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Russ On Clan St Lose - Additional Effecting Probably Coming


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#261 Nightshade24

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Posted 17 March 2015 - 08:50 PM

View PostEider, on 17 March 2015 - 07:57 PM, said:

They had a 90% win rate when the holy trinity came out against is.. and you complain about love? wow

Holy trinity... meanwhile there is only 2 mechs and some inner sphere cry baby makes up the 3rd on the spot...
1 day it's direwolf, next day it's mist lynx, is it today to cry about the OP summoner quirks?

Anyway... This "binity" or "Diminty" or what Bi/Trinity... what ever. Isn't representing 100% of the clan mechs.

What if randomly 1 day people give the Raven 2X a negative 5% energy heat reduction (aka 5%+ heat) just because the Thunderbolt is OP? And this same kind of hate going through all the IS mechs?

And that win rate was from day 1, IS had no quirks, clan tech had higher values on a lot of things, and nearly 90% of the population are using clan mechs as it is the very first set of unique mechs to come into the game.


It's unfair statistics and it radiated through to CW due to the population difference and the fact the clans actually have an objective!

Clans are aimming to get terra... WTF are the inner sphere doing?

Stieners job was to make Kurita calm down and not hurt davion but that doesn't make any sense in CW because we have davion and stiener fighting each other.



For those fans of lore, older games, something new, and an objective in CW, Clans were the way.

Sadly this is punished by PGI...


Considering these huge stream of nerfs coming over and over PGI will see no one playing clans at all besides lunatics like me and they will still nerf it....

"OMG! A guy in an adder has killed a legged locust in a 12 (12 IS) vs 12 (11 IS, 1 clan (me)) Conquest match and is the only clan mech to get a kill in the past 2 days.

Clans still OP, we're adding a negative infront of all the current adder quriks."


Yea... I'm going to go away till they fix this injustice they dare call ballance.

I will be back when that is fixed.

Rather that be them getting a slap to the face and finding out that they were making a mistake the whole time and start buffing the neglected clans.

Or that it's 20 years later in 3070 where there is no such difference as "clan tech" and "is tech" as they just stop having differences at that point.

#262 Sorbic

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Posted 17 March 2015 - 08:55 PM

I like the idea of a slowdown as it always felt like you should lose some power when an engine is damaged. That said I hope they go small and maybe just do 10%.

#263 MischiefSC

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Posted 17 March 2015 - 10:04 PM

View PostNightshade24, on 17 March 2015 - 08:50 PM, said:

Holy trinity... meanwhile there is only 2 mechs and some inner sphere cry baby makes up the 3rd on the spot...
1 day it's direwolf, next day it's mist lynx, is it today to cry about the OP summoner quirks?

Anyway... This "binity" or "Diminty" or what Bi/Trinity... what ever. Isn't representing 100% of the clan mechs.

What if randomly 1 day people give the Raven 2X a negative 5% energy heat reduction (aka 5%+ heat) just because the Thunderbolt is OP? And this same kind of hate going through all the IS mechs?

And that win rate was from day 1, IS had no quirks, clan tech had higher values on a lot of things, and nearly 90% of the population are using clan mechs as it is the very first set of unique mechs to come into the game.


It's unfair statistics and it radiated through to CW due to the population difference and the fact the clans actually have an objective!

Clans are aimming to get terra... WTF are the inner sphere doing?

Stieners job was to make Kurita calm down and not hurt davion but that doesn't make any sense in CW because we have davion and stiener fighting each other.



For those fans of lore, older games, something new, and an objective in CW, Clans were the way.

Sadly this is punished by PGI...


Considering these huge stream of nerfs coming over and over PGI will see no one playing clans at all besides lunatics like me and they will still nerf it....

"OMG! A guy in an adder has killed a legged locust in a 12 (12 IS) vs 12 (11 IS, 1 clan (me)) Conquest match and is the only clan mech to get a kill in the past 2 days.

Clans still OP, we're adding a negative infront of all the current adder quriks."


Yea... I'm going to go away till they fix this injustice they dare call ballance.

I will be back when that is fixed.

Rather that be them getting a slap to the face and finding out that they were making a mistake the whole time and start buffing the neglected clans.

Or that it's 20 years later in 3070 where there is no such difference as "clan tech" and "is tech" as they just stop having differences at that point.


It's really simple.

IS XL - you die with ST being lost.

Clan XL - you don't die - you just slow down and lose heatsink values like, well, you had a STD engine.

Trade you. In fact how about you get to swap back and forth - you can take an IS engine of the same tonnage that's a STD and not have any performance hit when you lose a ST - you'll just lose a lot of speed and maneuverability.

You know, the same tradeoff IS mechs have to make.

The problem is that this needed to be in from the start but, well, OP Clan mechs sold better. Now they're dialing them back to be actually balanced. Which they haven't been before. No metric in any performance anywhere, no statistical data of actual in game overall performance, made it look like it.

Yes, some Clan mechs are bad. Most IS mechs are bad. The difference is that your Timber Wolf and Stormcrow can carry almost *any* loadout, letting you use those 2 mechs, your best mechs, the best Tier 1 mechs in the game, to fill almost any role. I have to buy a slew of IS mechs to do the same thing, master all 3 variants. You get good missiles (SRMs, Streaks. LRMS are bad for everyone and people who use them need to hear that until it makes sense to them) and IS gets good ACs. Clanners get better brawling - mid range lasers, IS gets a range buff. Clan gets flat out in all ways superior Gauss. Weapon balance itself isn't in a bad place. It's close enough for government work. The only remaining issue was the absurd stupid super-perk of Clan XLs giving the speed/maneuverability of XL engines for the tonnage and the tanking ability of the STD.

Seriously. I'm all for a tic box option - you get to die with ST loss with XLs or you get the equal tonnage weight of a STD and the same survivability. Of course then nobody would take XLs in CW in Clan mechs. You'd all make due with slower, less maneuverable mechs in that same tonnage.

Just like the IS does.

#264 Nightshade24

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Posted 18 March 2015 - 12:31 AM

View PostMischiefSC, on 17 March 2015 - 10:04 PM, said:


It's really simple.

IS XL - you die with ST being lost.

Clan XL - you don't die - you just slow down and lose heatsink values like, well, you had a STD engine.

Trade you. In fact how about you get to swap back and forth - you can take an IS engine of the same tonnage that's a STD and not have any performance hit when you lose a ST - you'll just lose a lot of speed and maneuverability.

You know, the same tradeoff IS mechs have to make.

The problem is that this needed to be in from the start but, well, OP Clan mechs sold better. Now they're dialing them back to be actually balanced. Which they haven't been before. No metric in any performance anywhere, no statistical data of actual in game overall performance, made it look like it.

Yes, some Clan mechs are bad. Most IS mechs are bad. The difference is that your Timber Wolf and Stormcrow can carry almost *any* loadout, letting you use those 2 mechs, your best mechs, the best Tier 1 mechs in the game, to fill almost any role. I have to buy a slew of IS mechs to do the same thing, master all 3 variants. You get good missiles (SRMs, Streaks. LRMS are bad for everyone and people who use them need to hear that until it makes sense to them) and IS gets good ACs. Clanners get better brawling - mid range lasers, IS gets a range buff. Clan gets flat out in all ways superior Gauss. Weapon balance itself isn't in a bad place. It's close enough for government work. The only remaining issue was the absurd stupid super-perk of Clan XLs giving the speed/maneuverability of XL engines for the tonnage and the tanking ability of the STD.

Seriously. I'm all for a tic box option - you get to die with ST loss with XLs or you get the equal tonnage weight of a STD and the same survivability. Of course then nobody would take XLs in CW in Clan mechs. You'd all make due with slower, less maneuverable mechs in that same tonnage.

Just like the IS does.


It's really simple.

IS Standard Engine - you don't die even if both torsos are gone.

Clan Engine - you die when both are gone and get penalized for 1 ST gone.


Unlike you Inner spheres. We can't swap our engine for a standard or for a different rating. Do you see any trade off for those? Because this is why literally all but 2 mechs are failing.
Do you see any bonus for Clan Internal heatsinks for engines? or any nerfs to the IS ones? Nope...
nothing at all...


Regardless of this is being needed from the start or not. I doubt it should be put in game durring one of the harshest times for clan mechs ONTOP of disappointing quirks which did nearly nothing (in fact it nerfed the summoner...) and also in front of Clan Wave III.

it just shows that PGI is flipping the bird to anyone who likes clan tech and gives a clear message that you got 2 choices.

1) play inner sphere, have fun, do good in any mech, and have a blast.

2) Spend extra c-bills or real life money for mechs that just have different colour lights for lasers and missiles and are only there for cosmetic value as any practical value is already stripped away.


And because a mech can carry any load out, doesn't mean it's great with any load out. A king crab can run 6 machine guns and a bunch of pulse lasers nad streaks. doesn't make it good.... it can also run 4 LRM 15's and 4 medium lasers. Doesn't make it good. Can run 4 ER PPC's and 4 Streak 2's and doesn't make it good.
etc...
Even then, you get some minor penalties for mixing and matching omnipods. which in the end would stack with all the current penalties...

Also you cracked me up when you said "Clanners are great at blawing".
Out of all the roles it can do, brawling is by far the worst...

Thunderbolt 9S with 3 ER PPC's can out brawl any clan heavy mech in game currently.
Not to mention the 5SS can do 7 Medium pulse lasers which just rolfstomps anything you can do on a timberwolf or stromcrow...

Nearly every IS mech from lights to assaults can out brawl clan mechs. There's a reason why you always see dead Direwolfs everywhere a kingcrab or atlas S waddles over.

You also forget to mention that IS have superior SRM accuracy and SSRMs.
You do not need Artemis on IS SRM 2, or SRM 4. for SRM 6 you kinda need it.
For clans you do not need Artemis for C SRM 2, but for SRM 4 you do need it, and for SRM 6 it has no visible changes.
That extra ton quickly adds up to no advantage over IS besides being the coloured blue. So if you are a cat, dog, or can not see the colour red, Clan SRM's are better for looking at.



Also "Some" clan mechs are bad?

There is only 4 mechs that is worth even looking at beyond randomly selecting camo patterns!

Timberwolf
Stormcrow.

And then the Hellbringer with ECM forcefully being put on. Because with out it your just a summoner with no jumpjets and more E hardpoints.

I guess if we bring community warfare into the picture the ice ferret also makes the list but that's a desperate last line resort for clan wolf in CW, not really a meta mech. just a tool for rushes.

Meanwhile out of the 109 Inner sphere mechs I own... I can't think of a single mech that is bad. besides the Cataphract 3D.
Which ironically foreshadows what will happen to the Timberwolf soon...



There is a reason out of the 49 clan mechs added into the game. Not a single one is a battlemech. All are omni's...

Because PGI can't do anything to nerf a Battlemech that isn't reasonable or fair. if they nerf a clan battlemech directly that same "BS" nerf will have to go to the IS ones as well.

There is a reason dozens and dozens of clan players are begging PGI for clan Battlemechs like the mk IIC's or mechs like the Bane or Kodiak.

Instead of asking for more omnis.

There is a reason people are willing to give up there omni ability and begging for it... TT wise you can make a omni mech into a battlemech but you lose all "advantages" clan mechs have.



Seriously.. what's the next nerf that PGI will come have a brilliant idea for clans?

Reduce clan heatsinks to 1.2 because "they are OP! they are 1 crit slot smaller!"

Reduce the Machine gun range by 50% because it's 50% lighter?

Make 100% all heatsinks hardwired on all clan mechs and half there weapons?

Have negative 20 and 50% quirks on anything that isn't a T5 mech?

Lock the ECM or AMS torso to the home-chassi?

I have no clue. you Inner sphere cry babies are better at killing a horse then I am.

#265 Burktross

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Posted 18 March 2015 - 10:49 AM

View PostNightshade24, on 18 March 2015 - 12:31 AM, said:

It's really simple.

IS Standard Engine - you don't die even if both torsos are gone.

To be fair, zombying is overrated. The only time I've successfully used my zombie mode on the hunchback is before DHS when everyone just used small lasers

#266 Nightshade24

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Posted 19 March 2015 - 12:47 AM

View PostBurktross, on 18 March 2015 - 10:49 AM, said:

To be fair, zombying is overrated. The only time I've successfully used my zombie mode on the hunchback is before DHS when everyone just used small lasers

It is quite easy and sometimes vital in the following mechs...

Stalker (the CT E ones)
Grasshopper
Centurion
Atlas
Hunchback.

You never see XL centurions for a reason. it isn't due to 'bad hitboxes' that's for sure...

#267 Cebi

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Posted 19 March 2015 - 04:06 AM

View PostNightshade24, on 19 March 2015 - 12:47 AM, said:

You never see XL centurions for a reason. it isn't due to 'bad hitboxes' that's for sure...


Wang.

And the firepower on a zombie mech is pitiful. Would much rather have a half tonnage engine that is superior to the IS XL in every way...

Remember, IS XL side torso loss equals DEATH. Clans get a tiny little debuff.

#268 Adamski

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Posted 19 March 2015 - 04:12 AM

You have got to be kidding me, the number of times that I lose both side torsos and still manage to contribute much of anything with the CT / Head hardpoints, well, it hasn't happened since pretty much before they introduced MGs & LBX critting internals.

If Zombie mechs were so strong, you would see more Atlas D as assaults than any other except maybe D-DC.

IS Mechs are good dependant on 3 things:
Hard point locations (High /Low)
Hitboxes
Quirks

You need at least two of those for a decent mech, otherwise you get the IV4 Quickdraw with amazing quirks, but such ****** hardpoint locations and hitboxes that it still isn't worth ****.

#269 Fonzie260

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Posted 19 March 2015 - 04:23 AM

View PostStefka Kerensky, on 16 March 2015 - 10:32 AM, said:

It should have been so since the beginning.

Critical on engine----> more heat---> less speed.



and it should apply to all mechs.... including IS.... a damaged engine is a damaged engine... a missing Heatsink is a missing Heatsink.

#270 ThrashInc

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Posted 19 March 2015 - 04:36 AM

And there are plenty of IS mechs that can use their XL without fear of losing a torso.

Also lol'd at clans being great brawlers. That's how I know what I'm reading is a troll.

#271 NextGame

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Posted 19 March 2015 - 04:38 AM

View PostZeece, on 16 March 2015 - 10:00 AM, said:

Just posted on twitter
https://twitter.com/...528812176441344


Mogney_SRPH ‏@Mogney_SRPH 14m14 minutes ago
  • @russ_bullock Or Betty spams you with "Recalibrating Engine" for 10 seconds while you enjoy a 90% reduction in speed and heat dissipation.
Russ Bullock ‏@russ_bullock



  • @Mogney_SRPH Yes reduction in speed I think is sounding very fair now that we see the full impact of the heat increase from ST destruction




  • @Dr_DXZ @Mogney_SRPH likely in the 20% range just like the 20% heat dissipation loss - 20% of engine crit slots missing etc


clan mechs dont need any nerfs

#272 ThrashInc

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Posted 19 March 2015 - 04:42 AM

The saddest thing is it's so obvious the devs are being played, lol.

#273 Weeny Machine

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Posted 19 March 2015 - 04:45 AM

Clan players complain that:
1. Their XL engines do not lead to instant death (note: also take up less space) but give some drawbacks when 1 ST is destroyed whereas an IS mech is instantly destroyed

2. That IS standard engines have no drawbacks when a ST is destroyed (note: it seems that standard engines weigh double is no drawback) by XL clan mechs get some

Ok, I can tooooootally see how the engine mechanic works in favour of the IS.

#274 Gyrok

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Posted 19 March 2015 - 05:04 AM

View PostMischiefSC, on 17 March 2015 - 10:04 PM, said:


It's really simple.

IS XL - you die with ST being lost.

Clan XL - you don't die - you just slow down and lose heatsink values like, well, you had a STD engine.

Trade you. In fact how about you get to swap back and forth - you can take an IS engine of the same tonnage that's a STD and not have any performance hit when you lose a ST - you'll just lose a lot of speed and maneuverability.

You know, the same tradeoff IS mechs have to make.

The problem is that this needed to be in from the start but, well, OP Clan mechs sold better. Now they're dialing them back to be actually balanced. Which they haven't been before. No metric in any performance anywhere, no statistical data of actual in game overall performance, made it look like it.

Yes, some Clan mechs are bad. Most IS mechs are bad. The difference is that your Timber Wolf and Stormcrow can carry almost *any* loadout, letting you use those 2 mechs, your best mechs, the best Tier 1 mechs in the game, to fill almost any role. I have to buy a slew of IS mechs to do the same thing, master all 3 variants. You get good missiles (SRMs, Streaks. LRMS are bad for everyone and people who use them need to hear that until it makes sense to them) and IS gets good ACs. Clanners get better brawling - mid range lasers, IS gets a range buff. Clan gets flat out in all ways superior Gauss. Weapon balance itself isn't in a bad place. It's close enough for government work. The only remaining issue was the absurd stupid super-perk of Clan XLs giving the speed/maneuverability of XL engines for the tonnage and the tanking ability of the STD.

Seriously. I'm all for a tic box option - you get to die with ST loss with XLs or you get the equal tonnage weight of a STD and the same survivability. Of course then nobody would take XLs in CW in Clan mechs. You'd all make due with slower, less maneuverable mechs in that same tonnage.

Just like the IS does.


Hello OMNImechs. You know, changeable pods....the entire point of clans...?

IS gets omnitech when PGI decides to bump the timeline. Then you guys get mechs like the fafnir, and templar among others. So, wait, and you will get your mechs that do it too.

Just because those mechs are jack of all trades and master of none, does not mean that they should be nerfed because more utility.

What you insinuate is that your issue is the omni pods, not the mechs. However, to fix that would require locking hardpoints, which negates the entire point of omnis.

What you are saying is basically a non-sequitur in argument form.

A similar statement using your argument would be: "the thud 5SS can mount 7 OP lasers, therefore it is OP, therefore, we should nerf the engine..."

Think about that for a minute.

Edited by Gyrok, 19 March 2015 - 05:08 AM.


#275 ThrashInc

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Posted 19 March 2015 - 05:06 AM

Need to just make Clan tech identical to IS tech and change the name from MechWarrior to "Robots."

#276 Karl Streiger

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Posted 19 March 2015 - 05:09 AM

View PostGyrok, on 19 March 2015 - 05:04 AM, said:

IS gets omnitech when PGI decides to bump the timeline. Then you guys get mechs like the fafnir, ajd templar among others. So, wait, and you will get your mechs that do it too.

Oh IS OmniTech can't wait to get them....*giggles.... XL Engines on all the first ones with exception of the Strider
Next pass.... Hauptmann - :D - Templar :mellow: MenShen :)
Next pass - :D Bye Bye Clan Scumbags TIME TO DIE
Spoiler

Edited by Karl Streiger, 19 March 2015 - 05:10 AM.


#277 Johnny Z

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Posted 19 March 2015 - 05:33 AM

View PostThrashInc, on 19 March 2015 - 05:06 AM, said:

Need to just make Clan tech identical to IS tech and change the name from MechWarrior to "Robots."


Sorry not everyone wants to pilot a Cheese Crow. If everyone did, then your arguement would ring true, where as it does not at all now.

#278 Gyrok

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Posted 19 March 2015 - 05:39 AM

View PostJohnny Z, on 19 March 2015 - 05:33 AM, said:

Sorry not everyone wants to pilot a Cheese Crow. If everyone did, then your arguement would ring true, where as it does not at all now.


Cheese crow?

What about King Cheese Crabs? Cheesebolts? Cheesestarters? Cheesestalkers? Cheesespiders? Cheeseravens? Cheesepanthers? Cheesehoppers? Cheesezeus? Cheesejaegers? Cheesebacks? Cheeseturions? Cheeseforcers?

You are soooooo right, the IS has WAY more cheese, you could not stomach ours because yours is outright better....what were we thinking? Now clans are limberger I guess...too stinky for your likes...

#279 ThrashInc

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Posted 19 March 2015 - 05:47 AM

You forgot Cheesedragons and Cheesegridirons.

#280 Gyrok

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Posted 19 March 2015 - 05:51 AM

View PostThrashInc, on 19 March 2015 - 05:47 AM, said:

You forgot Cheesedragons and Cheesegridirons.


I did not want to post a text wall of all the uber quirked mechs, which would also include, the cheeseverine, the cheesehawk, the cheesegriffin, and many more...





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