Dirus Nigh, on 17 March 2015 - 07:45 AM, said:
No.
Clan tech is creating an imbalance in the game. XL engines that are just free tonnage with no down side, while both ER and pulse lasers far out range IS weapons.
Give the already slight loss of heat efficiency for losing a side torso a small increase. Then implement the speed reduction for losing those two engine crits.
As for the lasers cut their range down. Make clan pulse lasers the same range as normal IS, and clan ER lasers have the same increase, proportional by class, as the IS ER large.
What are you smoking?
Have you seen the Zeus quirks? ERLL *WITHOUT RANGE MODULES* that have a range of 810m. CERLL has a range of 740m.
WHERE IS THE RANGE ADVANTAGE????
Also, TDR-5SS with ERLL quirks has ERLL that go
911m with range module, meanwhile clans with ERLL and range 5 get
802m range.
WHERE IS THE RANGE ADVANTAGE????
Clans will, after this nerf have the following (dis)advantages over IS mechs:
1. Shorter range lasers
2. Hotter weapons
3. Inferior ballistics
4. Inferior missiles
5. Inferior customization
6. Inferior DPS
7. Inferior quirks
Meanwhile, the IS has the following
disadvantages:
1. Longer range
2. Cooler weapons
3. Superior ballistics
4. Superior missiles
5. Superior customization
6. Superior DPS
7. Superior quirks
Are you dense, or blind to reality?
Edited by Gyrok, 17 March 2015 - 08:40 AM.