Gorgo7, on 27 March 2015 - 03:05 PM, said:
Silly boy! Don't forget tonnage!
Hey! What about two slot heatsinks?!?
Say dude don't forget the engine that can be shot away and still work while weighing as much as an XL!
Duh...you forget Endo steel and Ferro take half the slots!
Wait a minute...can there be any more?
How about Missile launchers that weigh 1/2? or lasers and ballistics that weigh less and consume less crits?
All that extras tonnage calls for BATTLE COMPUTERS! Mk 1 thru 9!!!
you lose.
silly boy.
Yeah, about the only advantage the Clans still have. THe IS have quirks that pretty much make them as good as Clans.
THe CLans get teh 2 extra damage, the lighter, smaller gun, but the IS quirks they get Clan range, IS Beam duration, IS heat efficiency. Then the quirks give them better heat dissipation and other things to make their lasers kinda the better ones.
IS Dont need to many DHS, clans do.
Its not the Clans that are really OP. Balance is closer then you all think. Give the Clans a few worth while quirks and it will pretty much be about where it needs to be.
CLan quirks are pod based, so Prime WHK, gettting some nice CERPPC and energy based quirks, heat dissipation and ST Armor quirk, CERPPC velocity quirks and it would be perfect
SMN-Prime: GIve it some LBX Spread quirks, CERPPC quirks, we all wish they could get it some JJ/mobility quirks......