Prof RJ Gumby, on 17 March 2015 - 12:41 AM, said:
The first time I see a mmo dev actually deciding to alter things step-by-step and realize the effects or their actions may not be exactly what they plan them to do. MMO devs usually prefer turning everything around with one 'revolutionary' patch that throws half of game balances and imbalances into the trashcan and replaces it with a set of other balances and imbalances. Been there, seen that. No fun.
Yeah, just like jump jets, and the Paulconomy™, and colisions........
Prof RJ Gumby, on 17 March 2015 - 12:41 AM, said:
I would advise some people to take a deep breath. You may need to wait a bit more, but there's a bigger chance the balance won't get completely screwed once the changes come. Isn't that good? I think it's good.
No because if you don't scream and they go live with it, its that way for YEARS.
Prof RJ Gumby, on 17 March 2015 - 12:41 AM, said:
Dunno about Summoner though. By the rate this thing is(not) played, nerfing anything about it may in fact not be the best decision.
-------------
EDIT: don't get me wrong, I've not just got here to preach clanners. I've really like running MLXes and would love to see something done to their arms. You know, those two hitbox-wise oversized limbs that have all the mech's weapon hardpoints and fall off all the time? I need to have patience too.
Summoner hell, its at least usable
Gargoyle? Did you see the prime arms? Great 20% increase in rate of fire on a mech that can only carry a couple tons of ammo like three if you keep the SRM, strip the slas AND a half ton of armor.
......how the hell is that going to help?