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March 17 Quirk Update


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#221 Quicksilver Aberration

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Posted 16 March 2015 - 03:53 PM

View PostMcgral18, on 16 March 2015 - 03:28 PM, said:


If it helps you, the Machine Gun has a spread of 1.5

isSRM6 has a spread of 5.7
cSRM6 has a spread of 5.9

All ISvsClan SRM launchers have that 0.2 difference

isSRM2 is at 4.8 for comparison with the SRM6



Now, I'm not entirely sure what that "Spread" refers to in dimensions, nor can I see what Artemis decreases it to.

You can sort of get a good idea of how bad accuracy can be here, at least if the math I'm doing is right.....
How I'm using it is like this (excuse the bad paint job):
Posted Image

#222 Bulletsponge0

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Posted 16 March 2015 - 03:54 PM

View PostFupDup, on 16 March 2015 - 03:43 PM, said:

The idea is that you can switch out the Omnipods to get the quirks you want to have. Pick and choose to make your Mister Potatohead custom gundam.

The issue is just that the specific values chosen are underwhelming, like 2% energy cooldown or whatever.

underwhelming is that there are no heat reduction quirks

so in effect, the already hot running mechs will run even hotter

#223 Richter Kerensky

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Posted 16 March 2015 - 03:55 PM

View PostNightmare1, on 16 March 2015 - 03:50 PM, said:

Hooray for an iterative system!

...And love for my QKDs and Summoners? Thank you PGI!


Your 4% Additional Machine Gun Range Will Surely Be What Turns The Tide, MechWarrior.

#224 Verkhne

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Posted 16 March 2015 - 03:56 PM

I subscribe to the Typo theory. Surely these are 10 and 20% buffs?? We know that PGI buffs in the 30-50% range so even pod combinations wont get to the high end. On that basis the numbers look good.

Any other way to look at it would be as a direct insult to those who own those mechs which seem unlikey??

#225 Bulletsponge0

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Posted 16 March 2015 - 03:58 PM

View PostRichter Kerensky, on 16 March 2015 - 03:55 PM, said:


Your 4% Additional Machine Gun Range Will Surely Be What Turns The Tide, MechWarrior.

hey...that 2% Narc cooldown is nearly game breaking

#226 Richter Kerensky

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Posted 16 March 2015 - 04:01 PM

View PostBulletsponge0, on 16 March 2015 - 03:58 PM, said:

hey...that 2% Narc cooldown is nearly game breaking


+2% Narc Velocity Will Usher In A New Era Of LRM Terror Unlike Anything We've Seen Before.

#227 Nightmare1

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Posted 16 March 2015 - 04:03 PM

View PostRichter Kerensky, on 16 March 2015 - 03:55 PM, said:


Your 4% Additional Machine Gun Range Will Surely Be What Turns The Tide, MechWarrior.


Actually, I was looking at the boost to my Summoner Prime's PPC system...

#228 Gorgo7

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Posted 16 March 2015 - 04:03 PM

I can't say I am unhappy with the Clan quirks.
Any more and I would be demanding 10 vs.12
At 25% across the board you would have to go with Star vs. Company.
Truly.

#229 InspectorG

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Posted 16 March 2015 - 04:06 PM

View PostTasker, on 16 March 2015 - 02:47 PM, said:


Is winning 64% of the time not enough for you? lol


Its impressive how 3 mechs can win so much.

View PostBulletsponge0, on 16 March 2015 - 03:58 PM, said:

hey...that 2% Narc cooldown is nearly game breaking


Just...

Go ahead and start the 'Pleeez Nerf' thread.

You know its coming.

#230 Dagorlad13

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Posted 16 March 2015 - 04:10 PM

View PostWingbreaker, on 16 March 2015 - 03:44 PM, said:

Here, I'll blow all your pretty little heads. I don't think there should be a single clan mech with weapons quirks.

Movement, structure, JJs, whatever. Not weapons.

Except for AC/UAC

Those suck.


Might want to rephrase that to "...little minds...". Just sayin'.

#231 Summon3r

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Posted 16 March 2015 - 04:14 PM

next up incoming clan quirks:

WHK-PRIME -1% heat gen on cerppc, mech is fixed quirks stack
NOVA - current quirks gone, 2% laser range, 1% er laser duration, mech fixed quirks stack

#232 keith

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Posted 16 March 2015 - 04:22 PM

View PostRuss Bullock, on 16 March 2015 - 12:19 PM, said:

Remember the Clan omnipod amounts are low because players can stack with other pods


so IS can get up to -50% of certain stats, clans can stack up to 4%. something seems off to me.

#233 InspectorG

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Posted 16 March 2015 - 04:23 PM

View PostFupDup, on 16 March 2015 - 03:43 PM, said:

The idea is that you can switch out the Omnipods to get the quirks you want to have. Pick and choose to make your Mister Potatohead custom gundam.

The issue is just that the specific values chosen are underwhelming, like 2% energy cooldown or whatever.


And Summoner and skinny Gargles didnt get THE agility buff that matters or pods with tittylazers(for the Summoner at least)

Adder should get triple damage triple range flamer buff...because some of us need a good chuckle now.

Summoner Prime got 20% accel/deccel...interesting.

'missile spread 1%' may be interesting, may not...we shall see.

Does PGI secretly hate the Summoner? Why does my favorite mech from TT get treated like a 3rd string walk-on?

#234 FupDup

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Posted 16 March 2015 - 04:37 PM

View PostInspectorG, on 16 March 2015 - 04:23 PM, said:


And Summoner and skinny Gargles didnt get THE agility buff that matters or pods with tittylazers(for the Summoner at least)

Adder should get triple damage triple range flamer buff...because some of us need a good chuckle now.

Summoner Prime got 20% accel/deccel...interesting.

'missile spread 1%' may be interesting, may not...we shall see.

Does PGI secretly hate the Summoner? Why does my favorite mech from TT get treated like a 3rd string walk-on?

I'm still wondering why the Puma didn't get any heat reduction quirks, or CT durability...

I'd also like that Flamer to secretly get quirked for like 6x damage, just because.



#235 Shabahh Kerensky

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Posted 16 March 2015 - 04:38 PM

View PostSummon3r, on 16 March 2015 - 04:14 PM, said:

next up incoming clan quirks:

WHK-PRIME +1% cooldown on cerppc, mech is fixed quirks stack


Fixed

#236 InspectorG

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Posted 16 March 2015 - 04:38 PM

View PostFupDup, on 16 March 2015 - 04:37 PM, said:






Scorpio, very nice. Best Simpsons episode bar none.

#237 aniviron

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Posted 16 March 2015 - 04:39 PM

View PostInspectorG, on 16 March 2015 - 04:23 PM, said:

Summoner Prime got 20% accel/deccel...interesting.


It's not so much that it 'got' that; the Summoner currently has +25% accel and decel across the board, so it's actually losing 5% of each tomorrow.

#238 Amardez

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Posted 16 March 2015 - 04:42 PM

View PostRuss Bullock, on 16 March 2015 - 12:19 PM, said:

Remember the Clan omnipod amounts are low because players can stack with other pods


Even taking that into consideration they are still too low when you consider things like 12.5% bonuses being pretty standard on IS mechs ( It also goes to show another reason to have done Pods properly not the shadow of a thing you used)

I am not saying clan should automatically get increases like that but even at the launch pre any weapons nerfs the summoner struggled

and the Ice Ferret was a joke still is when you compare it to say the fire-starter which can also change its engine hmmm

too conservative guy if you are only doing four at a time you can go a little but more adventurous as I assume it would not be long before you get a look at how they measure up.

#239 InspectorG

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Posted 16 March 2015 - 04:43 PM

View Postaniviron, on 16 March 2015 - 04:39 PM, said:


It's not so much that it 'got' that; the Summoner currently has +25% accel and decel across the board, so it's actually losing 5% of each tomorrow.


So the others lose 15%...

I guess it was too OP.

#240 Writhenn

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Posted 16 March 2015 - 04:44 PM

View PostRuss Bullock, on 16 March 2015 - 12:19 PM, said:

Remember the Clan omnipod amounts are low because players can stack with other pods


There's nothing in those omnipod qurks that could make any Gargoyle or Summoner setups even decent.





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