Shredhead, on 16 March 2015 - 11:31 PM, said:
ITT -> whiny entitled brats.
Am I the only one who's tired of people using that word who clearly do not know its definition?
Prof RJ Gumby, on 17 March 2015 - 12:41 AM, said:
The first time I see a mmo dev actually deciding to alter things step-by-step and realize the effects or their actions may not be exactly what they plan them to do. MMO devs usually prefer turning everything around with one 'revolutionary' patch that throws half of game balances and imbalances into the trashcan and replaces it with a set of other balances and imbalances. Been there, seen that. No fun.
I would advise some people to take a deep breath. You may need to wait a bit more, but there's a bigger chance the balance won't get completely screwed once the changes come. Isn't that good? I think it's good.
Dunno about Summoner though. By the rate this thing is(not) played, nerfing anything about it may in fact not be the best decision.
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EDIT: don't get me wrong, I've not just got here to preach clanners. I've really like running MLXes and would love to see something done to their arms. You know, those two hitbox-wise oversized limbs that have all the mech's weapon hardpoints and fall off all the time? I need to have patience too.
I'm generally going to have to disagree that inching balance is a good idea. It generally leads to something being bad for a long time, then being considered bad for a long time, until somebody figures out that it's rediculously overpowered.
The best way to go about it, in my opinion, is to bracket it. Shoot at what you think will be overpowered, then if it is overpowered, pick the spot right in the middle. Continue to divide the buff in half based off of whether it is too strong or too weak. Sometimes things need a massive buff to be made even relevant like the Dragon, and in that case your rediculous overbuff turns out to be a direct hit. Sometimes your rediculous overbuff ends up being the Thunderbolt 9S (and PGI actually did the first step here to "bracketing" it) but unfortunately didn't go any further and most people have mothballed it.
Of course, PGI from what I've seen generally prefers the "give something a bunch of tiny buffs until you say screw it and go all out" strategy, realize you've overbuffed it and then nerf it into complete uselessness.