Wrathful Scythe, on 15 March 2015 - 02:57 AM, said:
Is proper scaling really that hard to achieve? Because there are many mechs who just don't look like the tonnage they represent. If they would take the informations from TT, well, many would still cry but PGI could make excuses.
The major lack of realism in the MWO scaling is actually how small the light mechs are.
Going by realistic weight scaling laws and assuming similar density and shape, a 20 ton mech should be roughly 58% the height of a 100 ton mech.
If we take two humanoid mechs of comparable shape, like the Firestarter and Atlas, a 35 ton humanoid should be roughly 70% the height of a 100 ton humanoid. Since the Firestarter is slimmer than the Atlas it should probably be closer to 80%
The Zeus must be quite dense for it's tonnage, befitting of it's namesake...
This is due to how much weight it costs to increase height in a three dimensional space, the cost is much much more that most people feel it should be.
An elephant weight about 70 times as much as a human, but is only twice the height!
That's how weight - height scaling in the real world works, so be careful what you wish for.
The slim figure of the Grasshopper easily accounts for the tonnage difference between it and assault mechs in realistic terms.
In fact, all mechs in MWO should be much closer to each other in size, the only way to rationalise the current extreme size differences between assaults and light is to assume the assaults have very very low density, maybe they are filled with plastic foam or other isolation?
Edited by Sjorpha, 15 March 2015 - 03:33 AM.