Russ Bullock, on 16 March 2015 - 12:19 PM, said:
Understood, but even stacked... they're really low.
I get incremental changes, I really do. I get not wanted to push them beyond Holy Trinity Levels because those are admittedly too high as it stands, though the upcoming XL ST loss speed nerf will help. But these are so low, on such lackluster chassis... I'm really disappointed. They're not even remotely close to enough to make those chassis worthwhile.
I suppose my fear here is that over time, we've heard the "small incremental adjustments" a lot of times, followed by a tiny change that's not readdressed again. Generally (and I understand this) because of a simple lack of time to do it.
So, what's the road map for looking at these changes? In a couple weeks, are you going to address these mechs again, or make another very minor set of quirk changes on another set of sub par clan mechs?
I'm fine with really small adjustments and basically inconsequentially small start if they are quickly iterated upon... but without that, while this obviously didn't hurt any of those mechs, it doesn't really help them either.
Michael Costanza, on 17 March 2015 - 10:17 AM, said:
Also, while 2% might not seem like much, that split second can make the difference.
I too would really like to see changes to the leg (and head, for that matter) omnipods to actually make them interesting. Make the choice of which omnipod you mount in those legs a relevant choice.
Prosperity Park, on 17 March 2015 - 08:49 AM, said:
If the resultant quirks added up to such levels, the 2% individual quirks would matter more. But precious few of those onmipod quirks are actually stacking to anything due to a lack of similar quirks on other pods.