Artgathan, on 19 March 2015 - 03:40 PM, said:
People make engine type choice out to be a big deal. It's really not. Build me a clan mech that is markedly improved by the use of a STD engine. You gain no useful survivability and you give up lots of tonnage. Sounds like a great trade.
It is kind of a big deal.
-There are many IS mechs that mount dual (or triple in some cases) ballistic in a ST. This is the single biggest thing that IS has going for it, regarding why std engine. On lighter mechs with ample space it's not as big of a deal, but on bigger mechs, space becomes a limiting factor very often.
Also:
-Many clan mechs have exposed ST, many IS has big shield arms. Being able to redirect damage like this, avoiding torso shots, is kind of a big deal.
-(slightly off topic) IS can choose engine size. Clan can't (not that I want them to). Yes clan mechs are fast, but sometimes more firepower is more firepower. Especially with a team that moves together. This is also kind of a big deal.
Wanna know ONE clan mech that would benefit from a standard engine? Dual gauss timberwolf (with JJ, of course). There. Oh, wait, PGI made that not-a-thing already. HMMM... wonder why? But somehow, 6LL Stalker is OK.
My opinion on this ST thing:
You're not really wrong, losing an ST means you're probably not doing too well in the match already, however:
I wouldn't mind if this was the only nerf happening. But it's not. It's the latest in a string of nerfs. I mean, before clans even happened, going way back, DHS aren't even double. Theyre 1.4 heat sinks.
Clans were nerfed before the first MadCat ever stepped foot on the field. Now, it's quirked IS lasers with ultra short durations and longer range than clan making almost no heat. Clan locked equipment. Ghost heat.
The worst quirks pass ever. It just keeps going and going, mechanic on top of mechanic on top of mechanic. Buffs to the nerfs that were meant to counteract the buffs, that happened because of a nerf. Ugh, sorry for the rant.
Last words:
PGI, just give clans the darn laser advantage, give IS the LRM/Ballistic advantage
like every other MW/BT game. Tweak duration, or heat or something. But, stop trying to do these band-aid balance adjustments. If you make ST destruction affect heat, give EVERYONE (IS and Clan) real DHS (2.0), and consider removing all heat quirks, or just restart the whole quirk system. And just forget about affecting speed, it's just baseless. You "released" this game almost 2 years ago now, please stop acting like we're still in beta.
edited:cleaned up wording for clarity
Edited by DivideByZer0, 19 March 2015 - 04:19 PM.