Jump to content

Clan Quirks - Failings


68 replies to this topic

#41 charov

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,110 posts
  • LocationLondon - UK

Posted 17 March 2015 - 12:33 AM

View PostJohnny Z, on 17 March 2015 - 12:16 AM, said:

An adder with no basics and no modules getting top match damage, isnt trolling its showing that they dont suck.

The light mech Adder using dual ERPPC's with a 30 point alpha with extreme range is OP.

Its funny Clan players cry about the Firestarter with 32 alpha at 300 meters max think the 30 Point Alpha at 900 meters of the Adder is weak. The range disparity is actually ALOT worse than this but I dont know the exact ranges off hand.

Get real pro snivelers.

Please, being a troll is stupid enough, don't worse your position even more.
Usually trolls are funny but you.. I just feel sorry for you. Do you want a hug? Perhaps you'll feel better then :(

#42 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 17 March 2015 - 12:39 AM

View Postred devil2, on 17 March 2015 - 12:33 AM, said:

Please, being a troll is stupid enough, don't worse your position even more.
Usually trolls are funny but you.. I just feel sorry for you. Do you want a hug? Perhaps you'll feel better then :(


Your reply defines troll. Well done. :)

I thought "snivelers" was kind of funny. LOL

#43 Prof RJ Gumby

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • 1,061 posts

Posted 17 March 2015 - 12:41 AM

Quote

We are going to be switching to a more iterative quirk design process for the near future. As such, these quirk changes in general are not as large as some of those that were previously added. We will evaluate the performance of these quirks and make further adjustments in the future as warranted based on the results.


The first time I see a mmo dev actually deciding to alter things step-by-step and realize the effects or their actions may not be exactly what they plan them to do. MMO devs usually prefer turning everything around with one 'revolutionary' patch that throws half of game balances and imbalances into the trashcan and replaces it with a set of other balances and imbalances. Been there, seen that. No fun.

I would advise some people to take a deep breath. You may need to wait a bit more, but there's a bigger chance the balance won't get completely screwed once the changes come. Isn't that good? I think it's good.

Dunno about Summoner though. By the rate this thing is(not) played, nerfing anything about it may in fact not be the best decision.
-------------
EDIT: don't get me wrong, I've not just got here to preach clanners. I've really like running MLXes and would love to see something done to their arms. You know, those two hitbox-wise oversized limbs that have all the mech's weapon hardpoints and fall off all the time? I need to have patience too.

Edited by Prof RJ Gumby, 17 March 2015 - 12:48 AM.


#44 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 17 March 2015 - 12:44 AM

View PostProf RJ Gumby, on 17 March 2015 - 12:41 AM, said:


The first time I see a mmo dev actually deciding to alter things step-by-step and realize the effects or their actions may not be exactly what they plan them to do. MMO devs usually prefer turning everything around with one 'revolutionary' patch that throws half of game balances and imbalances into the trashcan and replaces it with a set of other balances and imbalances. Been there, seen that. No fun.

I would advise some people to take a deep breath. You may need to wait a bit more, but there's a bigger chance the balance won't get completely screwed once the changes come. Isn't that good? I think it's good.

Dunno about Summoner though. By the rate this thing is(not) played, nerfing anything about it may in fact not be the best decision.


I wont be happy until the OP Adders CERPPC velocity quirk is taken away or my Commando gets serious perks so it can survive more than 1 CSSRM salvo.

I am making a point and not entirely serious.

Edited by Johnny Z, 17 March 2015 - 12:47 AM.


#45 charov

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,110 posts
  • LocationLondon - UK

Posted 17 March 2015 - 12:46 AM

View PostJohnny Z, on 17 March 2015 - 12:39 AM, said:

[..]

*free hug for you*
Sorry, but now I'm going to starve you for a while, no offence.

View PostProf RJ Gumby, on 17 March 2015 - 12:41 AM, said:

Dunno about Summoner though. By the rate this thing is(not) played, nerfing anything about it may in fact not be the best decision.

This. Current acceleration/deceleration quirks on the Summoner are better than the new one. Why do they want to change them?

#46 John80sk

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 375 posts

Posted 17 March 2015 - 01:09 AM

View PostShredhead, on 16 March 2015 - 11:31 PM, said:

ITT -> whiny entitled brats.

Am I the only one who's tired of people using that word who clearly do not know its definition?

View PostProf RJ Gumby, on 17 March 2015 - 12:41 AM, said:


The first time I see a mmo dev actually deciding to alter things step-by-step and realize the effects or their actions may not be exactly what they plan them to do. MMO devs usually prefer turning everything around with one 'revolutionary' patch that throws half of game balances and imbalances into the trashcan and replaces it with a set of other balances and imbalances. Been there, seen that. No fun.

I would advise some people to take a deep breath. You may need to wait a bit more, but there's a bigger chance the balance won't get completely screwed once the changes come. Isn't that good? I think it's good.

Dunno about Summoner though. By the rate this thing is(not) played, nerfing anything about it may in fact not be the best decision.
-------------
EDIT: don't get me wrong, I've not just got here to preach clanners. I've really like running MLXes and would love to see something done to their arms. You know, those two hitbox-wise oversized limbs that have all the mech's weapon hardpoints and fall off all the time? I need to have patience too.
I'm generally going to have to disagree that inching balance is a good idea. It generally leads to something being bad for a long time, then being considered bad for a long time, until somebody figures out that it's rediculously overpowered.

The best way to go about it, in my opinion, is to bracket it. Shoot at what you think will be overpowered, then if it is overpowered, pick the spot right in the middle. Continue to divide the buff in half based off of whether it is too strong or too weak. Sometimes things need a massive buff to be made even relevant like the Dragon, and in that case your rediculous overbuff turns out to be a direct hit. Sometimes your rediculous overbuff ends up being the Thunderbolt 9S (and PGI actually did the first step here to "bracketing" it) but unfortunately didn't go any further and most people have mothballed it.

Of course, PGI from what I've seen generally prefers the "give something a bunch of tiny buffs until you say screw it and go all out" strategy, realize you've overbuffed it and then nerf it into complete uselessness.

#47 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,032 posts
  • LocationAt the other end of the pretty lights.

Posted 17 March 2015 - 01:38 AM

View PostJohnny Z, on 17 March 2015 - 12:16 AM, said:

An adder with no basics and no modules getting top match damage, isnt trolling its showing that they dont suck.

The light mech Adder using dual ERPPC's with a 30 point alpha with extreme range is OP.

Its funny Clan players cry about the Firestarter with 32 alpha at 300 meters max think the 30 Point Alpha at 900 meters of the Adder is weak. The range disparity is actually ALOT worse than this but I dont know the exact ranges off hand.

Get real pro snivelers.


A guy in my unit gets top damage in ridiculous mechs like Orions and Locusts on a regular basis, cos hes really, really good. Doesn't make the mechs good though.

FYI Adders can fire those PPCs about.. erm.. twice before shutting down. and move at 2/3 of the speed of the firestarter-A (which isnt OP, if any of them are its the S with 6xmpl)

#48 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 17 March 2015 - 01:45 AM

View PostWidowmaker1981, on 17 March 2015 - 01:38 AM, said:



A guy in my unit gets top damage in ridiculous mechs like Orions and Locusts on a regular basis, cos hes really, really good. Doesn't make the mechs good though.

FYI Adders can fire those PPCs about.. erm.. twice before shutting down. and move at 2/3 of the speed of the firestarter-A (which isnt OP, if any of them are its the S with 6xmpl)


Well the Adder wont do well as a short range mech. Just like any mech with a long range load out. The adder is an excellent peek a boo mech though, maybe the best long range light mech in that role in the game even pre quirks. I am kidding about the quirks being OP mostly. Its the fact that these quirks are not as under powered as some are making them out to be.

#49 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,032 posts
  • LocationAt the other end of the pretty lights.

Posted 17 March 2015 - 01:52 AM

View PostJohnny Z, on 17 March 2015 - 01:45 AM, said:

Well the Adder wont do well as a short range mech. Just like any mech with a long range load out. The adder is an excellent peek a boo mech though, maybe the best long range light mech in that role in the game even pre quirks. I am kidding about the quirks being OP mostly. Its the fact that these quirks are not as under powered as some are making them out to be.


Compare the Adder to a Panther, its a better comparison. Play both, and see which is better (though you wont, because you are a rabid IS fanboy, so will just assume that the adder is better, when it in fact it utterly useless in comparison)

#50 Shredhead

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,939 posts
  • LocationLeipzig, Germany

Posted 17 March 2015 - 04:56 AM

View PostJohn80sk, on 17 March 2015 - 01:09 AM, said:

Am I the only one who's tired of people using that word who clearly do not know its definition?


whiny
adjective, whinier, whiniest.
1. complaining; fretful; cranky:

entitlement
: belief that one is deserving of or entitled to certain privileges

brat
: an ill-mannered immature person

#51 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 17 March 2015 - 05:21 AM

Dunno, except a few smaller quirks of nonsense low values I am ok with.

Especially the adder, yes it cna not spam PPC's but? yeha heat management was meant to be a aprt of the game. the movement quirks and hp buffs are massive. they alone are very strong and a big buff, given a pilot knows how he is going to make use of this. .

#52 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,032 posts
  • LocationAt the other end of the pretty lights.

Posted 17 March 2015 - 05:29 AM

View PostLily from animove, on 17 March 2015 - 05:21 AM, said:

Dunno, except a few smaller quirks of nonsense low values I am ok with.

Especially the adder, yes it cna not spam PPC's but? yeha heat management was meant to be a aprt of the game. the movement quirks and hp buffs are massive. they alone are very strong and a big buff, given a pilot knows how he is going to make use of this. .


*happily spams PPCs in his Panther*

Sorry what was that you said about heat management? i can't hear you over the sound of my PPCs



Wasn't expecting a lot, but 10% heat reduction on ERPPCs would make the 2xPPC Adder a lot more usable... for it to get NO Heat reduction is a complete slap in the face.

Edited by Widowmaker1981, 17 March 2015 - 05:32 AM.


#53 Silra

    Member

  • PipPipPipPipPipPip
  • 220 posts
  • Twitter: Link
  • LocationCold North

Posted 17 March 2015 - 06:21 AM

View PostLily from animove, on 17 March 2015 - 05:21 AM, said:

yeha heat management was meant to be a aprt of the game.


The need for heat management has been toned down over and over for quite a while now. Firstly cooling consumables which allow you to spam weapons more, quirks which lower the heat of weapons, allowing to spam even more... and they even changed how the shutdown override works to essentially allow even more spam of high heat weaponry.

#54 LordMelvin

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 567 posts

Posted 17 March 2015 - 06:29 AM

I think it's entirely reasonable to explore the effects of mobility quirks first before we start handing out weapon quirks. As mentioned earlier in the thread the "Fist of Thor" thunderbolts running around were a result of throwing quirks to the wolves before testing them out. Once people experiment with the quriked mechs and a consensus is reached regarding the new effectiveness we'll probably see the weapon quirks get doubled.


tl;dr: Calm your ****, not everything needs to be DOA

#55 L3mming2

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,304 posts

Posted 17 March 2015 - 06:42 AM

View PostXetelian, on 16 March 2015 - 02:12 PM, said:

I see what you're trying to do, carefully adjust benefits so they don't turn into monsters but...

The Iceferret.
Missile Range +2%
Overheat Damage -2.5%


These quirks are pretty much USELESS. 10m more on missiles doesn't help a mech that is ALL arms.

There are a lot of other quirks that I could mention but I think people can agree this was way to soft a touch and it felt dirty.



http://mwomercs.com/...7-quirk-update/


you have to look a bit better

look at this

douse this mean 15% - 5% = 10% jamm rate
ore douse this mean
15% - (15%*5%) = 14.25%

??

btw, what are the jamm rates for the diferent CUAC's again?

i am thinking that if this is option 1 the CUAC2's m8 be worth a try as they have the lowest jamm rate to start ...

i know what i am going to try next;

http://mwo.smurfy-ne...ca36fddecc27078

Summoners
Spoiler


inportant part summoner c left arm, uac cd 10% speed 10% jamm -5%

#56 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 17 March 2015 - 10:37 AM

View PostShredhead, on 17 March 2015 - 04:56 AM, said:

whiny
adjective, whinier, whiniest.
1. complaining; fretful; cranky:

entitlement
: belief that one is deserving of or entitled to certain privileges

brat
: an ill-mannered immature person



So I assume you think a -2% over heat damage is a good buff and that saying it isn't is self entitled whining?

That's just rude.

I'm glad they didn't give the Adder a 50% heat reduction on PPCs because that would be too much obviously.

However some of the buffs are useless and should be replaced and others increased.

#57 Bulletsponge0

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,950 posts

Posted 17 March 2015 - 10:42 AM

View PostHillslam, on 16 March 2015 - 06:01 PM, said:

sucks when people with all the data makes decisions based on data


True...And clearly the data showed that if the sunmoner got a 2% buff to its narc, it would be elevated a tier and more people would play it.

#58 Parnage Winters

    Member

  • PipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 414 posts

Posted 17 March 2015 - 12:13 PM

According to the Data, Adder's that are played run too hot. The solution is to let them shoot those ppc's faster.

Talk about a blunder. I can only hope they learn from this mistake for stuff like the Nova. The last thing the nova needs is "medium laser cooldown reduction" on it's left and right arms.

#59 wolf74

    Member

  • PipPipPipPipPipPipPipPip
  • 1,272 posts
  • LocationMidland, TX

Posted 17 March 2015 - 12:23 PM

A small Idea I had which would Fit in to the Matching Pod Bonus AKA (8/8) would be a 50% to 200% (Bonus amount Level range is for balancing) Quick bonus if you have a Full Matching Pod set.

AKA If your Adder has all the Prime Pods on it all the quick get a Stornger, But if you switch the RA arm for the "A" Version RA Pod you lose the Set Bonus.

#60 Shredhead

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,939 posts
  • LocationLeipzig, Germany

Posted 17 March 2015 - 01:39 PM

View PostXetelian, on 17 March 2015 - 10:37 AM, said:



So I assume you think a -2% over heat damage is a good buff and that saying it isn't is self entitled whining?

That's just rude.

I'm glad they didn't give the Adder a 50% heat reduction on PPCs because that would be too much obviously.

However some of the buffs are useless and should be replaced and others increased.

No, that's your strawman. Throwing a hissy fit, demanding someone to get fired and taking a refund all the while insulting PGI and certain persons is rude. It's whiny, entitled, bratty behaviour.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users