The Frustration Of This Challenge.
#61
Posted 15 March 2015 - 02:08 AM
8/10 matches it's unfortunatly this way.
#62
Posted 15 March 2015 - 02:31 AM
MrMadguy, on 15 March 2015 - 12:53 AM, said:
The reason to do better is to get more rewards at the end of round screen for damage, kills, flanking, brawling, etc.
I wouldn't mind some challenges where you can advance faster if you do exceptionally well though.
Sarlic, on 15 March 2015 - 02:08 AM, said:
8/10 matches it's unfortunatly this way.
While that may be true, a simple challenge like this doesn't do much to affect it.
#63
Posted 15 March 2015 - 02:58 AM
Sarlic, on 15 March 2015 - 02:08 AM, said:
8/10 matches it's unfortunatly this way.
This right here. X100.
The #1 thing that makes events in the solo queue unbearable is the simple fact that they're trying to draw people over to the solo queue. If they'd allow the even to be played in BOTH the solo and group queues, we wouldn't have a wave of "elite" players coming over and getting frustrated by the fact that new players don't know how to play.
It's bad enough knowing that you're expected to carry several new players in every single match....it's worse when the group players in the solo queue can't acknowledge that fact and get mad when the new players they were supposed to be carrying didn't follow their instructions.
#64
Posted 15 March 2015 - 03:07 AM
AThousandD, on 14 March 2015 - 01:52 PM, said:
#65
Posted 15 March 2015 - 03:08 AM
Willard Phule, on 15 March 2015 - 02:58 AM, said:
This right here. X100.
The #1 thing that makes events in the solo queue unbearable is the simple fact that they're trying to draw people over to the solo queue. If they'd allow the even to be played in BOTH the solo and group queues, we wouldn't have a wave of "elite" players coming over and getting frustrated by the fact that new players don't know how to play.
It's bad enough knowing that you're expected to carry several new players in every single match....it's worse when the group players in the solo queue can't acknowledge that fact and get mad when the new players they were supposed to be carrying didn't follow their instructions.
If your such an elite player why be in solo que? I can see the occasional visit if your group isn't on but the truth is elite players come for the easy ride and cbills clubbing baby seals all the way. Then they come here to tell us all how bad solos are.
If your always in solo your far from elite. Instead your an opportunist.
I know real elite players, several are my friends. They rarely go into solo because the challenge isn't there.
If your dropping regularly into solo your far from elite. Your a fraud.
Edited by Mudhutwarrior, 15 March 2015 - 03:09 AM.
#66
Posted 15 March 2015 - 03:17 AM
Sarlic, on 15 March 2015 - 02:08 AM, said:
8/10 matches it's unfortunatly this way.
I agree with you. In Group Que where the teamwork does work, the solo player fails. In Pub Que, where every man is for himself, Teamwork causes stomps. I played around 10 Matches last night. 3 were in teh group Que. I failed to score for the event. The rest of the matches win or lose I earned my 150K. I guess I'm not as good a team player as I thought I was. And my Elo is still much loser than my fellow Lawmen(& Lawwomen).
#67
Posted 15 March 2015 - 03:18 AM
Joseph Mallan, on 15 March 2015 - 03:07 AM, said:
The problem is that some people will just complain for the sake of complaining.
This event is is extremely easy to achieve and almost doubles the income for the people and yet there are those speacial snowflakes who complain because they feel like it. I can't see anything wrong with this challenge. People (mostly) aren't behaving like idiots, like in other challenges, and you don't need to win the match as far as I see it. So everyone can get the bonus easily because 30 matchscore is a joke.
#68
Posted 15 March 2015 - 03:20 AM
#69
Posted 15 March 2015 - 03:48 AM
Wrathful Scythe, on 15 March 2015 - 03:18 AM, said:
The problem is that some people will just complain for the sake of complaining.
This event is is extremely easy to achieve and almost doubles the income for the people and yet there are those speacial snowflakes who complain because they feel like it. I can't see anything wrong with this challenge. People (mostly) aren't behaving like idiots, like in other challenges, and you don't need to win the match as far as I see it. So everyone can get the bonus easily because 30 matchscore is a joke.
Edited by Sarlic, 15 March 2015 - 03:48 AM.
#70
Posted 15 March 2015 - 03:53 AM
It is isn't it. It really is a whinge thread. wow.
#71
Posted 15 March 2015 - 04:00 AM
Sarlic, on 15 March 2015 - 03:48 AM, said:
You need to admit. When you make a rule where everyone needs a kill (and a win) to get a point, everyone will try to get this kill. Even for the price of annoying his teammates because oneself > other folks on the internet. PGI had it coming and knows it since the first challenge. Yes, the fault lies with the people but PGI shoves them in this direction with said requirements.
#72
Posted 15 March 2015 - 04:01 AM
Really liking this challenge because it's not rewarding (for the most part) the most meta mech of the month.
For all of you guys doing the challenge in your meta Stormcows, Timberwolves, and Dire Whales, get a life and have some non-meta fun for once? I say this doing some of the matches in a 6xCMpulse Stormcrow, but it runs hot as hell and hitreg sucks for it.
#73
Posted 15 March 2015 - 04:57 AM
Mudhutwarrior, on 15 March 2015 - 03:08 AM, said:
If your such an elite player why be in solo que? I can see the occasional visit if your group isn't on but the truth is elite players come for the easy ride and cbills clubbing baby seals all the way. Then they come here to tell us all how bad solos are.
If your always in solo your far from elite. Instead your an opportunist.
I know real elite players, several are my friends. They rarely go into solo because the challenge isn't there.
If your dropping regularly into solo your far from elite. Your a fraud.
My apologies, I overgeneralized. Allow me to explain more accurately.
In the group queue, since you're playing as part of an organized team (most of the time with voice communications before, during and after any given match), you tend to build your 'mech to fill a specific role in that team. Although many of those builds may be adequate in most situations, and possibly excel in some specific ones, odds are good that those circumstances won't present themselves as often in the solo queue as they do in the group queue, where you have teammates to help bring those circumstances about.
For the most part, the majority of the 'mechs you see doing well on a regular basis in the solo queue tend to be "jacks of all trades" with an emphasis on one weapon or another. In other words, the mechs that do the best are the ones that can engage effectively at all ranges without overheating (unfortunately, or fortunately depending on how you look at it, there tend to be as many trial mechs as there are owned ones in the solo queue). The "one shot wonder" mechs like a dual gauss Jager or two ERLL Raven don't do as well as you'd think overall. Sure, they tend to be the last guy alive, but how hard is that to do when you avoid your team entirely and pop at targets of opportunity? Might as well go for the LRM spam and rack up more cash with assists.
I am not an "elite" player in the solo queue, and to be completely honest, since the matchmaker is designed to use "team average" Elo scores...I doubt anyone qualifies for that title in the solo queue. There are those of us, however, that are on the good side of adequate simply because we only play in the solo queue. I realize CW isn't exactly the group queue as far as builds and tactics are concerned, especially in PUG matches, but I've noticed a HUGE difference in my effective loadouts between the two. In the solo queue, it's about longevity....avoiding or soaking damage, in CW it's about using something that will compliment the majority of the team.
When we get the group players over for an event, they get frustrated QUICKLY. Especially the younger, less experienced group players that have only recently been exposed to it. They've learned that group play is superior to solo play and don't seem to understand that there are those of us that know it, too, but choose to not participate. They get angry, swear, belittle and deride people....all because we didn't do what they told us to do, or because the trial mechs that composed half the team didn't have any ability to cut the enemy's ECM so they could rain derp rockets.
It is what it is, man. Personally, I don't understand why these events have to be one queue or the other. If it's about some whatchamadoozer score or something, why not have it active in both queues? Placing it in one or the other triples the server load for that queue.....the people that play there normally, the people waiting between CW matches and the people coming for the event. If it were in both, you'd only see the extra load from the CW side.
#75
Posted 15 March 2015 - 06:40 AM

But this isn't the limit. This is the screenshot from those sweet times, when LRM weren't nerfed and there were no this stupid 4x3 (no freaking invulnerable Lights in both teams). Dis is... 6xOVERKILL!!!!!
Edited by MrMadguy, 15 March 2015 - 06:44 AM.
#76
Posted 15 March 2015 - 06:54 AM
Sad.
#77
Posted 15 March 2015 - 07:00 AM
#78
Posted 15 March 2015 - 07:03 AM
I really like it because even if i do not play a lot anymore, i can still earn something, 30 points is really easy to achieve (even did it with a CN-9 that was moving about 60 kph...). There are not so many crazy people around boating all sorts of stuff and you can enjoy a match unlike other tournaments were people go crazy.
#79
Posted 15 March 2015 - 07:30 AM
Danth Reduviid, on 14 March 2015 - 01:39 PM, said:
But the reality of this challenge has been you need to do okay on a winning team to qualify. If I have an average game and my team wins, I'm above 30 points. If I'm below average or my team loses I don't qualify.
Which brings up the fact of who is this challenge for? C-Bills are always nice, but if you're a good enough pilot the extra money is helpful, but you're probably earning more by just playing. If you're in my boat where every CB counts, you get frustrated having to play a lot of matches and then stare at a 29 point score. Or know that because the Raven was able to chase down a disconnected player before you could even help with the kill your match didn't qualify.
I think this type of challenge has a lot of potential, but I just wish it was step based instead of all or nothing. For example:
15 points - $25,000
30 points - $75.000
45 points - $125,000
Maximum $2,000,000 per weight class.
well sorry there bud but 30 points isn't even average, it's pretty dismal.
30 points qualifying is basicaly giving money away, even if you lose a match you should still be able to get 30 points.
#80
Posted 15 March 2015 - 08:04 AM
Just play normally= get a pile of CBills.
People will complain about anything.
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