Jump to content

Grasshopper Confirmed For Huge.


76 replies to this topic

#61 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,832 posts
  • LocationOutreach

Posted 17 March 2015 - 07:11 AM

Fight for us! And i will hold your oaths fulfilled! WHAT SAY YOU!?

#62 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 17 March 2015 - 07:17 AM

View Postmogs01gt, on 17 March 2015 - 07:07 AM, said:

The problem with QA people or groups, is that they arent giving the authority to say, "this is wrong, fix it". Im talking from my experiences in IT. Typically others find the faults acceptable and allow it to go to the public.

If you have played LoL over the years, you can see how much focus they put on QA when it comes to the physical appearance of their products. Balancing typically comes after which I agree with somewhat. You have to get the models and how those models interact with the environment done first. Balancing is mere numbers, physical appearance is not.

The simple solution is the QA person needs authority to say "no, fix it", though obviously, it needs to be controlled by people who can counter the QA czar if he gets a big head and acts the tyrant.

Also, GOOD QA starts before the models even started. For instance, one of the first things, IMO, is a need for a "Scale Database" to be made, for mechs and weapons, giving the rough proportions for the various shapes and tonnages. Then the modeler knows the "size" parameters before he even gets started. And obviously, you must allow for some divergence to allow for different tech ages, design styles, and such.

View Postpbiggz, on 17 March 2015 - 07:11 AM, said:

Fight for us! And i will hold your oaths fulfilled! WHAT SAY YOU!?

+1 for Return of the King reference.

#63 Haakon Magnusson

    Member

  • PipPipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 636 posts
  • LocationI have no idea, they keep resetting CW map

Posted 17 March 2015 - 08:21 AM

View PostWidowmaker1981, on 17 March 2015 - 04:05 AM, said:

Being tall is not really a disadvantage, being fat is. When you miss a mech, is it above it, or is it to the side? willing to bet 90%+ of misses miss in the horizontal, not vertical plane. Tall mechs with high hardpoints actually have a huge advantage of being able to stand behind friendlies and shoot over them (BNC-3M can stand behind and shoot over about 75% of mechs in the game)


Certaily, we'll see soon enough how big boy it is...

#64 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 17 March 2015 - 08:24 AM

View PostHaakon Magnusson, on 17 March 2015 - 08:21 AM, said:


Certaily, we'll see soon enough how big boy it is...

I really wanna go home sick just to be there to try it out ASAP....65 out of 69 days in a row... I am really getting tire if typing to you guys! And seeing my co workers! :wacko:

Edited by Joseph Mallan, 17 March 2015 - 08:24 AM.


#65 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 24 March 2015 - 09:47 PM

Oh I'm curious did the Zeus get the large threatment?
had a couple of rides in the Gargoyle followed by the Zeus - strange stuff is the Zeus with its 76 kph was faster as the Gargoyle of my wingman running with 81.
Even the Zeus with 69kph seemed to be more agile as the Gargoyle

to get a comparison Gargoyle feets like sitting in an Atlas

To make it clear - don't want to nerf my beloved Zeus - but the Gargoyle should outdance the bulky powerhouse - not the other direction

Edited by Karl Streiger, 25 March 2015 - 12:17 AM.


#66 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 24 March 2015 - 11:57 PM

No. Thankfully, the Zeus is one of the smaller, if not the smallest assault I have seen. It looks smaller than the Victor for me, and has less of a broadside torso, certainly less than an Awesome. It looks smaller than the Grasshopper too. The Zeus for me, feels like a large heavy rather than an assault.

#67 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 26 March 2015 - 09:48 AM

View PostAnjian, on 24 March 2015 - 11:57 PM, said:

It looks smaller than the Grasshopper too.


EVERY mech looks smaller than the Grasshopper. The game designers went nuts on its size which, btw, PGI still need to drop the Grasshopper's size archetype down to a Large instead of Huge :P

#68 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 26 March 2015 - 10:07 AM

View PostNovawrecker, on 26 March 2015 - 09:48 AM, said:


EVERY mech looks smaller than the Grasshopper. The game designers went nuts on its size which, btw, PGI still need to drop the Grasshopper's size archetype down to a Large instead of Huge :P

um, they did fix it's movement archetype to Large. Collision box is a different story.

#69 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 26 March 2015 - 02:58 PM

View PostBishop Steiner, on 26 March 2015 - 10:07 AM, said:

um, they did fix it's movement archetype to Large. Collision box is a different story.


No, they adjusted one value so it would have a less difficult time going uphill, but still dons the Huge archetype.

#70 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 26 March 2015 - 03:22 PM

View PostNovawrecker, on 26 March 2015 - 02:58 PM, said:


No, they adjusted one value so it would have a less difficult time going uphill, but still dons the Huge archetype.

that one value was what was hurting it and the Victor and the Gargoyle, thus it did what was needed, and makes it functionally, a Large mech.

Only other thing really to adjust would be scaling, which apparently is a different can of worms.

#71 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 26 March 2015 - 04:25 PM

GHR is a very tall mech, but its also very thin.....so its torso hit boxes are tricky to keep beams on.....

#72 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 26 March 2015 - 10:21 PM

View PostLordKnightFandragon, on 26 March 2015 - 04:25 PM, said:

GHR is a very tall mech, but its also very thin.....so its torso hit boxes are tricky to keep beams on.....


What trixies you speek uv? It all goes to the CT regardless :P :lol:

#73 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 26 March 2015 - 11:01 PM

View PostBishop Steiner, on 26 March 2015 - 03:22 PM, said:

Only other thing really to adjust would be scaling, which apparently is a different can of worms.

Really just scaling? I can't help myself the Gargoyle is less agile as the Zeus considering a rating difference of 80 its a big deal not to mention that we don't have 5/8 vs 4/6 movement where this bigger engine really means survival
Currently the 400engine is pointless - weights more as a 320 StD.
So the only true sense of preorder a Gargoyle is to sell it (would be a option if I would not have a heart for the ugly and the hopeless) a 400 Xl grants a serious income.

They really need to scale movement accordingly a humanid chassis with the same walk/run movement should outmanouver every chicken mech of the same movement rating but weighting some 15tons less.
Not to mention it should outmanouver every humanoid mech of the same weight even lighter with a lower movement rating

#74 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 27 March 2015 - 01:32 AM

I do know this, depsite it's "Huge" profile, if you know how to torso twist and hop around with the JJs while maneuvering for a shot, you are frustratingly hard to kill. I would love to see a quirk for it to lengthen the time you can spend with JJs running. That'd be cool if they acted like you had just 1 extra. Since I often run with max JJs, I'd smile.

#75 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 27 March 2015 - 03:30 AM

I actually find that the extreme height of the Grasshopper works to my advantage.
my favourite build thus far has PPCs in the shoulders. I'm tall enough that i can stand behind a firing line and shoot over friendly heads.

Makes for an excellent second line 'Mech, being able to support friendlies without actually exposing myself is great, people never notice me hovering over shoulders XD

And i enjoy using Stormcrows as meatshields. >_>

#76 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 27 March 2015 - 03:49 AM

I think the Grasshopper looks uniquely cool. Very tall and very thin, from the side profile it can be very hard to see.
Im a fan! :D

#77 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 27 March 2015 - 05:28 AM

View PostKarl Streiger, on 26 March 2015 - 11:01 PM, said:

Really just scaling? I can't help myself the Gargoyle is less agile as the Zeus considering a rating difference of 80 its a big deal not to mention that we don't have 5/8 vs 4/6 movement where this bigger engine really means survival
Currently the 400engine is pointless - weights more as a 320 StD.
So the only true sense of preorder a Gargoyle is to sell it (would be a option if I would not have a heart for the ugly and the hopeless) a 400 Xl grants a serious income.

They really need to scale movement accordingly a humanid chassis with the same walk/run movement should outmanouver every chicken mech of the same movement rating but weighting some 15tons less.
Not to mention it should outmanouver every humanoid mech of the same weight even lighter with a lower movement rating

agility is not based on it's Profile though, but it's engine, with some Dev mandated number of degrees of twist. But the speed it does that is tied to the engine, So at least stock, the Zeus probably IS more nimble, since it has a bigger engine. It also will untwist a CTF, and other mechs with smaller engines. The hopper has a 120º base twist range, vs the Zeus at 90º. They both have a base twist rate of 45º/s, but the Hopper when maxxed has 59º/s over the Zeus 55º/s.

So perhaps because the Zeus is physically smaller, and has twists less, it gets there faster and thus feels more so? IDK. Number say otherwise though.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users