Adder animation tweaks
    • added foot talon animation


Video comparison by Blockpirat



#254 Navid A1

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Posted 19 May 2015 - 03:53 PM

View PostTennex, on 19 May 2015 - 01:39 PM, said:

[/b][/b][/b]

Video comparison by Blockpirat




I kinda feel that my cries have been heard (reverse movement and knee misalignment)... it took quite a number of PMs to the lead animator (which is a nice guy)

Edited by Navid A1, 19 May 2015 - 03:53 PM.


#255 oldradagast

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Posted 19 May 2015 - 04:33 PM

Decrease in quality of mechs being released is being balanced by decreased usefulness of mechs currently in the game (nerfs.) So, it all works out... sort of...

#256 Tennex

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Posted 11 June 2015 - 12:35 PM

Posted Image
PGI.. pls

#257 Navid A1

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Posted 11 June 2015 - 12:40 PM

Disastrous scaling/animation/models in Clan Wave 1... on flaw after another everyday.

#258 Gamuray

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Posted 11 June 2015 - 12:51 PM

Quote

Mech scaling continues to be terrible
Posted Image




What did my poor Nova ever do to deserve THIS fate D= To be larger than a mech 15 tons heavier than you is awful.

#259 Juodas Varnas

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Posted 11 June 2015 - 12:54 PM

View PostNavid A1, on 11 June 2015 - 12:40 PM, said:

Disastrous scaling/animation/models in Clan Wave 1... on flaw after another everyday.

Scaling was disastrous since Centurion waaaaaaaaay back in closed beta.

#260 Tennex

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Posted 11 June 2015 - 12:56 PM

What did these mechs do to deserve PGI's scale roulette





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