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Russ On Clan St Lose - Additional Effecting Probably Coming


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#141 Mcgral18

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Posted 16 March 2015 - 02:56 PM

View PostBurktross, on 16 March 2015 - 02:39 PM, said:

What?
How is that even relevant? You called the Orion a rapid fire gauss machine. No mention was made about the Summoner.
Lot's of straw men today.

Ehem, on your newly decided topic, the summoner needs quirks? I agree?


32% faster firing isn't insignificant.

#142 Burktross

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Posted 16 March 2015 - 03:13 PM

View PostMcgral18, on 16 March 2015 - 02:56 PM, said:

32% faster firing isn't insignificant.

Do you mean the Grid Iron...?
You know, with 50?

Posted Image
Considering Protector highest, as it has Gauss quirks-- not the LBX un-mediocrafying quirks

Edited by Burktross, 16 March 2015 - 03:14 PM.


#143 Artgathan

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Posted 16 March 2015 - 03:13 PM

View PostBulletsponge0, on 16 March 2015 - 02:34 PM, said:

you mean IS can change engines?

wow...must be a nice luxury to have


You're right, running 89 kph with 27 tons of weapons is an underpowered travesty against battlemechs. If only it could run 71 kph and have 38 tons of weapons. Then it'd be balanced!

#144 Brody319

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Posted 16 March 2015 - 03:18 PM

View PostArtgathan, on 16 March 2015 - 03:13 PM, said:


You're right, running 89 kph with 27 tons of weapons is an underpowered travesty against battlemechs. If only it could run 71 kph and have 38 tons of weapons. Then it'd be balanced!


You wanna fight a Timberwolf with a STD engine?

#145 Mcgral18

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Posted 16 March 2015 - 03:19 PM

View PostBurktross, on 16 March 2015 - 03:13 PM, said:

Do you mean the Grid Iron...?
You know, with 50?

Posted Image
Considering Protector highest, as it has Gauss quirks-- not the LBX un-mediocrafying quirks


+17%. Or 12% if you don't have it mastered.

You can't forget that.

20+17=37%, if you needed help.


4*.63=2.52 seconds


Yeah, pretty significant. Presently the Suckonner can get a 27%, which is going down to 22% after the next pass.

Edited by Mcgral18, 16 March 2015 - 03:19 PM.


#146 Bulletsponge0

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Posted 16 March 2015 - 03:19 PM

View PostArtgathan, on 16 March 2015 - 03:13 PM, said:


You're right, running 89 kph with 27 tons of weapons is an underpowered travesty against battlemechs. If only it could run 71 kph and have 38 tons of weapons. Then it'd be balanced!

or if it could take even less weapons, run at the same speed and not die when both torsos were blown off, and still be able to fight?

wait...clans have very very few options when it comes to CT hardpoints...so zombie clans are non-existent...but hey....that fixed flamer in the adder CT is straight OP

#147 Burktross

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Posted 16 March 2015 - 03:19 PM

View PostBrody319, on 16 March 2015 - 03:18 PM, said:


You wanna fight a Timberwolf with a STD engine?

Maybe?
Is this a trick question? I don't care for my enemy's loadout unless it has copious amount of streak SRMs or 4+ dakka

#148 Bulletsponge0

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Posted 16 March 2015 - 03:20 PM

View PostBurktross, on 16 March 2015 - 03:13 PM, said:

Do you mean the Grid Iron...?
You know, with 50?

Posted Image
Considering Protector highest, as it has Gauss quirks-- not the LBX un-mediocrafying quirks

on the 1M...you didn't add the 20% ballistic cooldown with the 20% lb 10x cooldown...

or the 1v 10% ballistic cooldown stacking with the 10% ac-10 cooldown

Edited by Bulletsponge0, 16 March 2015 - 03:21 PM.


#149 Brody319

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Posted 16 March 2015 - 03:20 PM

View PostBurktross, on 16 March 2015 - 03:19 PM, said:

Maybe?
Is this a trick question? I don't care for my enemy's loadout unless it has copious amount of streak SRMs or 4+ dakka


Timberwolf
STD engine
4 SSRM 4s
4 MLs.

#150 Burktross

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Posted 16 March 2015 - 03:23 PM

View PostMcgral18, on 16 March 2015 - 03:19 PM, said:


+17%. Or 12% if you don't have it mastered.

You can't forget that.

20+17=37%, if you needed help.


4*.63=2.52 seconds


Yeah, pretty significant. Presently the Suckonner can get a 27%, which is going down to 22% after the next pass.

Ah, you're right.
But the question remains:
Is even that enough to boost the Protector to "OP" or even "Good" tiers in the hands of all but a few? I'm pretty sure I see a protector once every month, and that's it.

View PostBulletsponge0, on 16 March 2015 - 03:20 PM, said:

on the 1M...you didn't add the 20% ballistic cooldown with the 20% lb 10x cooldown...

or the 1v 10% ballistic cooldown stacking with the 10% ac-10 cooldown

We were talking about LBXes?
People buy modules?

View PostBrody319, on 16 March 2015 - 03:20 PM, said:


Timberwolf
STD engine
4 SSRM 4s
4 MLs.

Er... alright?
Is this... good or something?
This isn't sarcasm. I legitimately don't understand what you're getting at.

Edited by Burktross, 16 March 2015 - 03:23 PM.


#151 Bulletsponge0

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Posted 16 March 2015 - 03:23 PM

View PostBurktross, on 16 March 2015 - 03:22 PM, said:

Ah, you're right.
But the question remains:
Is even that enough to boost the Protector to "OP" or even "Good" tiers in the hands of all but a few? I'm pretty sure I see a protector once every month, and that's it.


We were talking about LBXes?
People buy modules?

don't underestimate lb-x's

and yes, many people buy modules..but I didn't mention anything about modules...only quirks

Edited by Bulletsponge0, 16 March 2015 - 03:24 PM.


#152 Burktross

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Posted 16 March 2015 - 03:25 PM

View PostBulletsponge0, on 16 March 2015 - 03:23 PM, said:

don't underestimate lb-x's

and yes, many people buy modules..but I didn't mention anything about modules...only quirks

I'm not underestimating the power of LBXes, I just wasn't concerned with them in that picture.

#153 Artgathan

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Posted 16 March 2015 - 03:25 PM

View PostBrody319, on 16 March 2015 - 03:18 PM, said:


You wanna fight a Timberwolf with a STD engine?

View PostBulletsponge0, on 16 March 2015 - 03:19 PM, said:

or if it could take even less weapons, run at the same speed and not die when both torsos were blown off, and still be able to fight?

wait...clans have very very few options when it comes to CT hardpoints...so zombie clans are non-existent...but hey....that fixed flamer in the adder CT is straight OP


Yes, the zombie Timberwolf will clearly be the next meta sensation, carrying games to victory with it's remaining ERLL. It's totally worth giving up 19.5 tons of pod space for (mounting a STD375), or gaining a single ton (STD300) for the ability to run 71 kph. Mark my words, if the Clans ever get the ability to mount standard engines, the IS will be in for a thrashing! Imagine how OP the Clans would be if they were slower and had fewer guns!

The ability to Zombie is overrated.

#154 Burktross

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Posted 16 March 2015 - 03:26 PM

View PostArtgathan, on 16 March 2015 - 03:25 PM, said:

The ability to Zombie is overrated.

As a hunchback and centurion owner, I agree.

Edited by Burktross, 16 March 2015 - 03:26 PM.


#155 EX S

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Posted 16 March 2015 - 03:26 PM

View PostMetus regem, on 16 March 2015 - 02:38 PM, said:



My Adder build of choice:

COUGAR-PRIME

She's nothing special, but fin to run.


Not crazy about LRMS. However, I'd imagine all those missile tubes would look really cool on the Adder @_@

I'll give it a spin after I master the chassis I'm currently working on.

#156 Bulletsponge0

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Posted 16 March 2015 - 03:26 PM

View PostArtgathan, on 16 March 2015 - 03:25 PM, said:


Yes, the zombie Timberwolf will clearly be the next meta sensation, carrying games to victory with it's remaining ERLL. It's totally worth giving up 19.5 tons of pod space for (mounting a STD375), or gaining a single ton (STD300) for the ability to run 71 kph. Mark my words, if the Clans ever get the ability to mount standard engines, the IS will be in for a thrashing! Imagine how OP the Clans would be if they were slower and had fewer guns!

The ability to Zombie is overrated.



then WHy are people complaining about Clan XL engines??

#157 Burktross

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Posted 16 March 2015 - 03:27 PM

View PostBulletsponge0, on 16 March 2015 - 03:26 PM, said:



then WHy are people complaining about Clan XL engines??

Because you zombie with head / ct weapons.
I think.

Semantics™

Edited by Burktross, 16 March 2015 - 03:29 PM.


#158 Verkhne

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Posted 16 March 2015 - 03:32 PM

So at the moment IS has the best lights, which Arctic Cheetah may challenge(we await size , hitboxes and cXL nerfs.(A std engine Fsh-9 can run 132 wth 6ml btw) This nerf is likely to give the IS Assault superiority as well with Bnc, Stk and Kgc already performing quite well with standard engines. I already find the challenges easier to do in Thunderbolts than clan heavy mechs. I currently don't have hunchbacks or blackjacks in mediums but my wolverines can do well (I think the Hunchies may have it, do they even run xl engines cause you cant really kill them...)

I just wonder why I get to pay a premium for less choice and am still basically considered an ******* whale tryhard for wanting to run Clan mechs! I think some peeps have to play CW as clans against competent IS teams to give their balance ideas a reset.

Edited by Verkhne, 16 March 2015 - 03:32 PM.


#159 ShinVector

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Posted 16 March 2015 - 03:32 PM

Thought this was about Clan Saint Lose.

#160 Artgathan

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Posted 16 March 2015 - 03:33 PM

View PostBulletsponge0, on 16 March 2015 - 03:26 PM, said:



then WHy are people complaining about Clan XL engines??


Because the ability to have a 50% weight engine that gives you basically the same survivability as a STD is a huge advantage. Even if they're locked. Even if there are penalties. IS mechs simply can't compete engine wise - there's no way to achieve the survivability AND speed achieved by Clan XL engines. Your choices as IS are either:

A) Mount an XL and be fragile, but fast
B) Mount a STD and be slow, but very slightly more durable

Clan XLs have no real drawbacks, apart from the extra critslots.





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