Weekend Update - 03.14.2015
#1
Posted 14 March 2015 - 02:35 PM
#2
Posted 14 March 2015 - 02:39 PM
#3
Posted 14 March 2015 - 02:40 PM
Can't wait to pilot my new Zeus... too bad I'm traveling half of the week >.<
#5
Posted 14 March 2015 - 02:59 PM
#6
Posted 14 March 2015 - 03:17 PM
It does have a cool moon-ish Look to it.
Green mist remiinds me of the Northern Lights in Alaska!
Will it consist of ONLY 2-3 choke points like everything else PGI has designed so far?
Or will it offer more Tactical choices and Interesting gameplay, with say 5,6,7 DIFFERENT paths, Above ground and Below ground (caves)???
Edited by ScorpionNinja, 14 March 2015 - 03:33 PM.
#7
Posted 14 March 2015 - 04:33 PM
Zeus looks amazing and the new map to.
ScorpionNinja, on 14 March 2015 - 03:17 PM, said:
It does have a cool moon-ish Look to it.
Green mist remiinds me of the Northern Lights in Alaska!
Will it consist of ONLY 2-3 choke points like everything else PGI has designed so far?
Or will it offer more Tactical choices and Interesting gameplay, with say 5,6,7 DIFFERENT paths, Above ground and Below ground (caves)???
They really do need a caves/mining map. An underground defense map would be great. "try and get over this gate lights"
#8
Posted 14 March 2015 - 04:46 PM
#9
Posted 14 March 2015 - 04:49 PM
#10
Posted 14 March 2015 - 04:51 PM
#11
Posted 14 March 2015 - 05:09 PM
Azargo, on 14 March 2015 - 04:49 PM, said:
It's pretty god damn tall, but then again it's got some favorable hitboxes and does seem rather XL friendly. Pretty sure we weren't expecting an agile 'mech to be small anyhow.
#12
Posted 14 March 2015 - 05:12 PM
The Zeus looks good though, can't wait for mine to show up. Still iffy on the Grasshopper. Will wait and see how it plays on the 17th.
Love the concept art for Wave III though, and can't wait for more details on next weekends event.
#13
Posted 14 March 2015 - 05:30 PM
Johnny Z, on 14 March 2015 - 04:33 PM, said:
Zeus looks amazing and the new map to.
They really do need a caves/mining map. An underground defense map would be great. "try and get over this gate lights"
I mention underground paths aka Caves. Not a "Real Cave" design, just a underground "Path" that is used to flank in terms of tactics. Of course the maps "underground Paths" from a "Story line sake" would've been made so supplies and items could be transported to varies areas more quickly, etc.
I just wanna see better design layouts with MORE than the typical PGI 2-3 "Paths" you have to choose from.
Because when there is ONLY 2 or 3 Paths to choose from...
it creates Predictable Gameplay...
when gameplay becomes predictable...
**** gets BORING...
and when gameplay gets boring...
players quit playing (or takes long breaks from MWO)...
and when players quit/take breaks from MWO...
PGI loses money...
and when PGI loses money...
MWO dies!
You see?
#14
Posted 14 March 2015 - 08:36 PM
#16
Posted 15 March 2015 - 02:56 AM
#17
Posted 15 March 2015 - 03:30 AM
#18
Posted 15 March 2015 - 04:41 AM
#19
Posted 15 March 2015 - 06:48 AM
Love the Music at the biginning! And wupwup 17th.....Zeus-time, wuhuuuu !
Edited by sCOREscream, 15 March 2015 - 06:49 AM.
#20
Posted 15 March 2015 - 07:10 AM
Bombadil, on 14 March 2015 - 02:42 PM, said:
Grasshopper too large for 70 tons, mate. It is even taller than Zeus and is on par with Gargoyle!
http://mwomercs.com/...ize-comparison/
Edited by El Bandito, 15 March 2015 - 07:11 AM.
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