

Grasshopper Confirmed For Huge.
#61
Posted 17 March 2015 - 07:11 AM
#62
Posted 17 March 2015 - 07:17 AM
mogs01gt, on 17 March 2015 - 07:07 AM, said:
If you have played LoL over the years, you can see how much focus they put on QA when it comes to the physical appearance of their products. Balancing typically comes after which I agree with somewhat. You have to get the models and how those models interact with the environment done first. Balancing is mere numbers, physical appearance is not.
The simple solution is the QA person needs authority to say "no, fix it", though obviously, it needs to be controlled by people who can counter the QA czar if he gets a big head and acts the tyrant.
Also, GOOD QA starts before the models even started. For instance, one of the first things, IMO, is a need for a "Scale Database" to be made, for mechs and weapons, giving the rough proportions for the various shapes and tonnages. Then the modeler knows the "size" parameters before he even gets started. And obviously, you must allow for some divergence to allow for different tech ages, design styles, and such.
pbiggz, on 17 March 2015 - 07:11 AM, said:
+1 for Return of the King reference.
#63
Posted 17 March 2015 - 08:21 AM
Widowmaker1981, on 17 March 2015 - 04:05 AM, said:
Certaily, we'll see soon enough how big boy it is...
#64
Posted 17 March 2015 - 08:24 AM
Haakon Magnusson, on 17 March 2015 - 08:21 AM, said:
Certaily, we'll see soon enough how big boy it is...
I really wanna go home sick just to be there to try it out ASAP....65 out of 69 days in a row... I am really getting tire if typing to you guys! And seeing my co workers!

Edited by Joseph Mallan, 17 March 2015 - 08:24 AM.
#65
Posted 24 March 2015 - 09:47 PM
had a couple of rides in the Gargoyle followed by the Zeus - strange stuff is the Zeus with its 76 kph was faster as the Gargoyle of my wingman running with 81.
Even the Zeus with 69kph seemed to be more agile as the Gargoyle
to get a comparison Gargoyle feets like sitting in an Atlas
To make it clear - don't want to nerf my beloved Zeus - but the Gargoyle should outdance the bulky powerhouse - not the other direction
Edited by Karl Streiger, 25 March 2015 - 12:17 AM.
#66
Posted 24 March 2015 - 11:57 PM
#67
Posted 26 March 2015 - 09:48 AM
Anjian, on 24 March 2015 - 11:57 PM, said:
EVERY mech looks smaller than the Grasshopper. The game designers went nuts on its size which, btw, PGI still need to drop the Grasshopper's size archetype down to a Large instead of Huge

#68
Posted 26 March 2015 - 10:07 AM
Novawrecker, on 26 March 2015 - 09:48 AM, said:
EVERY mech looks smaller than the Grasshopper. The game designers went nuts on its size which, btw, PGI still need to drop the Grasshopper's size archetype down to a Large instead of Huge

um, they did fix it's movement archetype to Large. Collision box is a different story.
#70
Posted 26 March 2015 - 03:22 PM
Novawrecker, on 26 March 2015 - 02:58 PM, said:
No, they adjusted one value so it would have a less difficult time going uphill, but still dons the Huge archetype.
that one value was what was hurting it and the Victor and the Gargoyle, thus it did what was needed, and makes it functionally, a Large mech.
Only other thing really to adjust would be scaling, which apparently is a different can of worms.
#71
Posted 26 March 2015 - 04:25 PM
#73
Posted 26 March 2015 - 11:01 PM
Bishop Steiner, on 26 March 2015 - 03:22 PM, said:
Really just scaling? I can't help myself the Gargoyle is less agile as the Zeus considering a rating difference of 80 its a big deal not to mention that we don't have 5/8 vs 4/6 movement where this bigger engine really means survival
Currently the 400engine is pointless - weights more as a 320 StD.
So the only true sense of preorder a Gargoyle is to sell it (would be a option if I would not have a heart for the ugly and the hopeless) a 400 Xl grants a serious income.
They really need to scale movement accordingly a humanid chassis with the same walk/run movement should outmanouver every chicken mech of the same movement rating but weighting some 15tons less.
Not to mention it should outmanouver every humanoid mech of the same weight even lighter with a lower movement rating
#74
Posted 27 March 2015 - 01:32 AM
#75
Posted 27 March 2015 - 03:30 AM
my favourite build thus far has PPCs in the shoulders. I'm tall enough that i can stand behind a firing line and shoot over friendly heads.
Makes for an excellent second line 'Mech, being able to support friendlies without actually exposing myself is great, people never notice me hovering over shoulders XD
And i enjoy using Stormcrows as meatshields. >_>
#76
Posted 27 March 2015 - 03:49 AM
Im a fan!

#77
Posted 27 March 2015 - 05:28 AM
Karl Streiger, on 26 March 2015 - 11:01 PM, said:
Currently the 400engine is pointless - weights more as a 320 StD.
So the only true sense of preorder a Gargoyle is to sell it (would be a option if I would not have a heart for the ugly and the hopeless) a 400 Xl grants a serious income.
They really need to scale movement accordingly a humanid chassis with the same walk/run movement should outmanouver every chicken mech of the same movement rating but weighting some 15tons less.
Not to mention it should outmanouver every humanoid mech of the same weight even lighter with a lower movement rating
agility is not based on it's Profile though, but it's engine, with some Dev mandated number of degrees of twist. But the speed it does that is tied to the engine, So at least stock, the Zeus probably IS more nimble, since it has a bigger engine. It also will untwist a CTF, and other mechs with smaller engines. The hopper has a 120º base twist range, vs the Zeus at 90º. They both have a base twist rate of 45º/s, but the Hopper when maxxed has 59º/s over the Zeus 55º/s.
So perhaps because the Zeus is physically smaller, and has twists less, it gets there faster and thus feels more so? IDK. Number say otherwise though.
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