Onmyoudo, on 16 March 2015 - 11:56 PM, said:
My problem with this is more that it took Bishop asking Russ, and Russ finding out, for this to be made known. This means that in PGI there are people who were perfectly happy to design a Banshee-sized 70 ton heavy previously known for agility and give it the worst movement archetype without ever thinking "man, maybe we're doing this wrong".
Yeah, been something I have been on Russ about since we got a Gargoyle that apparently uses a walker, since King Crabs and Stalkers outrun it in any harsh terrain. But even on the forums, been plenty of grognards who don't get that a 80 ton mech based on mobility that is woefully outgunned and outclassed by a 75 ton mech...should really be able to at least USE that mobility.
Even with this, I feel they still need access to endo if you ever want to see anything beside laser vomit (though I acknowledge most folks will just add DHS for more vomit power)
Karl Streiger, on 17 March 2015 - 01:19 AM, said:
A look from the side - would be interesting - i think the volume/density is the same- but the Zeus got all the volume in the round shoulders....round things are great for getting volume - thats why the UrbanMech will be a dwarf in comparison with the Locust

willing to bet that like the HBK, the Zeus probably is a bit more barrel shaped in the torso than the AWS or VTR.
Joseph Mallan, on 17 March 2015 - 01:36 AM, said:
Doesn't PGI have an Editor or Checker or anything like that? Huge should be 85 tons and up!
I could use the job.
Karl Streiger, on 17 March 2015 - 01:48 AM, said:
automatic calculation - not about mass - and as said they should include full featured arms as positive and chicken legs as negativ aspects
considering the numbers of Mechs - i don't think a "automatical" caluclation is necessary - turn/twist/hill climb ratings and else should be placed manual.
So intstead of chanigng the Mech or the formula - it would be "simpler" to use the Quirk Systems to "Buff" the hopper and Gargoyle - nerf Stalker, KingCrab, Warhawk, DireWolf
(would be the next problem - the Executioner may get a worser movement profile as the Dire Wolf)
I'd be happy to simply start with someone hovering over the modelers and forcing consistency in scaling, first, then, the need for the rest is mitigated somewhat.
Navid A1, on 17 March 2015 - 03:27 AM, said:
So... they can hotfix the grasshopper...but when its Mr. gargles its a big no no.. because size - because hitboxes - because global catastrophe.
Um, no. Now that they are addressing collision and movement capsules as separate, it means mr Gargle,s mr Victor and mr Quickdraw all have potential to see buffs, too. Whether or not they will, at least, yet, is a question that remains to be seen.
mogs01gt, on 17 March 2015 - 06:26 AM, said:
PGI really needs to have more focus on QA testing. Some of their "engineers" decisions are odd to say the least.
can't argue that. I think they do try, but perhaps need someone who simply is there to oversee these things, and doesn't get distracted by other duties?