MischiefSC, on 17 March 2015 - 10:04 PM, said:
It's really simple.
IS XL - you die with ST being lost.
Clan XL - you don't die - you just slow down and lose heatsink values like, well, you had a STD engine.
Trade you. In fact how about you get to swap back and forth - you can take an IS engine of the same tonnage that's a STD and not have any performance hit when you lose a ST - you'll just lose a lot of speed and maneuverability.
You know, the same tradeoff IS mechs have to make.
The problem is that this needed to be in from the start but, well, OP Clan mechs sold better. Now they're dialing them back to be actually balanced. Which they haven't been before. No metric in any performance anywhere, no statistical data of actual in game overall performance, made it look like it.
Yes, some Clan mechs are bad. Most IS mechs are bad. The difference is that your Timber Wolf and Stormcrow can carry almost *any* loadout, letting you use those 2 mechs, your best mechs, the best Tier 1 mechs in the game, to fill almost any role. I have to buy a slew of IS mechs to do the same thing, master all 3 variants. You get good missiles (SRMs, Streaks. LRMS are bad for everyone and people who use them need to hear that until it makes sense to them) and IS gets good ACs. Clanners get better brawling - mid range lasers, IS gets a range buff. Clan gets flat out in all ways superior Gauss. Weapon balance itself isn't in a bad place. It's close enough for government work. The only remaining issue was the absurd stupid super-perk of Clan XLs giving the speed/maneuverability of XL engines for the tonnage and the tanking ability of the STD.
Seriously. I'm all for a tic box option - you get to die with ST loss with XLs or you get the equal tonnage weight of a STD and the same survivability. Of course then nobody would take XLs in CW in Clan mechs. You'd all make due with slower, less maneuverable mechs in that same tonnage.
Just like the IS does.
It's really simple.
IS Standard Engine - you don't die even if both torsos are gone.
Clan Engine - you die when both are gone and get penalized for 1 ST gone.
Unlike you Inner spheres. We can't swap our engine for a standard or for a different rating. Do you see any trade off for those? Because this is why literally all but 2 mechs are failing.
Do you see any bonus for Clan Internal heatsinks for engines? or any nerfs to the IS ones? Nope...
nothing at all...
Regardless of this is being needed from the start or not. I doubt it should be put in game durring one of the harshest times for clan mechs ONTOP of disappointing quirks which did nearly nothing (in fact it nerfed the summoner...) and also in front of Clan Wave III.
it just shows that PGI is flipping the bird to anyone who likes clan tech and gives a clear message that you got 2 choices.
1) play inner sphere, have fun, do good in any mech, and have a blast.
2) Spend extra c-bills or real life money for mechs that just have different colour lights for lasers and missiles and are only there for cosmetic value as any practical value is already stripped away.
And because a mech can carry any load out, doesn't mean it's great with any load out. A king crab can run 6 machine guns and a bunch of pulse lasers nad streaks. doesn't make it good.... it can also run 4 LRM 15's and 4 medium lasers. Doesn't make it good. Can run 4 ER PPC's and 4 Streak 2's and doesn't make it good.
etc...
Even then, you get some minor penalties for mixing and matching omnipods. which in the end would stack with all the current penalties...
Also you cracked me up when you said "Clanners are great at blawing".
Out of all the roles it can do, brawling is by far the worst...
Thunderbolt 9S with 3 ER PPC's can out brawl any clan heavy mech in game currently.
Not to mention the 5SS can do 7 Medium pulse lasers which just rolfstomps anything you can do on a timberwolf or stromcrow...
Nearly every IS mech from lights to assaults can out brawl clan mechs. There's a reason why you always see dead Direwolfs everywhere a kingcrab or atlas S waddles over.
You also forget to mention that IS have superior SRM accuracy and SSRMs.
You do not need Artemis on IS SRM 2, or SRM 4. for SRM 6 you kinda need it.
For clans you do not need Artemis for C SRM 2, but for SRM 4 you do need it, and for SRM 6 it has no visible changes.
That extra ton quickly adds up to no advantage over IS besides being the coloured blue. So if you are a cat, dog, or can not see the colour red, Clan SRM's are better for looking at.
Also "Some" clan mechs are bad?
There is only 4 mechs that is worth even looking at beyond randomly selecting camo patterns!
Timberwolf
Stormcrow.
And then the Hellbringer with ECM forcefully being put on. Because with out it your just a summoner with no jumpjets and more E hardpoints.
I guess if we bring community warfare into the picture the ice ferret also makes the list but that's a desperate last line resort for clan wolf in CW, not really a meta mech. just a tool for rushes.
Meanwhile out of the 109 Inner sphere mechs I own... I can't think of a single mech that is bad. besides the Cataphract 3D.
Which ironically foreshadows what will happen to the Timberwolf soon...
There is a reason out of the 49 clan mechs added into the game. Not a single one is a battlemech. All are omni's...
Because PGI can't do anything to nerf a Battlemech that isn't reasonable or fair. if they nerf a clan battlemech directly that same "BS" nerf will have to go to the IS ones as well.
There is a reason dozens and dozens of clan players are begging PGI for clan Battlemechs like the mk IIC's or mechs like the Bane or Kodiak.
Instead of asking for more omnis.
There is a reason people are willing to give up there omni ability and begging for it... TT wise you can make a omni mech into a battlemech but you lose all "advantages" clan mechs have.
Seriously.. what's the next nerf that PGI will come have a brilliant idea for clans?
Reduce clan heatsinks to 1.2 because "they are OP! they are 1 crit slot smaller!"
Reduce the Machine gun range by 50% because it's 50% lighter?
Make 100% all heatsinks hardwired on all clan mechs and half there weapons?
Have negative 20 and 50% quirks on anything that isn't a T5 mech?
Lock the ECM or AMS torso to the home-chassi?
I have no clue. you Inner sphere cry babies are better at killing a horse then I am.