

March 17 Quirk Update
#301
Posted 16 March 2015 - 11:13 PM
This is like the first round of weapon modules all over again.
#302
Posted 16 March 2015 - 11:16 PM
strikebrch, on 16 March 2015 - 10:32 PM, said:
Light tag is a TAG that has shorter range but is much lighter .3054 tech
http://www.sarna.net...cquisition_Gear
#303
Posted 16 March 2015 - 11:34 PM
#304
Posted 16 March 2015 - 11:39 PM
- Remove weapon insults quirks. 2% range increase for MGs. 2% laser cooldown, 1% missile spread, 1% missile speed. These are not noticeable in gameplay and clutter this quirk list; if it is not 5% of something, please do not bother.
- Why are you worried quirks stack in the omnipod system? Why distribute them such that they might? Did you not assign them yourself?
- Do we get ghost quirks? If you add 3 laser bonuses they count for 4? Can the system become more convoluted please?
#305
Posted 16 March 2015 - 11:42 PM
The Great Unwashed, on 16 March 2015 - 11:39 PM, said:
- Remove weapon insults quirks. 2% range increase for MGs. 2% laser cooldown, 1% missile spread, 1% missile speed. These are not noticeable in gameplay and clutter this quirk list; if it is not 5% of something, please do not bother.
- Why are you worried quirks stack in the omnipod system? Why distribute them such that they might? Did you not assign them yourself?
- Do we get ghost quirks? If you add 3 laser bonuses they count for 4? Can the system become more convoluted please?
hush... I would take that god damn 2% or 4% instead of nothing.
#306
Posted 17 March 2015 - 12:03 AM
Wing 0, on 16 March 2015 - 11:58 PM, said:
Good slap in the face is it not?
wonder if these 1% quirks and the 1 percenter tag will stack lol
#307
Posted 17 March 2015 - 12:33 AM
Then you announce a 20% speed reduction for a side torso loss. Congrats, there is now ABSOLUTELY no reason at all to use the weaker clan mechs. The gap between the better clan mechs and the worst ones is now a chasm. Lets see, which mechs will I use: Kitfox, no... Adder, never... Mist Lynx, no... Ice Ferret, not even on a bet... Nova, no... Stormcrow, yes... Mad Dog, no... Hellbringer, yes (though less so)... Summoner, lol, no... Timberwolf, yes (though I haven't used it in a long time anyway)... Gargoyle, only when I don't care about winning... Warhawk, no... Dire Wolf, no. Way to get people to play your game.....See you in June, I'll master my last package and see if there is anything left to this game.
#308
Posted 17 March 2015 - 12:36 AM
But on the plus side I can finally dust off my Gauss + 3xLL Heavy Metal once again. I used to wreck face in that, the only assault I ever did

#309
Posted 17 March 2015 - 12:41 AM
Edited by Kmieciu, 17 March 2015 - 12:51 AM.
#310
Posted 17 March 2015 - 12:42 AM
Alistair Winter, on 16 March 2015 - 12:48 PM, said:
Please, please, save the CPLT-K2!

yes, please remember the beloved k2

#311
Posted 17 March 2015 - 12:51 AM
Seriously, you obliterated this mech over night with the over the top nerf for class 1 jumpjets. JJ nerfs were needed, but class 1 got nuked way too hard. Even with those new quirks, i don't see a reason to use it. (Which is a shame, because i used to love my HGNs)
#312
Posted 17 March 2015 - 01:03 AM
#313
Posted 17 March 2015 - 01:16 AM
Thorn Hallis, on 17 March 2015 - 01:03 AM, said:
no
It will be when it gives the Timberwolf negative 50% heat reduction (aka 50% heat gain) for any laser that has "clan" in it's name and increases missle reload time by 20%.
****... I have said to much. I'm giving them ideas!
#314
Posted 17 March 2015 - 01:19 AM
meteorol, on 17 March 2015 - 12:51 AM, said:
Seriously, you obliterated this mech over night with the over the top nerf for class 1 jumpjets. JJ nerfs were needed, but class 1 got nuked way too hard. Even with those new quirks, i don't see a reason to use it. (Which is a shame, because i used to love my HGNs)
I know HoverJets suck but I always think it's such a huge tonnage investment for an assault either way. I think it can be put to a better use than JJ's.
Never ever played my Highlanders with JJ's.
My old favourite HM has huge buffs to arm armour. Granted its primary firepower comes from its arms but I think I only ever lost both arms once in a match

Smeggy Metal
Gauss Cooldown 5
LL Cooldown 5
Advanced Zoom
Improved Sensor Range
Many would bork at that build but it worked for me, big time and I hope it's going to work again.
#315
Posted 17 March 2015 - 01:43 AM
Quote

#316
Posted 17 March 2015 - 01:44 AM
#319
Posted 17 March 2015 - 02:48 AM
PGI says that they want to do it iterative and in small doses. I gotta ask... what difference a 1% (or 2% total) change could possibly make?... what change are you looking for?... what effect are you looking for?...
who is behind these decisions?...tell him that there is wayone to improve: PLAY THE GAME before doing any Quirks.
I was going over the quirks again... it gets better and better the more you go over it.:
The IFR-Prime... the one that has no hardpoint in its CT... you would expect it to receive something to make it viable compared to its other variants...
what you get is reverse speed... why?... because other variants have an E slot in CT and they get the weapon quirks there. Basically giving a pathetic CT quirk to the most pathetic variant (because of its CT... 20% less weapons)... That is just the FAIL of the year.
man... this is so wrong... Please PGI... tell the person behind these lol-quirks to actually play MWO for at least 6 months before doing anything regarding quirks...
That single IFR example show that you are light years away from having an idea about the MWO that is being played currently... telemetry shows nothing... this game is played by people...not AIs.
man... why PGI can not do it right for one time?... one time you get 50% less heat super ppc 9S... and on another time you get 1% cool downs and duration...
its just...just ...
Edited by Navid A1, 17 March 2015 - 04:34 AM.
#320
Posted 17 March 2015 - 02:57 AM
Looking into each of my builds now I see it as follows:
Gauss/ERPPC is the only one that gets slightly worse. Gauss/ERM and 2UAC5/2ML get worse until the C's Omnipots are available, than the first will be just different and the second gets better.
All the others get better right away (and some more so with the C pots), even though I might be tempted to run them on Primes exclusively now, to keep the 25% acc/dec quirks. You say the quirks are not big? Its not much ... but it is more. We are still flying.

What I really like is the differences in the center torso quirks (more acc/dec or more turning speed or more torso yaw or turn radius). But the non-prime quirks (especially that B reverse rate buff) don't feel big enough to be an alternative for the prime. So, bigger changes here, please, and I hope to see more build variety.
Finally though: These quirks would NEVER get me to play the Summoner, if I wasn't already addicted to it.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users