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[Suggestion] Drop Cw Cease Fire


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Poll: Remove Cease Fire (25 member(s) have cast votes)

Would you like to see the cease fire removed in CW?

  1. yes (12 votes [48.00%])

    Percentage of vote: 48.00%

  2. no (13 votes [52.00%])

    Percentage of vote: 52.00%

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#1 destroika

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Posted 15 March 2015 - 03:03 PM

Thanks to suggestions, I recommend a more seamless win and territory update, that the CW battle grid is divided into zones and different zones get different time slots to battle in. As a zone goes down for an update, battles commence in another zone. As players, the "fun" momentum never stops.

Poll has not been updated since votes are already cast on the original topic, however, with this new suggested change, it still eliminates the need for a total cease fire.

Old OP:
CW already takes a while to get enough people together to get a match going. Once there are enough people getting into a rotation, the matches pick up pace. Then suddenly, CEASE FIRE!! And CW is stopped for a while. Once the time is up and battles can commence again, people slowly trickle in until CEASE FIRE!!

What purpose does it serve? It ONLY succeeds in breaking the game's "fun" momentum.

Purpose explained below.

Edited by destroika, 16 March 2015 - 04:36 PM.


#2 Night Thastus

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Posted 15 March 2015 - 04:44 PM

No, and there's a reason why. (Also voting in your own poll is kinda a bad practice. Makes you look bad, just sayin')

It does, in fact, serve a purpose. You see, as a planet is attacked, assuming the attackers are winning, that planets "attacker wins" percentage goes up. If it goes above a certain percent, that planet is now considered to be owned by whatever faction was attacking it. However, in order for this "flip" to happen, the servers need to update. If this happened constantly, it would cause a lot of strain. It's easier to stop the game for a bit, flip the planets to their new owners, and start again.

If you dislike getting interupted, write down the freaking ceasefire times (they don't change), and plan around them. There's plenty of time to fight.

#3 Twilight Fenrir

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Posted 15 March 2015 - 06:17 PM

Yup, everything Night Thastus said is correct...

To add to that... The matches pick up partly BECAUSE a cease fire is coming. Units rush out to try and get that percentage up so they can take the world, or defend it. Much like last-minute bidding on eBay.

Without these down times, it may actually be HARDER to find matches. As there wouldn't be quite as much 'structure' to plan around.

#4 Gladewolf

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Posted 15 March 2015 - 06:24 PM

If updating maybe 20 static planets on a map really needs to take 30 minutes, we have bigger issues regarding our servers....I don't think the OP has issue so much with the scheduled flip times, as he does the gigantic break pedal that kills matchmaking .....typically for more than an hour. Writing the times down doesn't necessarily make any difference to when one is free to play.

#5 Commander A9

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Posted 16 March 2015 - 08:22 AM

That and ceasefire allows time for wins to be calculated and thus control of a planet to shift from one side to the other.

Isn't that the whole point of Community Warfare?

#6 General Solo

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Posted 16 March 2015 - 09:40 AM

Cease fire helps stop da burn out!

Edited by OZHomerOZ, 16 March 2015 - 09:41 AM.


#7 Gladewolf

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Posted 16 March 2015 - 09:50 AM

....The issue is not change of planetary control, the issue is bringing all game play for this mode to a screeching halt. Let's say PGI really does need at least 30 min to resolve fights on the last set of planets.....aren't there another 100+ planets?! Just open up a different set of battlefronts while the first set resolves, that way we can keep playing and updates can happen unimpeded.

#8 Night Thastus

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Posted 16 March 2015 - 02:49 PM

Actually, +support to Gladewolf.
If the map was broken into "quadrants", with only one being down at a time, allowing the players to always have some planets to fight on, that would be fantastic.
However, MWO has too few players, especially in CW, to make this viable. I wish we could, and in bigger games I think this has been attempted. In this game, it's too small a playerbase to do it.

#9 destroika

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Posted 16 March 2015 - 04:30 PM

Thanks all for posting. I really was unaware of a purpose and what the "win%" meant. Now I can understand the general purpose. (I vote on my own polls because it's another number. And at the end of the day, that's all that matters. Do you really think they read these posts for inspiration? LOL)

View PostGladewolf, on 16 March 2015 - 09:50 AM, said:

....The issue is not change of planetary control, the issue is bringing all game play for this mode to a screeching halt. Let's say PGI really does need at least 30 min to resolve fights on the last set of planets.....aren't there another 100+ planets?! Just open up a different set of battlefronts while the first set resolves, that way we can keep playing and updates can happen unimpeded.


Gladewolf, thank you for putting exactly what I was getting at into more accurate words. And what an excellent suggestion! In general, MMO devs have had a top priority in NOT interrupting their player's experience as much as possible. Look at WoW, they now can update their game WHILE in progress. Only the zones in proximity to you get updated in that order outward. If the purpose really is to update planetary control, then this is the perfect solution. Could you imagine watching a movie in the theater when all the lights come on and the movie is suddenly stopped with a voice over the loud speaker saying, "OK, restroom break, movie commences in 30 minutes!"

View PostNight Thastus, on 16 March 2015 - 02:49 PM, said:

Actually, +support to Gladewolf.
If the map was broken into "quadrants", with only one being down at a time, allowing the players to always have some planets to fight on, that would be fantastic.
However, MWO has too few players, especially in CW, to make this viable. I wish we could, and in bigger games I think this has been attempted. In this game, it's too small a playerbase to do it.


Even more to the point above. Because there are so few players, it would be MUCH easier to limit the number of zones being fought in at a time.

#10 Twilight Fenrir

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Posted 20 March 2015 - 08:27 AM

The zones idea is certainly a good one. But I can understand how the low level of players may make it lower on the priority list than you might like...

When the ceasefire happens, doea it kick you out of the match you're in? Or does it let it finish first? If it lets it finish, that would be why it takes 30 mins for the ceasefire... That's the maximum time a match might last...

If not.... I dunno :P

#11 Corbenik

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Posted 20 March 2015 - 09:21 AM

what they could at least do is Let you modify mech loadouts during a ceasefire, (good time to tune them or swap Just in case)





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