Patch Notes - 1.3.380 - 17-Mar-2015
#121
Posted 17 March 2015 - 08:04 PM
+1 PGI
#122
Posted 17 March 2015 - 08:16 PM
#123
Posted 17 March 2015 - 09:05 PM
Quote
- Greater visual weapon customization for the Cataphract chassis. Their appearance will better reflect the weapons that have been equipped on them.
Waaaaay overdue. It's about time we got this. Too bad I don't play my Cataphract anymore as I'm now focusing on King Crab specialization. >.<
#124
Posted 17 March 2015 - 09:59 PM
#125
Posted 18 March 2015 - 12:12 AM
#126
Posted 18 March 2015 - 01:09 AM
Zeus are interesting 'Mechs!
Edited by Vincent V., 18 March 2015 - 01:10 AM.
#127
Posted 18 March 2015 - 04:43 AM
#128
Posted 18 March 2015 - 05:47 AM
Both left and right arms on the CTF-4X have two ballistic slots, which means that players will likely pair their weapons -- at least one kind on both arms. I personally run with 1 gauss rifle and 1 machine gun on each arm (total of 2 gauss and 2 MG). I played with this configuration so much that my XP on this chassis has gone to the hundreds of thousands. I was bloody good with this setup, if I say so myself. I've seen other players do the same pairings with different kinds of ballistic weapons: UAC/5 and MG on each arm, AC/5 and MG on each arm, quad AC/5s, quad AC/2s, etc.
But with the visual customization and accompanying change to an uneven slot placement -- over-and-under for the right arm, side-by-side on the left arm -- running with paired weapons become literal hit-and-miss scenarios. With your weapons firing from different heights on each arm, playing with the CTF-4X now requires a lot of guesswork. When facing an obstacle (such as a rock or an ally), you're no longer sure if the low-slung MG on your left arm will hit the same thing as the high-placed MG on the right, and so on. This is especially detrimental with MWO's weapon mechanic of focusing fire into a single point on your target, regardless of what location on your mech your weapon is firing from.
PGI, please consider placing the second ballistic hardpoint on the CTF-4X's left arm into the empty space where the hand on other Cataphracts would instead be, on the same level as the "upper" slot on the right arm.
I know the Cataphract is supposed to be a "Frankenmech" in canon, but that's no reason to just be random about its weapon placements, especially considering that, in terms of hardpoints, the left and right arms are essentially identical.
Thanks!
#129
Posted 18 March 2015 - 06:50 AM
Brother Calidus, on 17 March 2015 - 08:16 PM, said:
Thanks for the update. I figured this was the case.
sonic420, on 17 March 2015 - 09:59 PM, said:
Always remember
#130
Posted 18 March 2015 - 06:55 AM
Now with more responsiveness, still basically unarmed.
#131
Posted 18 March 2015 - 08:10 AM
It's all GOING to slowly, not because want it to go so much quicker.
But to let it grow for more people, Davions are almost non-active outside the NA-timezone because of low population.
And there is low population because it not active enough.
This is because it's beta, should been there earlier!
And it needs weekly updates on al points, small funny (lore or not-lore) details, planet info, random events (super nova, comets, spaceships).
And some real things like maps (even quicker if possible) Adaption on 10 on 10 , 10 vs 12 with the clans. 12 vs 12.
And first games improvements on turret runs. quicer games from 10 to 8 or 6 min. and some AI- fun dropships still coming with some shots or bot-mechs.
So people can also use it as a training-platform.
Maybe these are good or bad.
But plz be more active on it and standby it.
Ps: you have sold enough upfront content to play with, we also want to have an exiting WORLD/Universe to play in.
And let people (be able to) run trough a more extensive trainings-program, we the lvl-difference is stagering.
Don't let them play clans (and slow assaults) in the 1st 100 games.
#132
Posted 18 March 2015 - 05:45 PM
#133
Posted 18 March 2015 - 08:44 PM
#134
Posted 18 March 2015 - 08:55 PM
#135
Posted 19 March 2015 - 02:50 AM
#136
Posted 19 March 2015 - 02:59 AM
#138
Posted 21 March 2015 - 01:53 PM
#139
Posted 24 March 2015 - 12:07 PM
...except one thing. The JÄGER arm visuals!!
One of my favorite things was seeing the barrels in the cockpit!!
Especially UACS!
Please bring that back...just a little bit.
PLEEAAASSEEEE
#140
Posted 24 March 2015 - 12:38 PM
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