Gyrok, on 19 March 2015 - 05:04 AM, said:
Hello OMNImechs. You know, changeable pods....the entire point of clans...?
IS gets omnitech when PGI decides to bump the timeline. Then you guys get mechs like the fafnir, and templar among others. So, wait, and you will get your mechs that do it too.
Just because those mechs are jack of all trades and master of none, does not mean that they should be nerfed because more utility.
What you insinuate is that your issue is the omni pods, not the mechs. However, to fix that would require locking hardpoints, which negates the entire point of omnis.
What you are saying is basically a non-sequitur in argument form.
A similar statement using your argument would be: "the thud 5SS can mount 7 OP lasers, therefore it is OP, therefore, we should nerf the engine..."
Think about that for a minute.
Are you serious? Omnipods and flexibility and the benefits of that don't make Omni's "master of none" builds. Laservomit, streakboats, 6xuac5s? Clans can double down on designs far better than is mechs.
Their crit/weight reductions on weapons and upgrades is what is balanced by locked engines and hardware.
The fact that they all get the huge benefit of xl engines with no negatives is what needs balanced and that is what this does.
Look at the scrow load out for damage and speed. Show me an is 55 ton mech that mounts similar firepower with a std engine and goes 90.
Different facets are balanced by different factors. You get 1/2 the spaces for endo/ff and your weapons are all smaller and lighter. In return you don't get to min/max components as much - however you get to move omnipods around to make way more specialized hard point options. You get the 50%weight savings of an xl but don't die in st destruction. That is a massive benefit on every chassis. Having loss of a st make you perform like you have a std engine of the same tonnage isn't an unreasonable Nerf - still superior to is options of cake or death.
























