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Stop The Clan Xl Nerf Idea


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#81 Sjorpha

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Posted 17 March 2015 - 11:08 AM

View PostAgent 0 Fortune, on 17 March 2015 - 11:04 AM, said:

I support the OP, this should not be a Clan only Nerf. Fair is fair, apply the same penalty to IS XL engines, then it is balanced and fair.


I could live with that...oh wait :P

The ST loss penalty is a good change, it both makes sense thematically and balance wise.

#82 EvilCow

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Posted 17 March 2015 - 11:09 AM

It also applies to IS Light Engines...oh wait!!

#83 Lily from animove

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Posted 17 March 2015 - 11:14 AM

View PostHyper99, on 17 March 2015 - 09:06 AM, said:

Point taken. Some of the clan mechs are easier to take down sure. But, so are some of the IS mechs. The point is that there are a select few clan mechs that can take a beating from 5 mechs, and last a minute. You won't see ANY IS XL engined mech do that. Period.


And here oyu already state, a select few is the reason why everyone will get a nerf, so horribad mechs get now more horribad.
This chnge will not create balance at all. ans FS9? I don'T see any clanechs doing this magic the FS9 does, and FS9 has a XL as well. so yeah best survival dancer is a IS XL, so your statement makes perfectly sense.

View PostKraftySOT, on 17 March 2015 - 10:16 AM, said:

Why would IS engines get a buff? ...

And why are we buffing and nerfing things rather than just going by the stinking rule book.

Theres a perfectly acceptable penalty already in the rule books, thats between the rather light penalty they already had, and the godawful yet only 10 seconds long penalty theyre going to get.

How do you not go with the middle option, thats already a battletech rule.

Come oooon.


troll/troll

would read again

#84 Thorqemada

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Posted 17 March 2015 - 11:17 AM

The Clan XL is such a big benefit to any Mech i would immediately switch all my IS-Mechs to Clan-XL Engines and happily accept such a minor drawback like a temporarily/slight speed reduction for all the huge advantages i get!!!

Edited by Thorqemada, 17 March 2015 - 11:18 AM.


#85 KraftySOT

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Posted 17 March 2015 - 11:19 AM

View PostLily from animove, on 17 March 2015 - 11:14 AM, said:


troll/troll

would read again


If a pot calls a kettle black on HPG uplink, can the kettle hear the pot?

#86 Phashe

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Posted 17 March 2015 - 11:22 AM

Oh, I have a 62 Plymouth running on 4-of-6 cylinders that would disagree. (alas, it was not 'blown off', but it is 2/3rds of what it once was... if that... and it does go slower! LOL)

View PostMirumoto Izanami, on 17 March 2015 - 10:52 AM, said:


Actually, your car wouldn't go at all.

Posted Image


#87 Molossian Dog

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Posted 17 March 2015 - 11:24 AM

Posted Image

#88 Mcgral18

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Posted 17 March 2015 - 11:49 AM

View PostThorqemada, on 17 March 2015 - 11:17 AM, said:

The Clan XL is such a big benefit to any Mech i would immediately switch all my IS-Mechs to Clan-XL Engines and happily accept such a minor drawback like a temporarily/slight speed reduction for all the huge advantages i get!!!


Along with stock engine sizes. It's only fair.
WubShee would be pretty grand.


I too would like an isXL250 or 225 on my Mist Linx. The huge advantage of being able to move 150+.

#89 Lily from animove

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Posted 17 March 2015 - 12:34 PM

View PostMcgral18, on 17 March 2015 - 11:49 AM, said:


Along with stock engine sizes. It's only fair.
WubShee would be pretty grand.


I too would like an isXL250 or 225 on my Mist Linx. The huge advantage of being able to move 150+.


it's fun how many IS pilots just see: "would take Clan Xl over IS xl any day" without even thinkign that this would mean they would have to use their stock engine size, and then they would porbably not use them anymore in any light. Except jenner they all wouldbe horribly slow (exclusing artificially pimped heroes and champions)

#90 Mcgral18

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Posted 17 March 2015 - 12:55 PM

View PostLily from animove, on 17 March 2015 - 12:34 PM, said:


it's fun how many IS pilots just see: "would take Clan Xl over IS xl any day" without even thinkign that this would mean they would have to use their stock engine size, and then they would porbably not use them anymore in any light. Except jenner they all wouldbe horribly slow (exclusing artificially pimped heroes and champions)


You could go a step further; it has to follow TT construction rules, just like Clan robots.

Engine has to be evenly divisible by mech tonnage for Light engines. Oh, the whine that would cause. Less than Stock engines, of course, but I would hope that extends to the bad Clam robots as well.

Edited by Mcgral18, 17 March 2015 - 12:56 PM.


#91 Metus regem

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Posted 17 March 2015 - 01:01 PM

View PostMcgral18, on 17 March 2015 - 12:55 PM, said:


You could go a step further; it has to follow TT construction rules, just like Clan robots.

Engine has to be evenly divisible by mech tonnage for Light engines. Oh, the whine that would cause. Less than Stock engines, of course, but I would hope that extends to the bad Clam robots as well.


Posted Image

FrankenMechs....

they can brake the engine rules in TT and use off engine sizes.

#92 Lily from animove

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Posted 17 March 2015 - 01:07 PM

View PostMetus regem, on 17 March 2015 - 01:01 PM, said:


Posted Image

FrankenMechs....

they can brake the engine rules in TT and use off engine sizes.


the sad thing is people think its ok now to "nerf" the clanengines because of this, but the truth is they do not know anymore what giant benefits choosing engin size and havin std as option really means.

yes in case of a TBR or SCR, where rather "perfectly optimised" engine sized/speed ratio exist this is a valid idea to balance at all. But many of the other clanners are just screwed and would either use a much larger XL for survivability or a STD.

#93 Quicksilver Aberration

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Posted 17 March 2015 - 01:10 PM

View PostLily from animove, on 17 March 2015 - 01:07 PM, said:

yes in case of a TBR or SCR, where rather "perfectly optimised" engine sized/speed ratio exist this is a valid idea to balance at all. But many of the other clanners are just screwed and would either use a much larger XL for survivability or a STD.

TBR isn't actually perfectly optimized, but it is only a fraction off compared to the chasm that some of the others are off.

Edited by WM Quicksilver, 17 March 2015 - 01:12 PM.


#94 Lily from animove

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Posted 17 March 2015 - 01:25 PM

View PostWM Quicksilver, on 17 March 2015 - 01:10 PM, said:

TBR isn't actually perfectly optimized, but it is only a fraction off compared to the chasm that some of the others are off.


Dunno i would actally not do this.

perfectly filled:

Posted Image

wouldn't increase or decrease my engine size here.

because going lower, to a 370 means I lose an internal DHS that i cna not equip somewhere else.due to crits being filled. and going up? also not much sense. the difference is marinally.

I would if the JJ's are unlocked, use another DHS in this build and put a BAP in. or keep a single JJ for some weird map locations to hop over pepples that make me stuck (which we unfortunately do have). Or just up the leg armor. So yes one or two mor tons free would still find use, btu I would not want to lose the engine internal 5th DHS which you get from below 375 engines.

So in my opinion, this is already the perfectly sized engine for the TBR.

Edited by Lily from animove, 17 March 2015 - 01:27 PM.


#95 Richard Warts

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Posted 17 March 2015 - 01:28 PM

Not sure if I understand why the Clans are getting another nerf. Up until now I was pretty happy with the way things were balanced. I didn't mind at all when Clans heat and beam duration was increased, nor did I care when heat penalties accrued when losing a side torso (which frankly made a lot of sense). This nerf however feels like overkill.

For the record I prefer IS mediums and lights and as much as I love the Stormcrow I still perform best with my SHD-2K, and Sparky.
I guess I'll have to wait and see how much this effects the game play - still it would have been better to continue tweaking the IS quirks FIRST before nerfing anything further.

#96 Kristov Kerensky

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Posted 17 March 2015 - 01:40 PM

If your Timberwolf goes 100kph, this change would drop your top speed to 80kph. Mind you, this is due to having an entire side torso and the engine hardware in it being destroyed, effectively taking 2/3rds of your total engine offline. 20% of your top speed is lost with the destruction of an entire side of the Mech's torso and 2/3rds of it's engine...20%.....

I mean, it's not like we're talking about making a KitFox drop from 106kph to 40kph here, we're talking dropping from 106kph to 84.8kph after the entire side torso has been blown off. I know, that's just...

I wonder if any of the people QQing so hard will have the decency to be embarrassed now...not giving any odds on that though.

*edit*
Oh, and Lily, most of us who approve of this change want it applied to IS Mechs as well, NOW, not just after we get the LFE's later on, we want engine crits to count for ALL Mechs right now. PGI was supposed to do that, remember? Bugs and other issues prevented it, but they said it would be added in the future, so...it's like the future now isn't it? We fully expect this to apply to the LFEs, beats the HELL out of our current IS XLs, where side torso destruction means death. Now, seriously, you want to try this argument again with something else to back it up, or do you have some cheese and crackers to go with the current argument?

Edited by Kristov Kerensky, 17 March 2015 - 01:43 PM.


#97 Yokaiko

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Posted 17 March 2015 - 01:44 PM

View PostKnight Magus, on 17 March 2015 - 10:47 AM, said:

Don't see this a nerf - its straight from Battletech.



Ok so put in a chance to fall down any time you take 20 points of damage, retical sway when running, chance to fall when changing directions, lack of damage to your legs from jumping, loss of actuators etc.

This change is crap.

#98 SJ MetalDeath

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Posted 17 March 2015 - 01:48 PM

Don't mess with the clan mechs ... there nerfed to death already

clan tech is better so they should be faster

if you want to reduce speed when a clan mech loses a side ... then unlock the engines

Is mechs have 3 large laser with no ghost heat and ... some very nice quirks.... quit whining play better and leave clans as they are ....

if your beat by a better pilot accept it

#99 SJ Kidzin Wirth

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Posted 17 March 2015 - 01:53 PM

So when will you remove "Battletech" subtitle to MWO PGI? This whole Clan tech nerf circle is getting ridiculus just because of that whole outcry of IS kids that just have to be bad to keep on insisting for nerfs. Funny how already IS mechs are better in laser boating then Clans.

#100 Yokaiko

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Posted 17 March 2015 - 01:54 PM

View PostKidzin, on 17 March 2015 - 01:53 PM, said:

So when will you remove "Battletech" subtitle to MWO PGI? This whole Clan tech nerf circle is getting ridiculus just because of that whole outcry of IS kids that just have to be bad to keep on insisting for nerfs. Funny how already IS mechs are better in laser boating then Clans.


....and AC boating
....SRM boating
....and PPC boating





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