Illya Arkhipova, on 20 March 2015 - 06:32 AM, said:
so tell me again why it's pretty much only Wolves...and apparently a specific unit of Wolves making 95% of the fuss, again?
Bishop Steiner...it is not just wolves, or specifically a single unit doing the talking, there are even people in your alt accounts affiliated unit CGBI that disagree, like cimarb who is in your keshik among many others.
If you are going to present an argument from an IS perspective, RPing in your clan alt account is not going to get you any favors from me as you are simply trying to make me look like I am divergent from many clan players perspectives, and the truth is most, clans players do not frequent this forum or twitter enough to know the truth of what may happen, and thus are not here.
Recall the "remove the hard limits on queue for pub/solo" poll where everyone who hated it got outvoted massively, then 30 minutes after they changed it the forums erupted with "OMGWTFBBQ!!!! QUEUE IS BROKN PLZ FIX!!!"
The EXACT same thing will happen here, and it will piss people off.
Kristov Kerensky, on 20 March 2015 - 06:32 AM, said:
Incorrect, YOUR inability to use the Clan toys to their full potential does not equate to them being inferior or even equal to the IS toys.
Players see it all the time in CW and outside of CW, Clans are more powerful, as they are supposed to be. Problem is, they are a little TOO much more powerful for a well balanced PvP game format, so there needs to be more balance changes made.
The ST XL destruction causing a slow down of 20% is an attempt to balance them, nothing more. They already have a 20% cooling loss when destroyed, and THAT has had so little effect that no one even realized it was in play. And by the way, the actual math shows the MOST cooling loss attained is by a Mist Lynx losing it's 2 DHS torso side, for a massive 37% loss in cooling. The OTHER Clan Mechs are around 25-35% cooling loss when they lose their ST with the most DHS tied to it(35% when you put a LOT of DHS in the st/arm, to reach more than 40%, you need to have 10 DHS in the st/arm combined, which means NOTHING else on that side). Again, this has been in the game for a bit now, no one noticed it, it was NOT effective as a balance change, so Russ is now considering the speed loss, and that's ALL, there's no stunlock and 10s of immobility, just a loss of max speed attained, 10% to 20%, which is a grand 20kph for most of the Clan Mechs, less for the Dire.
Me, I can survive the loss of a LEG in my KitFox, Nova, Summoner, Hellbringer, even my Dire, and that HAS a stunlock mechanic AND drops my top speed massively. I am an above average player, I freely admit that, but I'm NOT a top tier player, so if I can deal with a lost leg, a slight drop in speed isn't going to be instant death for me.
You can't deal with a slight slow down or you die? Maybe you really aren't as good as you think? Just saying...
You are incapable of reading the numbers, even guys like Jman5 admit that there are quite a few IS builds that outdps the clans.
Also, just FYI, my winning % in CW happens to be around 90%; however, I know when we face tough teams, they have advantages we have to play against, just as clans have advantages they need to play against.
The reality of the situation is, right now, the side that can best dictate what the other team has to do to engage them wins.
That comes through a combination of factors that play out as the match wears on.
Unfortunately, you have a strategy fail of epic proportions going on, and do not understand the concepts that go beyond the simple surface of the game. Those are all components of the "meta game". It is not just mechs.
Edited by Gyrok, 20 March 2015 - 06:41 AM.