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Petition To Stop Clan St Loss Nerf.

Balance BattleMechs Gameplay

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#261 Yokaiko

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Posted 21 March 2015 - 11:17 AM

View PostBishop Steiner, on 21 March 2015 - 10:58 AM, said:

not 100% true, but it would be nice. Also, severity of the nerf is being way overrated, IMO. The previous one was barely noticeable. And the Clan XL is still one of the biggest overall balance issues IS/Clans.

Instead of trying to stop it in general, I intend to embrace it and use it to push that much harder for Endo. Would love it first, or simultaneously, but will work it either way.


Get your right side blown off in a standard Hellbringer and tell me you don't notice.

#262 Dino Might

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Posted 21 March 2015 - 11:21 AM

View PostYokaiko, on 21 March 2015 - 11:17 AM, said:


Get your right side blown off in a standard Hellbringer and tell me you don't notice.


When you say standard, do you mean stock? If we're arguing the merits of stock mechs, then a lot of this discussion goes out the window.

Now, lose the right torso on my modified Hellbringer? Yeah, I sometimes notice it, but I'm still putting out 5 CERMED alphas every few seconds unless I'm on Terra Therma. For a mech that's lost half of itself, that's darn good. Sure, I can sword and board slightly better with some IS chassis, but none of them can go as fast AND carry as much long range firepower as that Hellbringer. Consider: Wolverine, Centurion, Thunderbolt. All very good mechs with shield sides - lose the side, barely notice. But they cannot bring the same firepower at range that the Hellbringer can, even when both lose their shield side.

Edited by Dino Might, 21 March 2015 - 11:21 AM.


#263 Yokaiko

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Posted 21 March 2015 - 11:38 AM

View PostDino Might, on 21 March 2015 - 11:21 AM, said:


When you say standard, do you mean stock? If we're arguing the merits of stock mechs, then a lot of this discussion goes out the window.



Who the hell runs stock, I said standard, i.e lefty laser vommit.

View PostDino Might, on 21 March 2015 - 11:21 AM, said:

All very good mechs with shield sides - lose the side, barely notice. But they cannot bring the same firepower at range that the Hellbringer can, even when both lose their shield side.



Wolverine doesn't bring the pain? Did you just say that? That mech and the Enforcer -4R are my favorite IS mediums....for a reason.

#264 Bishop Steiner

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Posted 21 March 2015 - 12:42 PM

View PostYokaiko, on 21 March 2015 - 11:17 AM, said:


Get your right side blown off in a standard Hellbringer and tell me you don't notice.

Gee. blow off the right side of my Dragon or Wolverine and tell me I don't notice it...oh wait, I don't cuz I'm dead.

Kinda hard to get past that point of the argument.

#265 Yokaiko

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Posted 21 March 2015 - 12:49 PM

View PostBishop Steiner, on 21 March 2015 - 12:42 PM, said:

Gee. blow off the right side of my Dragon or Wolverine and tell me I don't notice it...oh wait, I don't cuz I'm dead.

Kinda hard to get past that point of the argument.



KInda hard to get past both Dragon AND Wolverine bring a LOT more sustained firepower to the table.

#266 Bishop Steiner

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Posted 21 March 2015 - 12:53 PM

View PostYokaiko, on 21 March 2015 - 12:49 PM, said:



KInda hard to get past both Dragon AND Wolverine bring a LOT more sustained firepower to the table.

kind of hard to get past the hellbringer has far better range capability and no ammo needs. And you don't need to sustain fire long to wreck things.

#267 Yokaiko

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Posted 21 March 2015 - 01:18 PM

View PostBishop Steiner, on 21 March 2015 - 12:53 PM, said:

kind of hard to get past the hellbringer has far better range capability and no ammo needs. And you don't need to sustain fire long to wreck things.



Wrong.

Quirked LLAS flat outrun c/er-mals specially on those two chassis.

The -6K 25% heat generation, 25% range, 15% burn time
-4R is basically the same mech with less quirk, but jumps.

#268 CaliburZero

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Posted 21 March 2015 - 01:41 PM

I don't think I've seen anybody say this yet, so... Why don't they just apply this ST nerf to the Trinity only? Although for the DWF, i'd like to see that speed penalty disappear either way, I'd much rather take a 50% heat penalty instead or take a STD Engine possibly for it since its pod space would still allow for some fine builds. Just a thought.

#269 Shabahh Kerensky

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Posted 21 March 2015 - 02:04 PM

View PostCaliburZero, on 21 March 2015 - 01:41 PM, said:

I don't think I've seen anybody say this yet, so... Why don't they just apply this ST nerf to the Trinity only? Although for the DWF, i'd like to see that speed penalty disappear either way, I'd much rather take a 50% heat penalty instead or take a STD Engine possibly for it since its pod space would still allow for some fine builds. Just a thought.


Because everyone has to generalize everything.

#270 NeoAres

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Posted 21 March 2015 - 02:33 PM

Clan and IS are not unbalanced. Select parts of each are unbalanced, but not each as a whole. Nerf TWolf and SCrow, nerf cSRM and SSRM, nerf cGauss, nerf cLPL. On the IS side, tone down quirks for Stalker and Firestarter and nerf Gauss a little bit. Balance achieved, easy peasy.

Stop nerfing all clan mechs over the abilities of a select few. Most have been nerfed quite enough to be made fair.

Let me be more specific about what I propose:
1. Timberwolf: nerfs to twist range, twist speed, and arm speed for all variants. TBR-S STs also contain lower than normal internal structure so they're easier to destroy.
2. Stormcrow: (well, what really should happen is the STs should be widened, but in case the art team says F that...) nerfs to acceleration, deceleration, twist range, and/or twist speed depending on the omnipod (acc/dec for energy/ballistic pods, twist for missile pods)
3. cSRM: Increased reload time for all launchers (to SSRM levels)
4. SSRM: Decreased range for all launchers (to cSRM levels)
5. cGauss: Velocity decreased to 1500 (75% of current)
6. cLPL: Cooldown increased to 3.5s (thus desyncing with cERML and slowing down combo alphas)
7. Firestarter: get rid of all Heat Generation quirks (let them be hit and run monsters, that's fine with me)
8. Stalker: get rid of all energy/laser cooldown and duration quirks (let them snipe, just so long as they do it slowly)
9. IS Gauss: Velocity decreased to 1500 (75% of current) but Cooldown decreased to 3.25s to offer better DPS than cGauss.

#271 Pjwned

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Posted 21 March 2015 - 02:43 PM

View PostYokaiko, on 21 March 2015 - 11:17 AM, said:


Get your right side blown off in a standard Hellbringer and tell me you don't notice.


Do you notice that your torso got blown off? Sure.

Do you notice that 20% of your engine is gone? Barely, the penalty is pathetic, hence the arguments about the penalty being increased.

Every time somebody says "WELL HALF OF MY MECH IS GONE TOO SO THAT'S GOOD ENOUGH" they always forget that Inner Sphere mechs are dead when their XL side torso gets blown off. Yes, you should have a noticeable (but not unfair) extra penalty from having your side torso blown off due to the clan XL engine, that is the point because the penalty is still less than mech destruction.

View PostYokaiko, on 21 March 2015 - 01:18 PM, said:



Wrong.

Quirked LLAS flat outrun c/er-mals specially on those two chassis.

The -6K 25% heat generation, 25% range, 15% burn time
-4R is basically the same mech with less quirk, but jumps.


I would sure hope something that weighs 5x as much would do at the very least a little better.

Edited by Pjwned, 21 March 2015 - 02:44 PM.


#272 NeoAres

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Posted 21 March 2015 - 04:38 PM

Why do you like your own posts? Just wondering...

#273 Johnny Z

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Posted 21 March 2015 - 05:10 PM

View PostBishop Steiner, on 21 March 2015 - 12:53 PM, said:


kind of hard to get past the hellbringer has far better range capability and no ammo needs. And you don't need to sustain fire long to wreck things.


The dragon and wolverine have a HUGE weakness of having all their firepower in one arm. The crying that would ensue if this were the case for clan mechs would be legendary considering they think a 20% speed decrease for losing half their mech on the field is to much. Yet an IS XL loses half their mech and they go "BOOM", but this is balanced?

A Draqon that loses even the wrong arm is out of the fight much less half their mech. Yet the Clan players still complain about the Dragon. LOLOLOLOL

Edited by Johnny Z, 21 March 2015 - 05:13 PM.


#274 Mcgral18

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Posted 21 March 2015 - 05:26 PM

View PostJohnny Z, on 21 March 2015 - 05:10 PM, said:

The dragon and wolverine have a HUGE weakness of having all their firepower in one arm. The crying that would ensue if this were the case for clan mechs would be legendary considering they think a 20% speed decrease for losing half their mech on the field is to much. Yet an IS XL loses half their mech and they go "BOOM", but this is balanced?

A Draqon that loses even the wrong arm is out of the fight much less half their mech. Yet the Clan players still complain about the Dragon. LOLOLOLOL


6 ERML Nova says Wut.

#275 Andi Nagasia

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Posted 21 March 2015 - 05:48 PM

View PostNeoAres, on 21 March 2015 - 04:38 PM, said:

Why do you like your own posts? Just wondering...

Already asked him that,

View PostOzealot, on 20 March 2015 - 02:41 PM, said:

Same reason MWO game mechanics are exploited - I simply can do it.

Yup sounds legit,

#276 Raven-kell

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Posted 21 March 2015 - 05:53 PM

Just a weird question.......
Aren't clan mechs suppose to be better than IS mechs? If you do the math IS has more mechs vs clans better equipment.
star 5 mechs , binary 2 stars 10 mechs , cluster 3 binary 30 mechs.
lance 4 mechs company 12 mechs, battalion 36 mechs.
this is the basics with out areospace or elements added.
If CW IS vs clan was 12 vs 10 I think it would be better, like clans only get 3 drop mechs to the IS 4.
But nerf the reason people want to own clan mechs is stupid, I have and paid for my clan packs if they nerf do I get a refund? Hell no!

#277 Nemesis Duck

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Posted 21 March 2015 - 07:57 PM

Ya but is it a balancing nightmare across all IS mechs and could it lead to invalidating the XL engine? Could be a lot of work. Any way, a nice, fresh idea.

View PostBishop Steiner, on 21 March 2015 - 05:58 PM, said:

He seems to have a fixation with like,s and trying to ridicule people who consistently get them.   I suppose this way he knows at least SOMEBODY likes his posts and feel they are special.
Keep allowing them to do it, PGI. It's information for the rest of us.

#278 Eider

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Posted 21 March 2015 - 08:31 PM

Yes its not like clans whinned about say, a triple erppc mech called a thunderbolt. I say nerfs all around!

View PostDaveKell, on 21 March 2015 - 05:53 PM, said:

Just a weird question.......
Aren't clan mechs suppose to be better than IS mechs? If you do the math IS has more mechs vs clans better equipment.
star 5 mechs , binary 2 stars 10 mechs , cluster 3 binary 30 mechs.
lance 4 mechs company 12 mechs, battalion 36 mechs.
this is the basics with out areospace or elements added.
If CW IS vs clan was 12 vs 10 I think it would be better, like clans only get 3 drop mechs to the IS 4.
But nerf the reason people want to own clan mechs is stupid, I have and paid for my clan packs if they nerf do I get a refund? Hell no!

I thank you for at least being honest about wanting clans to be paid to win lol. Clan xl still vastly superior to IS with the proposed change. So you lose some speed? big woop, you can still fight.

#279 Johnny Z

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Posted 21 March 2015 - 09:19 PM

View PostEider, on 21 March 2015 - 08:31 PM, said:

Yes its not like clans whinned about say, a triple erppc mech called a thunderbolt. I say nerfs all around!


I thank you for at least being honest about wanting clans to be paid to win lol. Clan xl still vastly superior to IS with the proposed change. So you lose some speed? big woop, you can still fight.


Ya its funny a ERPPC 30 damage heavy got whined about then nerfed, when the Clans field a CERPPC 30 damage light and say its weak. Strange.

#280 Black Arachne

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Posted 21 March 2015 - 09:29 PM

View PostEider, on 21 March 2015 - 08:31 PM, said:

Yes its not like clans whinned about say, a triple erppc mech called a thunderbolt. I say nerfs all around!


I thank you for at least being honest about wanting clans to be paid to win lol. Clan xl still vastly superior to IS with the proposed change. So you lose some speed? big woop, you can still fight.


The Mechwarriors of the Free World League couldn't allow the Thunderbolt to be the premier PPC mech that role belongs to the AWESOME.





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